Read moreFirstly, I'd like to commend your attention to detail, especially in pointing out 'residence' instead of 'resistance.' It's these little quirks that make our conversations delightfully engaging.
While I understand the sentiment of not wanting to remove activities from the game, the core issue here isn't about removing them entirely. The overwhelming request has been to provide the option to skip them on subsequent characters after completion once. It's about respecting player time and ensuring the gameplay remains enjoyable, rather than turning into a repetitive chore.
Your point about players desiring a variety of activities is well-taken. Yet, paradoxically, by not allowing the choice to skip sidequests, you're actually forcing a specific gameplay pattern onto them. A true variety comes from having choices – not just in the activities available, but in how one chooses to engage with them.
Furthermore, the assertion that players would enjoy levelin...
It's just auto correct and not bothering you proof read because I'm trying to wrangle a toddler.
I'm not going to go into specific semantics as requested. I do not agree with some of the statements as presented. The only way I could refute them is to just say the opposite thing though so I'm not sure how far that will get.
I don't think this is an issue of respecting player time. If you want your character to get stronger, you have to earn those increases. If each quest took hours to complete then I would agree with you. They however only take a few mins each to complete. Some of which happen almost accidentally as you play.
Additionally, one of the big things that these quests do is give you exciting rewards while leveling. We need more, not less variety in quest rewards. Taking these out would remove (I think) 40% of our quest reward types.
I think the burden of optimal play to take the fastest path available has a bigger impact than you are acknow...
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