ekimarcher

ekimarcher



22 Oct

Comment

Originally posted by RusticSlutbag

Out of curiosity, are there any plans for being able to use the same characters on console as well as PC?

To be honest I'm gonna buy the game again for console regardless (playing on the big TV is too tempting), but being able to keep progression between platforms is always a nice surprise.

We don't know yet. It's really going to come down to technical limitations. We would like to not split the community but it might not be up to us.

Comment

Originally posted by bleedingpenguin

Any plan for macOS support?

No.

It's not impossible that we might bring back our macOS support but we have no plans for it at the moment.

Comment

Originally posted by CromagnonV

Oh rip, if you could do local coop on console that would be freaking amazing! There is simply not enough good couch coop games available these days.

Local co-op is an entirely different kettle of fish and is even more work than just a console port. It is possible that it might be considered to be maybe worked on sometime in the far future...maybe. We have no plans to do a local co-op mode yet.

Comment

Originally posted by hilltownhash

Thank you for having it on GeForce now, please keep it there the game is great.

It is great that some of these platforms like GeForce Now and Steam Deck work automatically. I just want to be super clear that these are technically unsupported platforms still and they do have bugs that we don't have on our to-do list.

They are just naturally really good which is awesome but we just don't test new builds on those platforms yet. They will be part of our additional platform planning and might become officially supported.

Comment

Originally posted by Leo_Heart

Are there any plans for bettering controller support before 1.0? As it stands it’s pretty hard to aim abilities or play a lot of classes

Yes, every major patch for as long as I can remember has had controller updates. Controller support is a 1.0 feature.

Comment

No.

We have not started console development at all.

After 1.0 we will begin to evaluate which additional platforms we want to bring the game to. PlayStation and Xbox are likely to be at the top of that list.

We do not have a set timeline for the release of Last Epoch on console.

We do plan to bring it to console.


21 Oct

Comment

Do you have a passive node which limits you to one companion? This would make your squirrel limit 2.


19 Oct

Comment

Originally posted by Megane_Senpai

f**k I level 8 characters to lvl 80 yet havent known that.

You do get a +1 all attributes if you beat the final campaign boss so it's not all wasted.

Comment

Originally posted by LadievESO

Missed opportunity to name it Spoonmaster

That's the name that it got sent to me with.


18 Oct

Comment

Originally posted by omguserius

Are you going to fix the error or the problem?

It has already been fixed internally.

Edit: this is why I can't quickly check to see if it is working or not on live.

Comment

Originally posted by deadlycherub

Oh no need for that, I was just curious. I take your word as gospel when it comes to LE. Sorry for the confusion and thanks for clearing it up!

lol that's a dangerous game. I make mistakes. It's just too much and changes too often to be right up to date on all of it yet.

Comment

Originally posted by deadlycherub

Well hold on now, for clarification, I meant that I thought the error was that it was only supposed to read one "more" in the affix, not two. but you said it's supposed to be "more more"?, that it just doesn't work? Or am I the dude playing the dude disguised as another dude and mindf**king myself?

It is supposed to be 1 more. The 2 mores could work in some situations. I don't know if this works or not, it's already been fixed so I'd have to roll back my editor to check and I'm not going to burn a day's work to investigate this.

Comment

Originally posted by deadlycherub

Damn, this whole time I thought it was an error. Even perry or Aaron caught it one of their vids and said it's probably a typo. That's awesome.

It is an error and probably doesn't work.

Comment

Originally posted by Altiondsols

wait, is that actually how it works? effectively 1% more damage per stack of shock, times the number of different "more" multipliers you have?

It might not actually work right but yes, that's what that means.

Comment

Originally posted by Altiondsols

for each stack of shock on the target, your other "more" modifiers are 1% more effective

you can increase this if you find an affix that grants more more more damage

I know you're joking but the first line is actually right.

Comment

Originally posted by jrocco363

Thanks for getting back “Spawns as needed” does a node “need” (or have its chance influenced) to be a lower duration if a 6 duration or if an “idols” for example, have appeared 3 times consecutively for instance? Thanks, last question and will put this idea to rest after!

Edit: ah I guess you did say dist/corr are the only things that impact generation. Still I feel there is more useful information yet to be gleaned like probability per distance!

Sorry, that's all the info I have. Basically it's just that the more corruption you have and the father out you go, the bigger the numbers are.


17 Oct

Comment

The web doesn't generate all at once, it generates on the fly as needed.

Both hypotheses are wrong, sorry. Distance to center (as the crow flies, not the number of node jumps), empowered or not and corruption are the only things which affect node generation.


16 Oct


15 Oct

Comment

Originally posted by Bibblord

Why do people keep claiming its easy lol. It still takes ages. And like someone else suggested, there could be a fail rate and even a chance for destruction.

It's a relative difficulty problem. If you wanted to add a system like this without significantly impacting the general rarity of LP on items, you would need to have a different amount of items required to combine for each unique. The number of wings you'd need to get 4LP would be something silly like a few trillion. I don't know what the actual number is but it's very unreasonable to expect it to be reliably attainable.

Lower level uniques would be more reasonable but at the lowest end it would probably still be something like 25-30 uniques I think. I don't have the numbers in front of me at the moment.

Have you ever tried to combine up to high runes in D2? It would be a kinda similar situation.

The item factions will also have a very significant impact on specific item acquisition speed.

Comment

Originally posted by Aurorac123

But people are gonna keep trying to work out the exact values for every single item. You said that the data worked out so far is misleading. There isn't a world in which people don't try to work out these values, as the game grows, the more this type of thing will happen.

So either you're fine with people being misled when some items get mistakes on them, as thats a natural part of a community for a game developing; some stuff that's worked out will just be wrong. Or you're not fine with that, and give some amount of information for these drop rates.

Now sure, it could just be your personal opinion on this, but you sticked an official response to this saying it's not technically correct, without any other information (what in the spreadsheet isn't correct, how far out it is, if its too high or too low etc...), which doesn't really help anything, it just means people have a set of data that is close, but not perfect, so the only real way to deal with it is accept...

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We are still discussing how we want to handle this. We knew it was coming but weren't quite ready for it. I've been authorized to say that the data is wrong but not yet how it's wrong. We will be addressing it more completely. Given the scope of what has been released, I expect that the specific data will be released. I just don't know yet. I just figured it was better to tell people this was wrong than to just let it sit.

Anyone who has played a moderate amount of the end game should be able to tell these numbers are off pretty quickly. I'm very surprised that the image got created as it is.

A 'manufactured community event' is like letting people know that a set of things is possible but only giving incomplete information and the tools to discover the rest. Previously, we added the Fractured Crown unique item, data miners found it but quickly realized that it couldn't drop anywhere. So people started experimenting. At the time, you had to fracture a crown in the cr...

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