moxjet200

moxjet200



30 Apr

Comment

Good suggestions, added them :)

Post

Hi all,

I've added some flair for the sub! Do you guys think there are any others that should be added?

External link →

29 Apr

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I linked this internally and we all had a good laugh.

This is buffed for 078


23 Apr

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Originally posted by Magic2424

Any hints as to the 'ruby' and 'emerald' words used? I know that a socket system has been mentioned a little and those are traditional gems for sockets :)

Those were just quick filler names I used when mocking up the panel. What you may be speculating on is the Lost Memories system that we haven't talked about in a long time. More info coming in the future :)

Comment

That was an early mockup - will be a bit nicer than this :)


22 Apr

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We agree. We'll be remedying this soon :)


09 Mar

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Hi Bamboozling,

It looks like you have an error message that persisted from a different panel still showing as you switched to create an account. This is where that tooltip usually points to: https://gyazo.com/7a4077df230a1be72e0d53896fda664c

That field should be your username. Sorry for the confusion. We'll make sure that doesnt persist when swapping panels for next patch.


10 Feb

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Hi Fenrils, we appreciate the feedback! I agree on a number of these points.

- We are continuing to work on tutorialization and improving the description of skills, passives, items, stats, etc. We still have additions like tooltip DPS planned, we just went through an exercise of updating node tooltips for skill trees, we have an in-game mechanics guide planned, and are always looking for ways to improve this area of the game beyond what we have scoped. I would like to ask if you've been holding alt on tooltips that you dont believe provide enough info? We have more to add there for sure but there are a lot of accessible in-depth additional explanations.

- Your feedback on chests dropping too much and being consistently placed while enemies drop less in comparison is something I'll bring up and potentially get a quick iteration on. I agree chests shouldn't always spawn in the same position

- As far as the environment goes there are some things I believe ...

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10 Dec

Comment

Originally posted by mexcatolico

All I want is for this game to have the performance and inventory issues fixed. I would be more than content to put more time into it if these two were fixed

Inventory and all interconnecting systems have been reworked for 075 which is coming soon. Sorry that it was janky for such a long time - the inventory is a much larger and more complex system than most people realize. We do have some good performance updates this patch as well including fixes to a stutter that a lot of players were experiencing, improved garbage collection, and pooling of a number of skill VFX objects but its still an iterative process. We have a lot more to do on the performance front but we've hired an additional very experienced developer to focus solely on those improvements a few patch cycles ago.

Comment

Originally posted by ekimarcher

Hey, thanks for taking the time to write up this awesome feedback. I'm a Senior Developer on Last Epoch. Short version, I'm happy to say that our priorities line up very well. Almost every day I work on and talk to other people who are working on performance. We release performance fixes and updates in every patch. This upcoming one will be no exception. We've got more fixes coming down the pipe for the one after that too. Every frame counts and we literally cheer for each one.

Each zone transition's interaction size is set manually and some of them might be a little big. When holding down the mouse button, the game is actually simulating clicks over and over. As soon as you click on an exit, it activates so that when you get close, it makes you leave. This ends up with it feeling like it auto transitions sometimes. It's funny, I haven't heard this feedback in a very long time but this is the 3rd time I've heard it in about a week so I'll go back in there and see if we can ...

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Game director here - First off, welcome to the community, Loate. Thank you for taking the time to provide the feedback and very glad you're enjoying Epoch. Just echoing Mike that we agree with all of what you've written here, most of our leadership has read this post, and we'll be working to bring these improvements to the game during beta.


22 Nov

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Very happy to hear our performance related efforts here are having some results! We're far from finished with performance related updates though. The team actually hired someone specifically to tackle these a couple months ago and he's been doing a stellar job.

If there are specific areas, monsters, skills or other things that allow you guys to reliably reproduce a drop in frame rate please let us know. Finding them is more than half the battle.

Thanks, Schovan.


16 Nov

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It's a major design goal of ours to keep the different Eras feeling distinct from one another so you will continue to see a lot of diversity in the zones you experience in Last Epoch. Even moreso going forward as we are still gaining speed on developing environmental assets, mastering our post processing stack, upgrading the quality of graphics and VFX, etc. If you like diversity and pretty scenery 0.7.4 will not disappoint!

Very happy to hear that you're enjoying the game, Maadao :)


17 Aug

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Originally posted by jokomul

Will there be a way to disable the profanity filter client-side when the game releases? I typically disable mine whenever the option is available in multiplayer games. I like to know exactly what vulgar things my friends are calling me

Yes, there will be.

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We found a filter that another large company used which contains thousands of words that we're having to reduce over time as we find ones that aren't appropriate to sensor. If you can imagine, as an indie team it doesnt make a lot of sense to put someone on creating a list of words from scratch as there are bigger fish to fry, haha! Plus I don't think anyone needs to hear some of the terms put into these filters.

Your example for instance shouldn't exist and I've gone ahead and removed that now so it shouldn't be filtered in the next patch release. Thanks, Pkirish!


14 Aug

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Originally posted by ShinyBallzz

Here is the link i hope you understand what i meant https://vimeo.com/353686095

Hey Shiny, this is very helpful. Thanks so much for taking the time to record that. I'll be showing and discussing this video in our next dev meeting and hopefully we can have a fix for this soon.


13 Aug

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Hey Shiny, can you pinpoint what is is causing it to feel this way? Is it actually jittering when you walk some place or do you see FPS decreases when doing certain things or in certain areas? I'd be very interested to hear and get the team working on it asap.