Read moreNo, I'm not confused about what inflation is. That's a fairly condescending suggestion.
Increasing game prices to match inflation simply isn't done, not even by reasonably priced, high-quality games with no microtransactions and free ongoing updates, and you're saying you feel you should be entitled to do it despite your studio not having any need to.
I don't know what you call that if not greedy. And Valve already adjusts their regional pricing recommendations every year based on consumer price indices and purchasing power, so you ended up hitting a bunch of regions twice for the same inflation.
I don't see any reason why games should automatically get cheaper with time
I do: you paid for the labor to make the game when inflation was lower, and distributing it to new consumers costs you next to nothing. So why should the price track with inflation?
If you'd waited until Space Age's release, which will actually add ...
"Increasing game prices to match inflation simply isn't done."
And what? Do you think that only things that are done already should be done? You should learn to stop using this kind of argument, because it is invalid. Regarding the adjustment, I think that everyone should do it because it makes sense, I hope that other game studios will follow.
"you paid for the labor to make the game when inflation was lower, and distributing it to new consumers costs you next to nothing. So why should the price track with inflation?"
There are 4 errors in this statement, let me explain:
1) The cost of labor has very little to do with cost of the product. You have the investment cost, the risk of the investment (the bigger risk the bigger rewards often), and also the the demand for the product.
2) The labor wasn't done, the game is being worked on. Which, by your logic, should mean it gets more and more expensive every year, even without the inflation.
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