Those are just normal gear. You earn them by picking them up. We do have 1 armor set that is mtx only. We will add more of those. We will probably add some way to earn cosmetic coins through community events like races and ladders.
Those are just normal gear. You earn them by picking them up. We do have 1 armor set that is mtx only. We will add more of those. We will probably add some way to earn cosmetic coins through community events like races and ladders.
For what it's worth my guy, you guys have the best arpg controller / hybrid support in the genre. I play hybrid quite often, so ease the PoE click strain on my hands and I rarely struggle with doing anything, so you're on the right track, just keep it up!
Thanks :) it's been a planned feature since day 1. We do still have a few key missing features and bugs to fix with it.
Out of curiosity, are there any plans for being able to use the same characters on console as well as PC?
To be honest I'm gonna buy the game again for console regardless (playing on the big TV is too tempting), but being able to keep progression between platforms is always a nice surprise.
We don't know yet. It's really going to come down to technical limitations. We would like to not split the community but it might not be up to us.
Any plan for macOS support?
No.
It's not impossible that we might bring back our macOS support but we have no plans for it at the moment.
Oh rip, if you could do local coop on console that would be freaking amazing! There is simply not enough good couch coop games available these days.
Local co-op is an entirely different kettle of fish and is even more work than just a console port. It is possible that it might be considered to be maybe worked on sometime in the far future...maybe. We have no plans to do a local co-op mode yet.
Thank you for having it on GeForce now, please keep it there the game is great.
It is great that some of these platforms like GeForce Now and Steam Deck work automatically. I just want to be super clear that these are technically unsupported platforms still and they do have bugs that we don't have on our to-do list.
They are just naturally really good which is awesome but we just don't test new builds on those platforms yet. They will be part of our additional platform planning and might become officially supported.
Are there any plans for bettering controller support before 1.0? As it stands it’s pretty hard to aim abilities or play a lot of classes
Yes, every major patch for as long as I can remember has had controller updates. Controller support is a 1.0 feature.
No.
We have not started console development at all.
After 1.0 we will begin to evaluate which additional platforms we want to bring the game to. PlayStation and Xbox are likely to be at the top of that list.
We do not have a set timeline for the release of Last Epoch on console.
We do plan to bring it to console.
Do you have a passive node which limits you to one companion? This would make your squirrel limit 2.
f**k I level 8 characters to lvl 80 yet havent known that.
You do get a +1 all attributes if you beat the final campaign boss so it's not all wasted.
Missed opportunity to name it Spoonmaster
That's the name that it got sent to me with.
Are you going to fix the error or the problem?
It has already been fixed internally.
Edit: this is why I can't quickly check to see if it is working or not on live.
Oh no need for that, I was just curious. I take your word as gospel when it comes to LE. Sorry for the confusion and thanks for clearing it up!
lol that's a dangerous game. I make mistakes. It's just too much and changes too often to be right up to date on all of it yet.
Well hold on now, for clarification, I meant that I thought the error was that it was only supposed to read one "more" in the affix, not two. but you said it's supposed to be "more more"?, that it just doesn't work? Or am I the dude playing the dude disguised as another dude and mindf**king myself?
It is supposed to be 1 more. The 2 mores could work in some situations. I don't know if this works or not, it's already been fixed so I'd have to roll back my editor to check and I'm not going to burn a day's work to investigate this.
Damn, this whole time I thought it was an error. Even perry or Aaron caught it one of their vids and said it's probably a typo. That's awesome.
It is an error and probably doesn't work.
wait, is that actually how it works? effectively 1% more damage per stack of shock, times the number of different "more" multipliers you have?
It might not actually work right but yes, that's what that means.
for each stack of shock on the target, your other "more" modifiers are 1% more effective
you can increase this if you find an affix that grants more more more damage
I know you're joking but the first line is actually right.
Thanks for getting back “Spawns as needed” does a node “need” (or have its chance influenced) to be a lower duration if a 6 duration or if an “idols” for example, have appeared 3 times consecutively for instance? Thanks, last question and will put this idea to rest after!
Edit: ah I guess you did say dist/corr are the only things that impact generation. Still I feel there is more useful information yet to be gleaned like probability per distance!
Sorry, that's all the info I have. Basically it's just that the more corruption you have and the father out you go, the bigger the numbers are.
The web doesn't generate all at once, it generates on the fly as needed.
Both hypotheses are wrong, sorry. Distance to center (as the crow flies, not the number of node jumps), empowered or not and corruption are the only things which affect node generation.
There is no way to do this in game at the moment.