lytlb1t

lytlb1t



10 Oct

Comment

Originally posted by ZeGermanFox

I don’t see how crouch-running and high vaulting isn’t something they implemented. Easily the best additions to BFV

What do you mean when you say high vaults are missing? They are in the game, we also added vaulting from jumps and sideways/backwards vaults. The system now also supports moving objects.

Comment

Originally posted by RahmenN00dles

i still doubt it, it’s obviously a legitimately broken thing that defies the laws of physics, so i’d imagine from a “semi realism” (loosely) aspect they’d want to fix that.. at least i hope lol

That's correct.


09 Oct

Comment

Happy to announce that jump spam is already being addressed.

Comment

Originally posted by Fragrant_Profile1428

Honest question, is “overly complicated the setup” in reference to players interacting with the mechanics, or those things causing bugs hiccups with code?

Both. It can be too many/complicated button mappings. Or on the technical side that the setup is too bloated, meaning that adding/tweaking/fixing features becomes tedious as new issues are easily introduced by mistake.


08 Oct

Comment

Originally posted by dkb_wow

The FOV change when entering a slide is a bit disorienting too. I know it's supposed to simulate speed, but it feels like the FOV zooms in way too much. I'm playing at 74 soldier FOV on the in game option, which is my normal 90 horizontal FOV in other games. 16:9 monitor.

I'm pretty sure we already changed this.

Comment

Originally posted by Exa2552

But all of this can be done from the main menu, right? You don't have to be in a round to change your loadouts, skins, attachments, etc. Correct?

Correct

Comment

Originally posted by CombustionEngine

Hey, I have my problems with the game, but thank you for the communication. I know you're just one person, but I think it helps a lot to see it from the team. Just to know that people aren't just screaming into the void and that through all the low effort posts some stuff is being heard by someone working on the game. Have a good weekend. But maybe don't spend it here lol.

Comments here are being read, even if not many of us reply. It's good to know what people are worried about and this has been a very fruitful conversation as it already sparked some conversations internally. We will be able to change stuff after launch, like we have been in the last games.

Comment

Originally posted by Tobikaj

Did you by chance see the bunnyhop video on the battlefield2042 subreddit right now? Grappling hook and then skirt across the map.

Yeah this is not the intended behavior and we are tweaking it further.

Comment

Originally posted by needfx

This article shares a similar feeling and basically says what I was trying to say, with better words.

It's a different feel and apparently not what you expected. I hope that you will appreciate it more over time and especially when more tweaks and QoL changes are coming in during launch.

I do hope so. I can see this is different feel and a differrent direction, and maybe in the end this game won't fit my personal taste, which is fine.

Anyway, thanks for your time!

Feel free to post feedback when you play after release. This has been a fruitful conversation and the feedback is appreciated when voiced this respectfully.

Comment

Originally posted by gtmustang

Love seeing a continued interaction from you guys/gals. It really humanizes this whole feedback experience.

I had a quick question if you had a moment, will the main game give players the chance to make their old gadget combos? (Rocket+ammo, repair+c4, etc) It seems like that's a bubbling subject at the moment.

Greatly appreciate all the hard work y'all are putting into this game. I cannot imagine what it's like putting years of your life into a project, then to see some of these tasteless comments. Don't forget those mental health breaks!

-Thanks!

There will be more possible combinations with future specialists, but I can't go into specifics at this point.

Comment

Originally posted by mrbagal

there has been some noise in the community wanting some of the bf v movement back

like crouch sprinting rolling, and so-on, i was wondering if it is software wise possible to add these to the game? i think adding them early after release would be very positive if possible

edit: or for release but i have a feeling that's not very probable

A lot is possible software wise, but we have to make conscious decisions whether features make sense for this game or if it just overly complicated the setup which causes issues. I loved the combat roll and would like to bring it back, but it's not planned right now.

Comment

Originally posted by Tobikaj

My main concern is that unless it's downhill (and maybe not even then), sliding shouldn't be faster than running.

We just added logic to pretty much disable impulses when going uphill.

Comment

Originally posted by DMunE

That response is awesome news. I understand what we’re playing is an old build, however I couldn’t help but notice the Plus System appears to take place of weapon attachment unlocks and customization before loading in. Is this just in the build we’re playing now? I’ve always loved to customize my weapons and the Plus System in this beta left me desiring for more in that sense.

There will be a whole system for you to explore after launch where you can customize weapon attachments and skins, as well as vehicles and soldier customization. That is all disabled for the beta.

Comment

Originally posted by needfx

I should have said "satisfying" or "gratifying" instead of using the term "pleasant". I personally don't think it's clunky, I never had this feeling of being stuck at any point like in some previous Battlefield games. I was rareley, if not never, stopped from moving or from doing what I was trying to do or felt like I was losing the control of my character. Movement technically works fine in BF2042. That being said, I do think many animations make it look clunky. For exemple, the vaulting animation is too fast, not smooth enough, and a little bit over the top, making it kinda hard to "understand". The same applies to others animations which are a little bit jerky. I guess this is also due to the fact BF2042 is trying to be more fast-paced.

In BFV, in terms of mechanics, running around then vaulting a barier and falling on the ground while making a roll was super smooth and satisfying. Those animations also worked pretty well. Running into a building and then jumping through...

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Thanks for the lengthy reply. I'm glad you say that the movement is fine technically. We tried hard to make the features reliable and work together more so it's possible to chain them. It took us a lot of time to make ground movement fluid on rocky terrain on BFV and let the vaults work consistently on all edges. This time around we tried to tackle this early on so we could focus on the features themselves instead of worrying too much about the coverage. I'm happy with the result as I think the features work consistently and you aren't battling with them as much as in our previous game (which resulted in a lot of feedback online).

That being sad I now understand what you meant. As we wanted to make movement more reliable and not something that you have constantly battle with, it became something that is less noticeable. Also on BFV we had a push for the physical feel, as this fit the WW2 setting more, which wasn't so much of a focus this time. This also resulted in the remo...

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Comment

Originally posted by Koda_20

I think most of what people are calling clunky is just server stress because at least in my experience the lag and slight rubberbanding is what makes it feel clunky.

I think the acceleration from crouch sprinting is too high, it shouldn't hardly speed you up, but it basically teleports you forward and it just feels too quick.

Otherwise IMO it feels good.

You mean the impulse when entering a slide? That's good feedback, I can bring that up with the designer.

Comment

Originally posted by Mizyaku

please don't listen to everyone on here yall are doing a great job and the slide is perfect! If anything maybe if on an incline you slide longer? thatd be kinda fun lol

Already taken care of :) glad you like it.

Comment

Originally posted by Scooter_S_Dandy

I'm not who you replied too but I personally don't think the regular ground movement from point A to B is bad, for instance, I like the new sprint mechanic and grapple. I do think the slide seems too fast and the way you gain momentum isn't something I'm used to in BF. I also don't think spammable bunny hopping or sliding like this is the type of evolution that I expected either. that's not something I ever really expect in a BF game. I think most people expected the "grounded" feeling of movement in BFV, rather than the more momentum based sliding and jumping. In BF2042 some of the movement feels very glidey. The movement is very smooth, fast and fluid, which leans into a more arcadey playstyle, it's fun but doesn't seem to play to the strengths of BFV movement mechanics.

I don't think the movement is clunky, it's very smooth, just not very grounded, it seems we have traded leaning, rolling, crouch running, and high mantling for double sprint, turbo slides, grappling and w...

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Thanks for the explanation, appreciate it. Keep in mind that the movement in the beta isn't finished. We did implement additional penalties for jumping and sliding, and we will definitely tweak it further as we also don't want features to be abused. So yes we have a different direction for this game, but this version doesn't show the end result, and we will use community feedback to tweak it further after launch, just like during BFV.

Comment

Originally posted by RedPum4

The movement on foot is great honestly. Also things like the grappling hook and pulling up on ledges work very good from a technical perspective. Probably wasn't easy to implement.

The beta has a lot of netcode or server performance related problems with movement of other players though, like rubberbanding etc. But that's obviously not your area or what this comment chain is about.

Correct, these issues might be related to server performance for example. Glad you like the movement.


07 Oct

Comment

Originally posted by MurdoxCS

Thanks for the communication! Glad you're putting in some penalties because my biggest complaint about Call of Duty in recent years is the obnoxiousness of the sliding mechanic apart from their ridiculous sbmm parameters and bad map design. I didn't play BF One or BF V just because of time periods being a bit unentertaining but so far I'm loving the beta for 2042 and can't wait for release in November! Keep up the communication as much as possible please this is what we need right now in the FPS genre.

Thanks for the kind words, can't wait for release as well!

Comment

Originally posted by needfx

Thanks for those explanations!

While I do understand that those mechanics didn't necessarely fit the new game direction and didn't make it for other various reasons, I must admit I still feel very disappointed.

Movement in Battlefield 5 felt super smooth and pleasant to play. In addition of giving us a sense or freedom, it also added a lot to the immersion and the cinematic feel. I would have preferred if you kept those mechanics and try to adapt them to the new game direction instead of getting rid of them. Because right now, even if mostly everything is WIP in the BF2042 open beta , it really feels like a step back for those who spent a lot of time on BFV.

Too bad for me I guess!

I wonder in what sense you feel like 2042 is a step back in terms of 'smooth and pleasant'. As I worked on both games and tried to make both feel smooth, I don't really see why people say the beta's movement is clunky, so please help me understand.

Sure some things aren't fully tweaked yet in this version, like jump spamming, strafe penalties and stuff like that. But just regular ground movement and getting from point A to B and not getting blocked by stuff on your way, is that really worse? Please provide some examples if you want to.