I've never seen Chris in a room with myself before...
hmmmm
I've never seen Chris in a room with myself before...
hmmmm
Have you heard of the M&S re-re-rework? <3
Hi frens! <3
The weapons are indeed intended to have a visual effect on them as shown in the teaser image. This is a rendering bug that we already have a job in to fix, we are getting it resolved soon.
Thanks! Regarding those 3 paths, I don't think the third one would work very well, considering you can just skip all of the Burthorpe paths and then they don't appear anymore unless you reset the tutorial (they also don't appear for returning players on established accounts). I think it's best to keep it in Lumbridge or as a path in one of the other path books that doesn't get hidden after complete, so returning players (from pre-EoC) can be pointed there to learn the combat system if they haven't logged in since EoC (instead of what currently happens, with them being automatically set to legacy mode).
Thanks for the feedback! :)
For those specific concerns we have been having some separate conversations about the Burthorpe path and whether we can/should make any of it replayable and more revealed to pre-eoc players.
Ah, thanks, I didn't know it was Sova's project, I just remembered it being mentioned during the new player experience stream.
Hello yes! it me, I'm on the Core Experience team now and working on the Combat Academy.
We've reached a standstill on where to actually take it, so I don't have any specifics or a timeline of when it can be updated, unfortunately, sorry. :( What I can say is that we have 3 main paths we are reviewing at the moment:
I asked Jagex about this last week and I was told it was temporarily removed since it wasn't ready for Mobile.
But besides that point, even if you didn't have the reqs for those abilities you could use them while in the combat academy. The combat academy primarily just taught players about the ability types and a few other combat interactions.
Thanks for the detailed feedback we'll be taking it and many other sources onboard and making changes to improve the opening experience further, so this is invaluable!
That reasoning is incorrect though, sorry you were given the wrong info. :( It was not functioning on desktop as well as mobile, it hasn't kept up with combat changes over the years like auto actionbar switching, revo++, and as BigArchive said, the new abilities we've added.
We're in the process of rewriting it for both desktop and mobile, but weren't able to get it in for this release. We thought it better to turn it off until it's replaced, rather than leave it in the broken state it was.
but anything that we have done bespoke worn ops for completely break, and fixing that involves doing a lot of major reworking of the action bar.
Im so glad you replied this post by a magical coincidence or perhaps because youre a lot on reddit.
This is a game changing fix that is needed quiet a lot and i would be amazed to see this working, hope you make progress and we have some news soon and i also hope that maybe i gave you an idea.
Regards from "T o m i x"
The magic of getting notifications when somebody mentions your reddit handle. ;)
I agree it would be a really good change, and would love to carry on working on it. The problem is that I'm working on other things and haven't had the opportunity to progress it for a while, sorry. :(
Dang I was hoping this wasn’t one of the shelved items that was showed forever ago. One day maybe.
:P technically nobody ever shelved it since it was never a planned project, I just had some TAPP time and motivation to try it out :)
Damn that’s nice. Do we have any updates when it’s actually coming in the game?
sigh this is why you never share in progress personal projects. :(
No progress at all since the last game jam (late 2018 I think?) where I showed off a few improvements.
The main issue is that it works for any very standard items, but anything that we have done bespoke worn ops for completely break, and fixing that involves doing a lot of major reworking of the action bar.
Read moreObviously they've replied directly, and you've got your answer, but I'll also point out that they're already following your advice, before you gave it.
Notice that lately, they haven't talked about something unless it's a "small", or "small to medium" sized project, that's nearly complete, or in QA. They also seem to have changed QA Policies internally (from what, and to what? I don't know, but they've definitely released with less weird, but obvious bugs recently).
Everything else they've said over the last, I dunno, 3-6 months, maybe longer? has been "We're excited for a new bit of content that 'team name' is working on", or "New projects are incoming, and they're awesome". Things along those lines. Occasionally they'll be a tad more specific, and say "a new quest", but not give anything more direct than that.
They've (Shauny has, I guess I could say) gotten better at avoiding asking questions on streams that just plain can't be answered. If he sees one ...
<3
We also made a (not randomly generated) system to handle populating dungeons, and running the behaviors of the denizens too. So yeah, you found the nail and the head.
Read moreI understand that a final product can take many forms and several hacky, kind of functional and outright failing iterations to finally achieve a desirable result and that yes, each customer has their own list of priorities as I have to tailor our internal software for specific use cases if required.
If I'm not mistaken the bank rework was marketed alongside the 2015 gold premier club package, I may have the year off by one or two, can you please confirm that you're stating that in this 4 year period despite requests, arguments on reddit/forums and being memed for shelving content not a single member of the team pioneering the next iteration of "the biggest free to play MMORPG" could provide even a rough estimate for a timeframe on this work?
I understand that projects can rapidly suck other teams into the fold, I understand that projects can expand to be huge compared to original expectations, I even understand shelving the bank rework whilst the item datab...
As we've said before, the issue was the engine team capable of doing the investigation, and actual work, was 100% occupied working on mobile.
Over the past ~6 months, some of that team have been able to investigate and prototype to a satisfactory degree that we are now comfortable making this announcement.
You don't say anything about it till you know it can be done. 6+ months ago we had no estimates, no scope, nothing to give other than we want to get it done.
The Bank Rework question was raised on a more recent Livestream I was on, and internally we knew we were making progress, but we couldn't just out and say that before we were confident and ready to talk about it officially. Because getting people's hopes up for things and slipping is what we are trying to stop doing.
We did have some poorly judged communications put out about it around the last christmas, which did send completely the wrong message that it was "shelved™" which was taken as "the bank rework is cancelled". Now here we are, shelved does not mean cancelled.
Thanks for the speedy replies! Also, nice.
👍 Nice
Nice.
Nice.
[deleted]
Nope
Not openly talking about this has been the hardest part of working at Jagex recently :V
nice
This is an engine bug with some of the new stuff we're doing with our models, there should be a fix in the next few weeks.
Are bow piece drop rates in ED3 different in duo compared to trio? Wondering if duo was balanced compared to trio and solo.
duo and trio have the same drop rate.
Increases the drop rate of Keys from mobs in the Sophanem slayer dungeon.
on task : 1/75 -> 1/60
off task : 1/400 -> 1/395
Also increases the chance to get a key back from killing the magister.
1/128 -> 1/100