I do regret buying the game now; This is an atrocious attitude. Ultimately your reponse as a developer to a correctly idenfitied issue in the game is simply that they don't have the finer details on how your sausage is made? If I click any kind of zone transition in the MP mode I have to sit around waiting for the load screen, then wait about the same time again just to finally get into the new zone. Weirdly this doesn't apply for monoliths, but I'm sure you have a "well, actually" for that too. I suppose while you're here divulging the nitty-gritty of how it's really so hard to move players around on a server you could let me know why it takes about a minute to join a friend's party too?
I'm sorry it came across that way. I don't think I was rude or out of line. They replied to a comment where I was talking about server issue misconceptions with a server issue misconception. I explained what it was and that we were addressing the underlying issue. I even upvoted them.
To answer your question, the party delay is because the social systems run on a completely different system which had a long message interval. If you got really unlucky and clicked it right at the start of an interval and their interval was perfectly anti-timed, then it could take a very long time. However, if you do get lucky, it can be almost immediate. We've been working to improve that system too because you're right, it's frustrating.
And at the risk of being that jerk again, it's really easy to move players around on a server. That's why coming back from an echo happens almost instantly. It's just a jump on the same server. The long load times are for switching servers. The mediu...
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