jordanpowpow

jordanpowpow



21 May

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I'm not sure it forgives you. You'll have to ask it yourself.

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You can do it!


17 May

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Originally posted by VelTech_Enterprise

Ah I thought they were calling those ultra armor or something to that affect. Legendary is a bit misleading... I wonder if this means they’ll never release actual legendary armor sets like weapons..? 🤔🤔

New legendary armour coming with the new radiant Behemoth though!

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Originally posted by Dauntless-stye

there was a bug that allowed this kinda, and it was such a crappy bug, hated it, yes its cool every now and then but it sucks to either wait for a behemoth to hit ya or respawn to get out of it. the floating fight really doesn't add much besides how you can't hit where you want, good thing that most times I had this but with my weap unsheathed I could use an ability to get out

There's a new emote that'll help ;)

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Originally posted by Dauntless-stye

yep, the 2 variant pieces and full set are both present in the elite track like in the current pass

yeah yeah everything in that pic is in the HP


08 May

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Plan is not for them to disappear. All of the seasonal activities like Primals, Elders, the talent trees are featured across the islands right now, but will eventually move to a home where anyone can jump if they'd like to.

The abilities will be helpful for defeating the new radiant Behemoth - whether you fight it in 2 weeks or in 2 years.


24 Apr

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Originally posted by GreatMadWombat

Can you get multiple iterations of the Chronovore on one island? Like...if you do the timeline trappies, and get to whatever the island equivalent of score 40+ is, and trap the chronovore, can you keep going and trap it again, or do you end up going back to ramsgate?

Just one Chronovore can be on an island at a time.

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Originally posted by Charetta

I have a feeling you were supposed to reply to the one above me who didn't think the Chronovore is a Keystone.

But yeah, I know all about that from what I've read in the posts and replies. It... honestly does concern me a bit about the Chronovore Ultra Armor being a mini Hunt Pass. Sure it's free, but despite it has a longer expiration date than previous mini Hunt Passes it still has an expiration date and we might miss our chance if we don't do it within that time limit - like we're not allowed to take our time to do it whenever we'd like similar to the previous Ultra Armor.

I'm curious about how the fight will work out when you keep mentioning about time, as in past, present and future.

Nah no expiration date


22 Apr

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Originally posted by clearcontroller

I just want to know how you're all doing. Everyone staying healthy and happy?

<3 Doing good!

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Originally posted by ighorlobianco

And a Remake of some system that no one asked for...soon.

no more no more

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Originally posted by Charetta

AFAIK a Keystone is applied to Behemoths that have a guaranteed spawn, like the bosses in Escas 10-50 and "main Behemoths" on all islands in the Hunting Grounds (example Hellion on Hades Reach), so the Chronovore is gonna be the Keystone on the Radiant island.

The Chronovore is same as all the other keystones in that it has legendary gear, a new relate perk/cell, an ultra version of its armour, and is a pretty tough fight.

It doesn't live in an escalation, but it does have a brand new island where it can be found. But... you'll have to trap it in your timeline first.

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Originally posted by Maxenin

this is really REALLY exciting. Seeing hunting grounds become much more intricate environments with exploration and themes beyond just an element is really exciting and the kind of thing I had in mind when they were first talked about. You guys have made some really great locales in escalation and I'd really love to see more of that brilliant design make it into hunting grounds. A more fleshed out farslayer area with treetop huts that we can see in terra esca stuff like that all just has amazing potential. Ostia has a radically different look than every environment we've seen and I am really looking forward to it

Honestly. 1.6.3 has a new Hunting Ground that I am VERY excited about. The environment artists outdid themselves.

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Originally posted by _RitZ_

Are the new things RPGs / Shooter or any broad category of game you can reveal?

I don't want to steal their thunder! They'll talk more when they're ready.

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Originally posted by RiceroniDish

Up until today, I've rarely had a need to consider using grenades in any hunt. Will grenades ever be touched up to make it into a more viable set of consumables?

Also, what are the plans for content beyond escalations?

Check out the roadmap!
https://favro.com/organization/e5b8ad4a71148d7b5940992b/f86fee6bdc9be495922f7de2

A new Hunting Ground with a new Legendary Behemoth to hunt! Portals! Sub-classes! That's just a taste of what's coming up.

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Originally posted by Krispycreany

Will we ever return to old ramsgate with it overrun by umbral behemoths in a new hunting grounds

Ever since we destroyed old Ramsgate, we've talked about doing this.

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Originally posted by bearysleepy

Is Thunderdeep going to get a complete overhaul like Winterhorn did?

Yeah, if you were around in the Beta when Thunderdeep first appeared...it will be very different.

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Originally posted by Suris200

I know strikers is a newer weapon in terms of release for Dauntless. Is there any other plans to add in more weapons? If not then is there design changes if you loot the elemental variants of behemoths? Such as the void touched Drask or the Deepfrost Gnasher

We are totally talking about giving more reasons to hunt variants - different gear, etc.

As for a new weapon - we want to, and have some great ideas. For now, it's about finding the right time to focus on that.

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Originally posted by thatgny

The favro page has a picture of repeaters slayer for the weapon refresh, is that a hint at the next weapon getting retouched?

Will the Laughing Death mask ever return? Paid store cosmetic or vault?

Definitely. Reward Cache - and soon.

Turns out, later in May is the anniversary of Dauntless on consoles and the Hidden Blades Hunt Pass.