moxjet200

moxjet200



19 May

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Originally posted by hezur6

Holy f**k! Just when I thought I had barely scratched the surface of what the game had to offer you guys just go and make almost an entire new endgame.

One suggestion though:

Stash tabs are EXACTLY 17 tiles high. Make a tab for armor and it doesn't fit. Make a tab for any piece of equipment that's 2x2, it doesn't fit either. It's tilting me so much, please make it 18 :(

Haha I can sympathize with that. Will talk to the team


18 May

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To give you guys a sense of scale of the map I took a little GIF just now: Screen capture - 3146147c8b38c5ae650babf8adfc0d11 - Gyazo

Also visuals that we’re working on implementing:


14 May

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Originally posted by InSomniArmy

Love your username. I grew up playing MTG. Also grew up playing Diablo 2 and Chrono Trigger so I feel right at home in Last Epoch (pretty much jumped for joy when I saw Gaspar was my main point of contact at the end of time and Jah Ith Bear teleporting at me for the first time is something I’ll never forget). Really great game you are developing and I look forward to seeing where it goes.

I really like how it feels you have taken a lot of interesting ideas from elsewhere and found ways to improve upon them while also innovating within the genre.

Keep up the great work!

My three favorite games right there!!! ;)


13 May

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Judd-Cobler-AMA-iama1728×972 2.07 MB

I’ll be at r/IAmA May 20th, 2021 at 9am CDT to answer your questions regarding Last Epoch, EHG, and how I created and grew a game studio over 4 years that led to our first early access title becoming a Steam top seller.

Last Epoch started as an after-hours project that myself and a few other Action-RPG fanatics would pour all our free time into. Within 12 months we were able to launch our Kickstarter campaign which raised just over $250,000. This allowed me to officially bring on a few team members full time a...

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https://preview.redd.it/ufzzt8h0cyy61.png?width=1728&format=png&auto=webp&s=50907c78725286078c4c0ae37a461641495fe256

Last Epoch started as an after-hours project that myself and a few other Action-RPG fanatics would pour all our free time into. Within 12 months we were able to launch our Kickstarter campaign which raised just over $250,000. This allowed me to officially bring on a few team members full time and begin laying the foundation for what EHG would become. Since then I have been able to hire over 50 full-time amazing individuals from around the world. This includes people from the United States, Canada, Brazil, Australia, Russia and many other countries in between. As a result of the team’s passion and energy we made it onto Steam’s Top Seller list multiple times while still in Early Access and self-publishing. I’m excited...

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06 May

Comment

Originally posted by crookedparadigm

Will this update bring some form of multiplayer? My friend wants to play with me but he's holding off until we can play together.

This patch will not. While we are making lots of progress and testing internally there is still more work to do. We're working very diligently with many developers on it and there's no major blockers, it's just an intense amount of engineering. Thanks for your patience, we want to make sure it's done right.


05 May

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Originally posted by VindicoAtrum

We’re now at the point where funding is what we need to make the game we want to make with a team we’re very confident in.

Is this to say EHG is fundraising somehow? Investment round perhaps?

It's clear from recent dev blogs that the team is growing, the capability is growing etc and that more resource could be utilised. Given the lifespans of PoE/D2/D3 it's probably not too hard a sell to an investor?

We've been approached by every publisher and investor under the sun it feels like. We've actually explored this a bit but we're unwilling to lose any decision making power or agility that has gotten us to where we are, so we are still fully independent without outside funding. The funds come from the sales of the game and we've been very fortunate that people have had enough faith in our team and vision to continue to support us by purchasing higher tier supporter packs and spreading the word to their gamer friends. It has been quite a ride, haha!

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I’m impressed, great collection of info we’ve dripped!

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We are diligently working on adding new visuals in terms of different armor sets, weapons, and uniques and we very much want to be able to transmog as well. The system will support it because of cosmetic MTX and we have had some discussions on what transmog for gear you pick up while playing will look like, but we haven’t 100% nailed down the specifics. I’m comfortable saying you can expect it in the future though. The cosmetics just haven’t been the primary focus as we’re still developing classes and progression systems.

You will however see a more permanent looking cosmetics panel in the late may patch (082)! So we’re making slow progress there and it will speed up as other things are fleshed out first

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Appreciate the kind words :blush:

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Originally posted by joeyzoo

I would love to buy Last Epoch again (me and a friend refunded it after we learned about multiplayer not being a thing yet). I know that it is on the horizon but I‘m really eager to get into the game together with my friends. Is there any ETA on the MP release? When I google the topic i always get „next big update“ from posts almost a year ago. I‘ve mostly heard late 2021 but would it be possible to PinPoint it to a Quarter?

Hey Joey, we’re excited to let you guys play together more than you can imagine. Multiplayer is one of those things that will be ready when it’s ready but I can assure you that we’re playtesting it internally, working through updates diligently, and when it’s in your hands it will be in a state we believe is solid. For more context, right now we’re addressing server side quest issues related to different party states (party leader and party members at different progressions).

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You’re not the only one that experiencing some performance issues, especially in certain areas or around certain effects/events. Plenty of optimization efforts still in the works and rolling out each patch. What you’re describing seems more severe than most though so there may be some software/hardware incompatibility lurking on the machine you’re playing on. Hopefully the updates we have coming down the pipe resolve it for you though - keep a look out for patches!

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Originally posted by FederalX

No, it doesn't change your DPS at all. It just allows you to apply the DoT less frequently, or stack up more DoT effects at a time. It will keep doing the same amount of damage every time it ticks, but it will tick for a longer period of time.

As an example, let's say you have a DoT that does 100 DPS and lasts 5 seconds, for a total of 500 damage. If you give it +100% DoT duration, it does 100 DPS and lasts 10 seconds, dealing a total of 1000 damage. The stat is good for DoTs that can be applied multiple times, as increasing the duration of each DoT will allow more of them to be stacked at once.

Thanks for helping the community u/federalX, that is the right answer :)

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The support we’ve gained as an indie team has been amazing. We’ve grown this team and game from an after hours project I started in the summer of 2017 to what it is via a modest Kickstarter and the backing of this player base through early access sales. We’re now at the point where funding is what we need to make the game we want to make with a team we’re very confident in. You’ll see a ton of updates to content that was made when we were a much smaller low-budget studio in upcoming patches.

And we’re always listening and asking for feedback! Join our discord and forums for more Epoch discussions with the community and our team https://dis...

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04 May

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It’s a good idea. If it’s not in our backlog of things to add in the future I’ll go ahead and add it. Thanks for the suggestion @quitesatisfied

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Hey @Vatinas, very glad to hear you and your friends are enjoying the game! We believe that amassing a very high stack of common shards is not 100% ideal either and there are a number of ideas circulating internally on changes that may benefit the crafting system while addressing this. I don’t have anything to share yet because I’d hate to say “this is what we’re doing” and then change course, but just know that we are aware and agree with your sentiment.