Thanks for supporting the team and the community @Dontbejello.
Thanks for supporting the team and the community @Dontbejello.
At the moment, no. We’ll be expanding the loot filter’s functionality over time though! We have a decent list of improvements, bug fixes, and additions we’d like to make in the next few patches. Targeting crafting materials is on that list.
Thanks for the kind word @Krilox. You’re very right, it has been quite the journey! We’ve been very fortunate to find passionate team members that have enabled us to keep up the intense iteration of the studio and game. It’s humbling to look back only a few years ago when we were just a few die-hard ARPG fans working on creating Last Epoch after hours while holding other jobs to expanding the team many times over. It’s a constant “change the tires as you’re driving the car” scenario but we have an amazingly driven and excited team full of folks that want it that makes it possible.
The way I’ve found most of the people I’ve brought into the company were from finding vocal ARPG players that I thought had great opinions, insight and personalities so it’s very much in our company DNA to want...
Read moreOh. No.
We really appreciate the kind words, everyone. More great stuff on the way for you lovely folks
Very cool! Thanks for consolidating these questions and answers. I can confirm everything said here by Mike/Sarno and other devs to be true and/or the opinion of the larger EHG team. :)
Please fix chat display, this will make my gameplay experience not so lonely
I'm sorry to hear that the chat display bug has affected you, Robellss! We have a fix in the local version that will be deployed next patch. Dario from the dev team went quite deep to figure out what was going wrong there, haha.
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After reading this I think you'll be quite happy with the updates we have planned for the game! We are very intent on updating old skill trees from our early days which you can see in communications like the Druid form updates post https://forum.lastepoch.com/t/updating-the-druid-classs-transform-abilities/31048. The visual updates will come with plenty of updates to the transforms abilities and skill trees as well. Welcome to the community!
HEY, I just bought, played, and love LE for first time this week; I needed something NEW and progressive, and LE fits the bill! It also helps me get my mind off RL worries (wife's battling cancer), I LOVE how much the devs and veterans HELP us new folks out, it's really appreciated!!!!!
Welcome to the community, Dethaxe. Very happy to hear that LE can bring you some happy distractions and wishing your wife good health and both of you the best.
Hey everyone,
This is Judd Cobler, game director for Last Epoch. I wanted to extend a warm welcome to all of you who have joined the Last Epoch community in the last few weeks and say thank you for helping to support our indie studio in developing the ARPG we have been dreaming of for years.
It is with your support and feedback that we have made it this far from very humble beginnings and will continue to develop and refine Last Epoch.
I also want to give a sincere thank you to our existing community members who have continued to cultivate a positive, friendly, and welcoming community. It is wonderful to have you all here to help usher in our new members, answer questions about the game, and provide feedback to us.
I look forward to continuing to engage with you all as we move further along this adventure together.
Judd
External link →Hey guys, we've isolated the chat fading issue and have a fix internally that will be deployed with the next patch. Thanks for your patience and reporting of issues. Hope you're all enjoying the game and having a great weekend!
Welcome back to Eterra, Krocle!
Loot filter improvement like the one you’ve mentioned are definitely something we’re wanting to get to as soon as possible and Fierce is right, your suggestion is a popular request at the moment. Our own internal team has brought this one up a couple times as well.
I can see the buff functionality you’ve suggested being useful. Do you mind me asking what buff it is that you’re currently wanting to track more closely? There may be other opportunities to emphasize certain buffs that are important to keep a close eye on.
Glad you're enjoying the new class! We'll be updating other classes to bring them up to this level of quality as well :)
Love playing paladin but my brain cant handle the visual feedback that the aura gives. Autism sucks :(
Any update on this?
Removed the effect and it will be pushed with the next patch. Your comment made us revisit it again so thank you for your feedback
I agree that there are some clear places that would make some sweet new masteries one day...
Take an upvote you animal
Thank you for taking the time to write your feedback and to the rest of the community for the healthy discussion that’s following. We do try to read posts and comments like these as often as we can.
Keep it coming :) See you all in the next patch!
Hey all, I just want to give you guys some insight and thank you for continuing to report cases where you see issues like this.
Fading objects between the camera and the character requires that we tag the objects that will fade and is a somewhat manual process. This is required as it's an artistic decision what should and should not fade. In certain cases we don't find all of them, even with testing, or we don't get to quite all of the backlogged ones in time if there are higher priority issues on our level designer's plates before a patch release.
We'll continue to address these and hopefully we can squash 99% of this issue before we release 1.0.