Sure! So besides vehicles, the different maps will have several big moving objects that the soldiers can walk on. Orbital already had the elevator and rocket, but on other maps there will be many more. Supporting these objects when vaulting, grappling, climbing ladder, etc or even just walking on was previously not something that was feasible because of the way movement is predicted on your game instance.
To make sure the movement is smooth on these objects, the simulation on both client and server needs to be identical. Otherwise you would constantly run into differences where the client and server do not agree on the soldier's position, resulting in small teleports to correct you to the server's position, which always has authority. Due to a big effort to properly simulate these moving objects on the client side, we can now have more interactions with them.
On previous titles, stuff like vaulting on vehicles or reviving someone on top of something moving would alw...
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