ekimarcher

ekimarcher



14 Oct

Comment

Originally posted by Aurorac123

So what you're saying is if you supplied the actual data it would be better? No matter what happens, people will try and work out the chances, because we're playing an arpg in 2023, not 2000. So unless you're just gonna sticky your own comments to any reddit post trying to work it out saying it's wrong, without giving any indication if its too high, or too low, this is the reality of making a game with loot drops.

I get your point, but it feels like the first implementation of the covenant system in WoW. The devs had their game design ideas about why it was good, those were tied to beliefs about how people interacted with games in the past. Then what happened is it turned out people play games differently now, and by designing around something from the past, the players didn't enjoy it as much.

You can certainly make an arpg thats like it came out in the year 2000, but I think the interest in last epoch probably means that's not so sensible, people want to play...

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The reason we don't want to make this information public isn't rooted in the past. The reason I'm sad about it becoming public is my nostalgia for the past. I'm sad because we won't be able to manufacture a community wide event like discovering what runewords are possible. We have attempted things like this in the past and it kinda worked. (Fractured Crown)

The reason we don't want to make the information public is the result of us sitting down at a group and debating what we think would be best for the game now. 1 example of perfect percentage chances being damaging to the player experience was what happened with our old crafting system. People saw the chances and their personal experiences did not seem to line up with displayed values (it did but confirmation bias is a brutal monster). People are generally really bad at interpreting these types of chances and are even worse at reconciling it with their personal experiences (even worse when the data is wrong).

We d...

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Comment

Originally posted by Aurorac123

Your sad that people playing your game worked out drop rates for items? Lol.

Also this 'But if the stars align and someone does eventually manage to get lucky, it will be a really cool event to talk about' is the *exact* reasoning d4 devs gave behind uber uniques drop rates. Anyway, see you in season 2 when we get a boss to target farm high lp off of.

I'm sad that we can't hide anything. I still remember the golden age of discovery of D2 runewords. I would love to have something like that happen with Epoch but they would just get looked up.

Occy vs no occy is completely different than 2LP wings vs 3LP wings. The mechanically unique item doesn't have anywhere remotely close to the same rarity as the D4 uber rare legendaries.

Not to mention that the data in the graphic is wrong and misleading so people get confused about it.


13 Oct

Comment

Originally posted by Glibandor_Sigyr

Does sealed experimental affixes work for LP?

No, Legendary creation never takes sealed affixes.

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Originally posted by veradar

Sorry, I didn’t witness the drop. Is the area relevant for LP? Just saw his youtube video where he crafted apathy’s maw. (Just realized it’s an axe not hammer)

I assumed that was what you were talking about. The zone level matters for LP drops, the image posted here assumes a level 100 zone.

Comment

Originally posted by Narroh

Quick question, If you’re at liberty or desire to answer by the way. Is there any plan for a system parallel to LP/Weaver’s for set items?

I love some of the set items but I often struggle to justify building around the cooler ones (looking at you, Gaspar’s) in leu of choosing uniques that allow me to push my build further.

Personally I think Weaver’s Will is a great system that would adapt well to Sets, giving you the option to push the item further without selectively min-maxing like a 3/4LP can do.

Sets have the unfortunate property of their tooltips already being way too long. Adding more lines to them will only make matters worse. We have plans to modify how set items fit into the overall gearing process. We aren't prepared to explain any information as to what that means at all yet.

and yes, that was intentionally as vague as possible, sorry.

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Originally posted by Narroh

Speaking of which, mad respect for y’all allowing for that legendary (pun intended) chance of a truly god tier 4LP drop on near any unique. Makes every one that drops just that much more exciting to see!

Yea, we'll see what happens with it. I'm hoping that some show up on the Bazaar and that helps to turn the general sentiment towards how you feel.

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Originally posted by Knifiel

And if they use some formula instead of hardcoded values for level 100 zones, they even have elegant solution for this - make corruption increase effective zone level by, say, corruption/10. So at 1000 corruption you'd be considered as being in level 200 zone instead of 100.

The game does use a formula, these values are approximated from evaluating a similar formula.

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Originally posted by veradar

Raxx found the hammer with 1 LP. Is that 0,007%?

There isn't enough information in your post to tell if that's right or not. Where did it drop?

Comment

Any chance for a dark mode?

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Originally posted by frasidark

so the carrot isn't on the Moon is on Pluto right.

These numbers for some items looks like uber uniques in D4.

Also if you guys redeem it "not correct" how about giving us the correct numbers.

This comment is exactly the reason we haven't released the numbers. I'm a little sad that they have gotten so close.

The reason that this isn't the same thing as uber uniques in D4 is that the unique effect associated with these items all still exist on the 0LP versions. We want people to farm for Wings of Argentus, not 4LP Wings of Argentus. But if the stars align and someone does eventually manage to get lucky, it will be a really cool event to talk about. I understand that the fact something is technically possible can lead people to believe that it is expected to have. I'm not sure how to reconcile this. It is possible that we might have to put an LP cap on each item. I really don't want to do that because all it really does it take away the chance of magic happening.

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I just want to caution everyone. This information, while very close, is technically not correct. So I don't recommend trying to reconcile it with anecdotal evidence.

Edit: and no I'm not talking about rounding the numbers.


12 Oct

Comment

Originally posted by DarkBiCin

Does this mean it will function the same for rings?

Likely it will just automatically show both rings or both weapons. It's not done.


10 Oct

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Originally posted by Mind_Is_Empty

I've been scouring the game to see if there are any NPCs that move and block player movement while online, and I've found one.

The rabbits in The Old Road block movement and shove the player out of the way while in online mode. Would it be possible to have a boss use the same behavior as the rabbit?

If there's some sort of code voodoo that lets the rabbit work while copying it elsewhere makes it fail, is it possible to enlarge a rabbit until its collision radius is the same as a boss, turn it invisible, and have it update its position to be standing directly on top of the boss at any given frame?

Isn't there some story about not being able to make the trolly move at the start of half life 1 but they could make a person move so they made a trolly sized hat for an NPC to wear. Reminds me of that.


08 Oct

Comment

Originally posted by Overthinks_Questions

Can you give any more detail on the services they provide? Obviously, they are a sales and marketing platform, but I wondered if they support you in other ways

The short version is release and play testing tools, along with unbelievably fast patching servers. If you've ever tried to make a good quality version of these tools, it's very costly. Then on top of that you end up paying per gb of downloads. We used to have a stand alone patcher. Eventually we would have ended up losing money on the sales that didn't use steam.

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There are content creators which have a Nexus store. If you buy LE from them, you get a steam key just like normal but they get all of steam's cut. So we get the same amount regardless of where you get it.

The services that steam provides us is well worth the cut they take. Steam has saved us an immense amount of time and we couldn't have got this far without them (or another service like it).

Comment

Originally posted by Plebbit-User

Although I applaud you for sticking by your design, I come from another game that hid behind "data" and I always hated that because those were bad decisions and the consensus against them was enormous but we were always told "prove it".

As if the user is supposed to justify their positions as if they're a research firm. If you're gonna cite data, you should be transparent with it. Not particularly invested in the campaign skip though I would like for idol slots to be a one time thing for the sake of rushing campaign which is already an ordeal seasonally.

I would just hate for this lack of transparency to be used as a fallback position on a subject I care more about.

Please do not misunderstand me. I am not saying that this is the way it is due to data at all.

What I'm saying is that there is no way the other user can have the data they claim and that fake data can't be used to railroad other users into agreeing with them.

If it was an overwhelming majority and borderline unanimous, this thread would look extremely different and would be up voted into space by now.

The feedback is mixed on the topic and through reason, not force, will things like this be decided. This system is the way it is because we sat down in a meeting and decided this was the way it was going to be.

We read a ton of feedback and if the feedback on anything is borderline unanimous (spoiler alert, almost nothing is) it goes directly into a design meeting topic. We also frequently make sure to discuss hotly debated topics, regardless of community feedback sentiment solidarity. I think that there might be some misconceptions about how those mee...

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Originally posted by Acedin

Thanks for wrangling the screaming toddler in a calm and collected way. The way he behaves he didn't deserve it, you did put in the time anyway. Thank you.

:)

Comment

Originally posted by LeMonarq

While it's often tempting to put stock into all forms of feedback, it might be prudent to weigh the credibility of contributors, especially when their responses might be slightly less than articulate or perhaps fall victim to more than just unfortunate autocorrect mishaps ("alot"). I'll move on.

Reflecting on the unlocking of idol slots, although there are ample wow moments within the game, these particular unlocks might not carry the same palpable impact when unlocked individually. An alternative perspective - providing a notable power spike through instant access to all idol slots for new characters, still honors the player’s initial efforts and maintains the spirit of earning rewards.

The monolith compromise seems fair enough. Integrating idol slot unlocks with more enjoyable content solves the core issue. Although sidequests provide a novel experience initially, their allure can wane in repeated runs, where the enticing call of the endgame beckons louder.

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Thank you for valuing the array of perspectives from the community too.