lytlb1t

lytlb1t



05 Sep

Comment

Originally posted by About600cats

Thank you for being so active on here. I see you everywhere forwarding stuff to the team, reporting cheaters, and even checking in on that guy that promised to chop a nut off. You are appreciated.

:)

Comment

Originally posted by faddn

For love of God, do something with the game braking bug we have with the inventory system as well! Been bugged probably since they released Firestorm.

When you play a few rounds in a row the inventory system often locks up: you can't drop items or switch them around in the inventory. When you have this bug, the big map often becomes buggy as well, it becomes unresponsive and you have to click on the map several times to get the waypoint where you want it.

I play on PC and everybody I play with get this bug, I've seen console players report about this as well.

You can momentarily fix this bug if you get it by opening the inventory and right and left click at the same time on a item and you might need to do it a few times, but after that it should work for some time again. Problem is that most people don't know how to fix and people stop playing because your game is broke.

Please...

I've had multiple people reporting this issue, but I haven't been able to reproduce it yet, neither did QA. If you have clear repro steps I'd be very interested to know about it.

Comment

Originally posted by Rocket78

There are actually cases where it works? I can't tell a case in which reviving a "hanging" soldier did *not* result in a T-pose.

Yes there are other cases that do not result on the T-pose, although most already got fixed so the remaining ones are rare.

Comment

Originally posted by Timetoeat28

I've seen nothing.. I don't know how to tag users or else Braddock and Part Welsh would already be tagged. Next step I guess is commenting on one of their update posts or messaging it to them? This has to be at the top or their priority list. It's literally broken

We're aware of it and afaik a fix is currently being tested. Hopefully it can be fixed server side to prevent a client update.

Comment

Originally posted by qlimaxmito

Best part is that this was claimed to be fixed at launch:

Fixed an issue where downed soldiers would sometimes hang above ground.

Also, from my experience, I notice it about once every round, making it very common.

Hang above ground can be caused by different things and won't always result in this T-pose. I'm investigating the T-pose issue, I think I know what's making the animation stop working, but have to figure out what's happening exactly before checking in a fix.

It's difficult because there currently isn't a 100% repro for the issue. I do know it has to do with unculling of the soldier and ending up in a weird animation state. Just need to figure out which one exactly.

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Good point, it should behave like this on ground vehicles but not in planes. I forwarded the thread to the vehicle designers.


03 Sep

Comment

Originally posted by qlimaxmito

I see, so it had nothing to do with the ducking mechanic?

/u/oliverCAndersen

No! We spent some time investigating the ducking mechanic since it seemed so obvious but kind of gave up because it didn't seem to cause the issue. Not sure how they connected it to the spawning system, maybe Oliver knows.

Comment

Oh wow, one can only dream of such a perfect V1

Comment

Originally posted by sebbek01

I honestly don’t know how to do that

It's here: https://answers.ea.com/t5/Battlefield-V/ct-p/battlefield-v-en

...but I already reported this thread. I'm pretty sure this was already happening before. Some fixes related to revive flow are in the pipeline for 4.6 but I'll make sure QA follows up on this one.

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It's a known bug which will be fixed in 4.6

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Haha I came here to search for that post. Not sure if I want to see prove though.

Comment

Originally posted by qlimaxmito

Fixed a bug that would in some cases cause top gunners to not take any damage from Infantry

Praise Jebus, the day has finally come! Was the fix your work? I'm curious about the details. :)

It wasn't me, but my well respected colleague /u/oliverCAndersen was involved in it. Something went wrong in the spawning logic where the hitbox wasn't moved correctly. Was tricky to reproduce but they were able to find a fix for it!


01 Sep

Comment

Originally posted by GlintSteel

u dont really need to report through origin. just do report internally through u/lytlb1t its faster because its straight to anti cheat team. afaik i never met same cheaters next time i play the game after i report to him.

Reporting through Origin is still the preferred way, it will end up at the same people. I report manually because I don't always know if people reported through Origin already. I will gladly forward anything that gets sent to me, but remember that it doesn't really matter that much time wise and that I do this in my own time.


31 Aug

Comment

Originally posted by qlimaxmito

Notice how your hits started registering only once you moved a bit to the side, as if something invisible was blocking your shots server-side, but not client-side since there is blood coming off the enemy.

Turns out that when the windshield on the kubelwagen is lowered, its collision doesn't update on the server, causing clear hits to be rejected: https://www.youtube.com/watch?v=uP5cyvtUlYE

Paging /u/DRUNKKZ3 /u/lytlb1t

Yeah looks like the kubelwagen is blocking it, great investigation! I'll check tomorrow whether the issue was already reported and if a fix is in progress.

Comment

Originally posted by rzr_pl

Hello u/lytlb1t

I've collected more cheaters and at least these are still active:

varfalamey33 - too low headshots % and aimlock noticable at 5:45

https://youtu.be/Cg7eXkZ71ic?t=342

IrradiatedJung - headshots

https://youtu.be/9Q3cXkU5j0w

alexxxx161185 - headshots

https://www.youtube.com/watch?v=7jQVFtbK6So | https://www.youtube.com/watch?v=_5_Woh8gJHE

Lastguylittleboy - speedhack + wh

https://www.youtube.com/watch?v=GVlyov8pUHM&feature=youtu.be | https://youtu.be/z4ZLnLhEaCI

ragnarokk1 - aimlock 9:27 + shooting to lower the accuracy

...

Read more

thx, reported :)


28 Aug

Comment

Originally posted by rzr_pl

u/lytlb1t Please report him.
// I forgot to tag you above.

done :)


27 Aug

Comment

Originally posted by rzr_pl

Hello u/lytlb1t

2 cheaters to report. Thx.IrradiatedJung - https://youtu.be/9Q3cXkU5j0w

Xavaver - https://streamable.com/y3upe

done


26 Aug

Comment

Originally posted by Spitzaaa

Especially when you‘re at the back of a person....

What makes it very unreadable is the fact that we are using 'back facing' as condition for melee kills, but this doesn't mean 'where the back is facing'. The upper body rotates around as you aim, but your 'forward direction' doesn't change when you do that. This means when you are back stabbing someone, you might actually hit from the side.

Very annoying and something we should fix. We have plans to figure out where the actual back is facing and using that for the melee kills, but as everything it takes time...

Not sure what is happening in the video, my suspicion is that the soldier was turning around while you started the melee animation, resulting in the nauseating mess that you recorded.