jordanpowpow

jordanpowpow



22 Apr

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Originally posted by Lord_Nethermore

Love the Chronovore coming in with radiance. Just can't wait to see more. Hopefully we can get another sound teaser?

But the one question I have is how you are talking about the newest expansion while this current one is still in development. How do you juggle the upcoming one with the far off patch? Do you put heavy emphasis on one over the other or do you do all work on one and do little details on the other?

Behemoth related question: will we be getting some new Radiant behemoths? There are very few radiant behemoths and compared to Shock have the fewest amount of behemoths. I know you brought out some variants for Umbral, but will radiant get the same treatment? I just feel that Shock and Radiant are kind of feeling left out with their behemoth variance and need some love. I know that Thunderdeep Drask is coming back, but would like perhaps some confirmation that shock and radiant variants might come down the line in the future?

It's a balance for sure. Take today, for example. We are launching 1.6.1, finalizing 1.6.2, and getting all the new features ready for 1.6.3! Plus there are folks making sure we've got solid plans in place for the next season and beyond.

It takes a lot of smart people working closely and communicating a lot to make sure we are focusing on delivering quality now but also making good plans that incorporate feedback for the future. It's fun!!

We're not currently working on a shock or radiant variant - but would love to.

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Originally posted by youdontknowwhoiam39

Was there escalation variants that didn't do it in the final release? Not really related, but I think it'd be cool info.

Are there plans for new exotics?

There are ideas that get cut at the concept, idea, or early design phase. But anything that has started to take shape in the game as a full-on variant has made it to the finished product.

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Originally posted by Lord_Nethermore

I am glad that Radiant Esca isn't off the table. For someone like me, I am a completionist if a way where if a set isn't complete, I complete it. And since Radiant is the last element to be added to the escalation pool, I just feel as though it has been left out. As long as it is still in your guys minds, I am okay with that. Just really want to have that experience of going through a gauntlet in the world of light.

Just a tip for Radiant escalation, instead of going in a linear way across a landscape, or descending down into the depths of Umbral, for radiant how about a continuous climb up a large pillar where you don't cross horizontally to the next area but always go up? Opposite of umbral where you always go down, this time you go up to the pinnacle of light. And maybe find out the source of that light..... :)

The new Hunting Ground, and the path to fighting the new legendary Behemoth miiiight give you some of what you're looking for ;)

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Originally posted by GentlemanTrex

With the success of Dauntless, any plans further down the line for another Monster slaying game? Would love to see one with offline optional, maybe a larger world.

OoOoo! We are focused on Dauntless right now for sure. But we recently announced opening a couple new studios in LA and Montreal and there are new teams starting work on new things!

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Originally posted by SmolChryBlossomTree

From the small artwork we saw about the Ostian HGs, what kind of ascetic are you going for? It looks really cool from the artwork and I love the colors.

Well, Ostians are a technologically advanced, militaristic group of folks. Ostians like Admiral Zai are all about grenades and repeaters. The environment artists are still working to define the island, but you can expect it to reflect those elements. We're really excited about something a little less...natural.

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Originally posted by EnteMitRespekt

Why did you guys decided to delay or skip Radiant Escalation?

A few things at play that led us to build something else other than a Radiant Escalation.

At the core, it came down to wanting something that the largest number of players could get into and discover. Plus, we have the Hunting Grounds now which allow us to try out some more open-world style boss fights to add variety and excitement to that main game mode.

Radiant esca isn't off the table forever. But we are looking at a new level of Heroic Escalation.

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Originally posted by MightyIron555

Alright, I’ve got two:

-Are we going to get more Ostia more with Heroes of Ostia?

-I’d like to know more about these subclasses. Are they going to grant Slayers the ability to focus on one specific aspect of combat (Ex. speed or strength)?

All Ostia all the time...maybe we'll even pay them a visit.

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Originally posted by Darkmight6

Questions are in order of importance to me

-How are you all doing ?

-What are the chances we will ever see a Glider skin on a Huntpass ?

-Is the Legendary Behemoth aswell as the Hunting Grounds going to stay after the Infinite Radiance season or will they vanish once the season ends ?

-Any chance for an Instrument emote we can play ourselves ? (something similar to the Guitar thing from Warframe for example)

-Can we change the direction we go while doing Moving Emotes ? (Emotes where your Slayer moves to the direction they're facing on their own)

-What's the best Behemoth (Design, Animation, Sounds, etc.) and why is it Pangar ?

Doing good, thank you :)

Glider skin on a Huntpas, yeah!

Oh there already are a few instrument emotes! Xylobones, a flute, drums I think. We can look at more of those for sure, Slayer Band!

Fun fact about Pangar - its internal codename was McRollin

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Originally posted by Noxxi_Greenrose

New phone, who dis? :o

it me

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Originally posted by EdgarOmega000

The godhand war pike and other exotic weapons/helms are gonna return soon as rumours?

They are going to return. And very soon! But not as rumours, earnable only. But you will have to go exploring/adventuring to find them.

We were hoping to hold them back until we had space to build out some new exotics. While we do want to get to that eventually, it's time we got those exotics back in.

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Originally posted by venomdragon661

What are your plans for after all of the keystone bohemoths are released?

MORE BEHEMOTHS!


15 Apr

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Originally posted by YanoshDanosh

hehe you guys are using the vault coin icon instead of the new seasonal icon for the items in the reward cache ^^

hehe yeah the way we got it in with no patch might require you a loading screen to refresh properly. Going to an island or back to ramsgate should display it correctly - but either way the actual purchase should use the correct thing.

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Originally posted by SerasPliskin

Ostian

Thanks very much for letting us know what's coming up! c:

Just for clarity's sake, what exactly is the "Ostian" hp?

haha sorry it was late and I was on my phone, couldn't look it up. That's from the Rogue Elements hunt pass

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Originally posted by Aceuzzx

Oh god no.. why the void runner hp? Please don’t put the ultra void runner armor in there

I asked the reddit and discord which ones people wanted to see it was one of the most requested!

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Originally posted by ste_venn

Sounds, good but please don't hide the weapon behind a quest that requires to hunt a specific behemoth and break a specific part at a specific time (e.g. Rumors).

It’ll be like other weapons, crafters with parts from the new behemoth

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Heya - yeah that’s not great. We’ve seen that dailies are really pushing players into a pattern we didn’t intend (they’re not required for all the rewards, just supposed to be a bonus) but of course, when you give someone a daily mission there’s some pressure to complete it.

More info from CreatureTech, but we are adjusting ASAP to have many weeklies and 1 daily. That should let you do challenges at less intense pace.

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I also really like the people in this subreddit :)

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We’ll definitely have items from previous passes added to the reward cache over each season. You can expect things to return for sure!

Coming up soon this time around are the weapons and armours from the Voidrunner, Ostian, and Blazehawk Hunt passes!

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Coming up soon: new Hunting Ground, keystone Behemoth, legendary weapon!