ekimarcher

ekimarcher



28 Oct

Comment

Originally posted by xDaveedx

So the Warlock and falconer slots in that new little timeline for the weeks before 1.0 just mean you reveal them to us right? Because I saw a bunch of people who interpreted that as them being released and playable then and there.

Warlock Preview

First look over on Icy Veins.com

and

Falconer Preview

First look over on Maxroll.gg

I know I've seen you around a fair bit, does this honestly give any hint that it will be playable?

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Runemaster was the only early trick. Warlock and falconer are 1.0

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I was curious to see how this would shake out so I didn't reply yet.

Even if everyone was unanimously in favor of it, adding this would have been a very tough fight. We will not be adding this. It kinda already exists in a slightly round about way anyways. If loot was shared like in D2 then it would make sense but because it's all instanced anyways, you aren't having to share the drops so they don't need to be increased to compensate for the extra party members.

Now, since you can gift items to other party members, you do effectively have access to everyone's loot.

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I think Perrythepig on YouTube has a defenses for beginners type video that goes over this. Not sure if there is an infographic type thing floating around or not.

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We are aware of an ongoing issue and are working to fix it now. Your save data is not at risk.

Edit: I think it might actually be fixed now.


27 Oct

Comment

Originally posted by sofritasfiend

Is there going to be a non-cycle mode? Is stash from the current game going to carry over to that? Either way, I'm super excited for cycles and excited for 1.0. Last Epoch has been one of my favorite games this year, which is crazy considering I had never played an ARPG until this year and 2023 has had a TON of great releases.

Yes, it's called Legacy.

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Originally posted by V4ldaran

Some other plans then maybe like creating a preset or something like that?

Nothing like that has been implemented but it is a popular idea. I don't think we will have time to do it for 1.0.

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Your stash doesn't carry over to new cycles.

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Originally posted by legiononeps4

Supposedly this is happening because load screens in areas like the dungeon from floor 1-2 it unequips your gear temporarily. Not 100% if true it’s 3rd party info

Not true. 1st party info.


26 Oct

Comment

Ok, I've only watched like 1 min so far but I'm hooked already.

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Originally posted by A_S00

Offline + Merchant's Guild = the Paid For WinRAR of Last Epoch.

We did consider making a simulated market that you could use to play MG offline if you wanted. Decided against it though.


25 Oct

Comment

Bow Mage build for marksman is great.


24 Oct

Comment

Originally posted by Cospik

This, but also: we have a carefully built up balance in the current calculations. A change like this would not only require a fair bit of engineering to implement, but it would also force a total rebalance of, literally everything. 4 months from release, they would lose 4 years of built up iterative experience in balancing the system as a whole. Those 4 years of fine tuning while in early access are the key advantage Last Epoch has against the big players (Diablo 4, et al.) who have decided they need to hide everything until release day. In this case, they would be gaining some simplification at the expense of greater build variety as well as years of balance work - I don't think it's worth it. I love how LE is so well positioned between the simplicity of D4 and the (imo "over") complexity of PoE.

Yea, I didn't bother getting into how much work this actually is to implement. It might seem like it would basically be some tick box but you're right, even if we wanted to do it, we don't have enough time to get it in for launch.


23 Oct

Comment

Originally posted by legiononeps4

Thank you for the in depth reply, much appreciated.

Sorry to ruin the poll.

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One reason we've never done this is because you would have inconsistent behaviors between specific element added damage for base and converted. Like if you have lightning blast and +20 fire spell damage, then you convert lightning blast to cold and suddenly that fire spell damage is converted to cold. So suddenly, you have to convert a spell in order to take full advantage of specific element added spell damage. So then the rhetoric becomes: "skills are only worth using if they have an elemental conversion and it is mandatory". Suddenly huge swaths of builds vanish. The only way I can see off the top of my head to fix this (without just going back) is to remove all typed added damage. Suddenly somewhere in the range of 40 affixes go poof and we are left with added damage being just limited to melee/spell/bow/throwing damage.

Almost all conversions work the same for that skill. Some triggered abilities do not have conversions, sometimes that's just because we haven't added i...

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22 Oct

Comment

Originally posted by Seanshineyouth

Ok THATs what i was hoping to hear! Any plans for transmog? That’d be cool!

Not specifically. It's something we generally want but don't have an internal timeline or plan for it. It's a "someday feature" for us still.

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Originally posted by Seanshineyouth

Are there a lot of end game armors to pursue that have cool appearances? I like transmog systems but I also don’t mind hunting for the items themselves either

We have no item to item transmog system.

There are lots of awesome armor sets and we add more every major patch.

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Originally posted by destroyermaker

So it should work well on steam deck at launch?

Steam Deck will not be a 1.0 supported platform. It will probably naturally get better on steam Deck but we won't be testing it or fixing specific bugs for it at 1.0.

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Those are just normal gear. You earn them by picking them up. We do have 1 armor set that is mtx only. We will add more of those. We will probably add some way to earn cosmetic coins through community events like races and ladders.

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Originally posted by Taronz

For what it's worth my guy, you guys have the best arpg controller / hybrid support in the genre. I play hybrid quite often, so ease the PoE click strain on my hands and I rarely struggle with doing anything, so you're on the right track, just keep it up!

Thanks :) it's been a planned feature since day 1. We do still have a few key missing features and bugs to fix with it.