Can you give us a thorough answer on what is the reason for the lack of transparency when it comes to in-game numbers? The most obvious problem is, of course, the drop-rates (of artefacts, bounty tokens, epic components) but the community had to invest a considerable amount of work into understanding and figuring out damage numbers, interactions between bonuses and so on.
What is the reason for this behaviour? I am asking primarily because PHXL has always been doing their best to be a player facing, open and fair company (we see that in many aspects of the game), yet somehow this element of the game remains obfuscated for no good reason (at least in my opinion).
Or is that a shameful admission that the current tooltip and information-disclosure systems just not good enough to dynamically adjust to changes, and as such everything is kept vague to avoid confusing inconsistencies? Because we already have examples of that, like the drop tables on the airship.
So...