These are great, nice work!
Some good and flavorful designs.
These are great, nice work!
Some good and flavorful designs.
Awesome work!
We are looking into some solutions for this and other animations.
Speaking of being polite and reasonable, could you guys please post or at least give an update on the arena leaderboards for the season that ended a month and a half ago (pre-halloween event)? Thank you!
Also, I LOVE battlegrounds. You guys knocked it out of the park on this one!
I will mention it to the community team.
There are some designs we like but they are too strong or too weak.
I was thinking about using life totals to balance them out. Maybe this design starts with 6 extra HP or something.
Glad you guys noticed King Bagurgle!
We decided murlocs needed help around Tier 5 and are going to add him at the start of December.
I think it's more because Battlegrounds came out and he was one of the main guys behind it.
yep. Also because there are a lot of people being polite and reasonable and asking questions I can answer.
I'm assuming this card was either cut because it made murlocs too strong (murlocs are the strongest tribe when they have access to a few megasaurs but they can't bridge the gap between early game and late game) or this is a card that will be added and will make murlocs too strong.
He wasn't cut. We discovered in late playtesting that Murlocs are a bit underpowered at tier 5 so we wanted to give them something to help bridge from Tavern tier 4 to Tavern tier 6.
This card has some amazing art. Is that Dancin Daryl with his top hat? and Grunty the Space marine murloc? I didn't recognize the white one until someone told me.
We will eventually but not in the next couple months because we can't re-use any of the dragons in the game except Sleepy.
In the mean time we plan to keep adding new heroes and balancing out the minion types so that there are larger variety of reasonable builds.
Amazing, he even wields the Scales of Justice!
It's weird how those tokens don't add up damage, when all other 1/1's do.
The plant tokens are bugged and will be fixed in a patch soon.
Tokens should all deal 1.
So like, general consensus, what's THE most insane gold minion? Probably some 6 star right?
Maybe Golden Brann Bronzebeard?
This is probably one of the rarest interactions in this game mode. Congrats on getting it.
Yeah we built this "just in case" any madman actually pulled it off.
Golden Zerus shifts through golden minions, it is pretty sweet. Like people said, it needs to be 3 in one turn, or you have unshifted zerus in play.
We playtested Sylvanas and Faceless and it was too busted!
We used to have a hero that made your left most minion poisonous (Putricide) so we passed over unstable ghoul. Now that he gives +10 attack (+20 in the future actually) we can include ghoul.
We are adding an existing Demon in December, bonus points if you can guess which one.
I'm a bit confused on MMR, I thought if you were top 4 you gained MMR but I lost MMR instead when I got 4th?
If the average MMR of the game is lower than yours (you got relatively easy opponents) then 4th place can cause an MMR loss. In these games you need top 3 to gain MMR.
As more people start climbing ranks this happens very rarely.
Reno had design and visual effects issues so he was sent packing.
I doubt they are. Just an odd little placeholder, no?
These are not collectible cards, so if something looks like it has a low mana cost don't worry about it.
I literally downloaded this game on my phone because I have played AutoChess games before in my phone and they are fun but OMG, my phone has 4 GB of ram and I have had literally 7 or so turns that I can't finish over 3 games because animations take too much time!
I am a designer but I know the engineering team is working hard on phone improvements every patch. Some went in yesterday and I am pretty sure more will be in the next patch too.
Do you mean lose more points for a loss u/mdonais?
Make a change so that people get more points for a win and for a loss.
That makes it sound like you get more points for losing (which I assume is outside top four). Which sometimes is natural if you're the lowest guy in a game given peoples range of MMR.
If so that's good. MMR needs to be more volatile than it is.
ok, I clarified thanks for pointing that out.