ekimarcher

ekimarcher



12 Jan

Comment

Originally posted by Orsick

My understanding is that you can trade, but the person receiving must have the rank to use.

All items with any faction rank requirement are unable to be traded through the merchant's guild.

All items can be gifted with the use of a resonance. This is however far from reliable or fast and we do not consider it "trade" because in that action, goods are only transferred in one direction.

There is no way to remove a faction rank requirement. This is important.

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This is something we have been working on. It's not perfect yet but it is improving.

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You'll need to spend favor as a transaction cost when buying or selling but gold is the only currency.

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Originally posted by makingtacosrightnow

They shouldn’t. This game is f**king wonderful from the start.

I have over 1000 hours in d4 since launch and I think I just found my new favorite AARPG.

Thank you, I'm glad you're having fun :)

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Originally posted by CptBlackBird2

Falconer (at 1.0). It's my favorite one but that's mostly because it fits my preferred play style perfectly

for a second I was thinking what the hell is this guy talking about we don't even have any information on it, then I realized it's you

;)

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Originally posted by xDaveedx

The excitement must be through the roof the closer you get to 1.0! Hell I'm probably way more invested in your game's success than I should be as "only" a player and not even a content creator!

Yup, I'm sure nerves will creep in soon too.

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Originally posted by xDaveedx

They should call you minutemike as fast your responses are. I wrote an essay and a half and you beat me to it dammit!

I get a little carried away on big days like this.

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Originally posted by Ravendarke

I was actually just thinking whether to grab this after all and this made the decision quite simple. Good luck with launch anyway, I completely understand prelaunch feature lock, I don't buy animation argument. I will wait for later.

It wasn't an easy pill for me to swallow either.

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Originally posted by GrimMind

Developer answering the question of a newbie: f**king awesome. I'm getting a supporter pack and joining the discord now.

Welcome aboard :)

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  1. Go with your gut.

  2. We will for sure finish the main campaign chapters that we have planned. That won't be the end of the story content that comes to LE. We plan to continue to expand the story through constant updates. This doesn't mean more chapters.

  3. Runemaster but each mastery has good non-minion builds, except maybe Necromancer.

  4. Werebear.

  5. You have a moderate amount of voice lines throughout the campaign and then various combat reaction lines. NPCs also frequently speak. It's not 100%. We add more every patch. Sentinel is probably the most cliche of the player classes. I like to think we've given each a personality though.

  6. There are no tools quite on the scale of PoE tools. There are a few individual calculators and build planners. Most people will recommend playing vanilla at first though. You don't need to worry about bricking a character. Lastepochtools.com lastepoch.tunklab.com and maxroll...

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Comment

Originally posted by Sergalz

Now I understand why I couldn't wrap my head around it , thanks for making it very clear and sorry that you have to repeat your answers so many times a day !

All good, just another source that people can stumble upon now.

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Originally posted by Sergalz

The only thing I'm still not sure about after reading your replies countless time is this : we're assuming that each cycle will introduce a "cycle mechanic", just like any season in any aRPG. Said cycle mechanic will be exclusive to cycle characters and not legacy characters, right ?

At least for the first few cycles, no, that cycle mechanic will start out by being everywhere all at once. This is because the first few cycles are super important to the whole game.

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Originally posted by chatlah

As someone who played most arpgs since 99, i can already see all the symptoms of dupe exploit in this game. Unstable servers - check, ability to crash the game and your instance - check, game being developed by an indie studio with no prior experience- check. Only thing that's left is for us to understand the server character save procedure and check if there is a way to rollback your save with either instance / game crash or other methods abused in other games.

I just hope their team has experienced arpg players that played all sorts of arpgs (including private servers of arpgs) to know what kind of exploits to expect. And by experienced players i don't mean PoE because experience in PoE where there were no dupe exploits, won't help.

Dupe exploits are a serious concern and we have taken very special care to avoid them at every step. To date we have never received any item dupe reports that turned out to be real and we have never found or heard of someone finding any way to dupe an item.

This doesn't mean it's not possible but I, along with many other members of our team, played through several different eras of D2 duping and want to prevent it from being possible.

If you find any methods by which items can be duplicated, please contact us directly through our support site contact form.

Edit: this is all just for online, offline is hopefully obviously impossible to prevent duping.

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There is no new information on the status of a potential console port. We still want to do it and I think it's looking good right now but we are just fully focused on 1.0

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Originally posted by Qfwfq_on_the_Shore52

It's releasing on PS5 and Xbox same day as full launch, 21 Feb.

This is false. Not sure if intentional or not but please do not answer questions like this with such confidence unless you are certain. We haven't even decided which consoles we want to expand to yet.

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The base drop rate is being reduced when item factions is added. To put the amount in perspective, once you are at about rank 3 in CoF, you'll have surpassed the current solo item acquisition rate.


11 Jan

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Originally posted by Sapaio

Will each cycle have a different mechanism, like POE seasons has.

Yes, this one will add item factions.

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Originally posted by I_AM_ALWAYS_WRONG_

Will armour scale better so sentinels can actually be tankier/as tanky as a dancing man in leather tights with glancing blows?

I'm sorry I can't share any details about what balance changes are coming in 1.0

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Originally posted by axiomatic-

I know it's just one voice in many but wanted to say that the POE structure of yearly support packs that are tiers is something I look forward to with enthusiasm because it gives me a way to slowly upgrade and work towards my target mtx over the course of a year. I typically buy 1-2 of the yearly support packs each league (if the league is good) and often i'll buy a league support pack as well. I don't think I've ever bought just the top tier pack straight away, but I have skipped ahead rather than buy them one at a time.

But, most importantly (and really the only thing i think is super important to me) is that if i buy points I always want those points to come with a pack that includes other MTX.

Once supporter packs exist the idea of buying just points, without attached MTX, feels really shit. If POE didn't have a large variety of supporter packs (4 over the year, and 6 each league) then I think I'd spend significantly less on their store.

Once I'm out of ...

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Yea, our packs also come with cosmetics points too. It's hard to not just straight copy what PoE is doing because they are doing it so well.

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Originally posted by Dunedain503

Will the merchant guild be available on legacy characters or only cycle?

All aspects of the item factions system, including Merchant's Guild will be available to existing and new Legacy characters on Feb 21 when patch 1.0 drops.