nitocris83

nitocris83



12 Jun

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Thank you all for your patience as the team too the time to discuss all the feedback and put together a comprehensive write-up. Issues Raised in CDP: Seasoned veterans pub-stomping newcomers who are not equipped with Best in Slot gear A desire for separate PvP ability balance and gear that can be used Complaints about artifacts and Mount Powers. Pay to Win Complaints More game Modes requested: Deathmatch, Capture the Flag Solo Queue and Group Queuing Rewards from playing PvP are bad outside of the season rewards, and do not help a player get better gear for PvP Matchmaking does not take class into effect. It will sometimes create a team of only healers and tanks with no DPS, or put a bunch of DPS without any tanks. Respawn timers need some looking into. It feels random. Overall Problem: Our current PvP approach doesn’t work for the majority of our audience which results in low PvP populations. Some of the concerns raised in the CDP are a direct result of this. For exa... Read more

23 Mar

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Closing this thread temporarily.

06 Mar

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Thank you to folks who gave additional insight into Solo Queue. From a personal perspective, I've always been hesitant to remove features once they are introduced - yes, it happens in every game but I'm likely the one in meetings with counterpoints to removal, preferring to first explore how something can be modified to make it feasible. Only after reasonable options have been exhausted am I ok moving towards a removal decision. Again, this is just my own philosophy! @trgluestickz made a comment that has really stuck with me and I'm mulling over: "Solo que is currently the only active PVP type right now and puts 2 different groups of players with incompatible interests in the same que as each other." And that gets to the crux of one of the biggest issues (for me) - incompatible interests among the different existing PvP, potential PvP players, and PvE players.

04 Mar

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Feedback Overview CDP and other Neverwinter mediums exposure One of the challenges, as you allude to, is that all these systems are not fully centralized. There is one tool for FB and Twitter, another tool for the blogs/news page (including blog itself and rotating images at the top) and the NW launcher image, the forums are separate, in-game mail is done by another team, emails are done by the publisher, and in-game intro page is done by some folks on the NW team. For the CDP, the current method of amplifying its existence is via FB/Twitter posts, mentions during streams, and content creator collaborations. Now that we've had several great CDPs, the next step is to begin utilizing the website and the launcher rotators (which require specifically templated assets so there is extra work involved). I would love to move forward with using email, localization, and other communication options but since those require work outside of myself (and fall under different business areas), ... Read more
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Hey folks! Both @"rhroudadev#5641" and I are following this thread so thank you all for the great comments so far. Special shout out to those who work with the feedback format - even when not used exactly as stated, it really does help when there is some sort of structure to a comment! There's a lot here already (I have 2 pages of notes just from this first page of comments!) but there's a couple points brought up by various people that I'd love to hear more on: 1) Issue: Equalizing/Balancing the game/Making PvP more accessible but also not hurting/hindering/punishing long-time PvP players. I've heard some proposals like have different tiers/modes of PvP but could folks expand more on how they would approach the issue in a realistic way? 2) Solo Queue: This was actually a feature that was made permanent soon after I started at Cryptic. Initially it was offered as an occasional weekend event and a number of players clamored for it to be permanent. Could players on both sides of the ... Read more

03 Mar

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Hey folks! Heads up that we are hoping to have a Driftwood Tavern stream on Tuesday, March 10, where @"rhroudadev#5641" joins in to discuss this CDP and take some questions.
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For the latest CDP, we are running two topics concurrently in two separate threads. The topic for this specific thread is the Collaborative Development Program itself. For the other current CDP topic (PvP), please go here. We have now run 3 separate CDPs and are looking for feedback on how to improve and evolve this program. Several suggestions have already been presented in past discussions and our goal is to better gather all input to develop an action plan. The different aspects of the CDP include: Duration of topics and the different phases of each topic (For example, some topics have been 2 weeks while others have been 3-4) Choice of discussion topics Structure of the thread (For example, a thread is left open during the full duration of the discussion phase vs. closing it periodically to do “thread so far” summaries) Feedback format (How can the feedback be presented in an organized and structured manner while not being constraining?) Expectations of the CDP For this ... Read more
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For the latest CDP, we are running two topics concurrently in two separate threads. The topic for this thread is Neverwinter PvP. This includes: The current state of PvP (what PvP options are available vs what modes you’d like to see) The purpose of PvP (what motivates different players to engage with PvP) PvP Rewards & Leaderboard PvP Campaign PvP Seasons Intersection between PvP and PvE in terms of classes, gear, builds, etc. The goal for this topic is to work together in identifying the needs, priorities, and potential action plans for Neverwinter PvP. The first phase of this topic will be the discussion phase, followed by a second phase where people will identify their top 3 points. From there, a summary/proposal will be put forward. For information on the purpose of CDP discussions, please go here. Note: Using the feedback format below allows us to better identify commonalities/differences and generate summaries and proposals more efficiently. As a reminder, the for... Read more

13 Feb


05 Feb

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Hey folks! Thank you to everyone who has participated so far. A special nod to @thefabricant for the extensive (but clear/bullet point) posting. It definitely highlights one of the aspects of the CDP – creating a broad topic in order to then distill it into priorities and subtopics! It provides an informative and constructive starting point for future discussions. While people are participating in this discussion, I'd love it if folks could also keep in their back of the mind how they would divide this this topic into different ones while still keeping it a comprehensive discussion. For example, @krumple01 asked why should players feel all their progress is taken away after spending a lot of time and resources. This is a secondary theme that came up during the accessibility CDP discussion as well; it might be useful to be aware of recurrence of themes and if they should be their own topic or if they are naturally just embedded in multiple aspects of the game.

10 Jan

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Greetings folks! Chris apologizes for the delay in the proposal but we've begun discussing the next topic which we think will be of great interest to many of you. We are hoping to make Rewards and Progression the next focused topic for the CDP! Stay tuned for more developments as we wrap up Topic #1 and continue on with some more great discussions!

08 Jan

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Greetings! Some amazing discussions came out of this inaugural CDP topic - we strongly encourage everyone to read through the comments but we've also put together a topic summary. This summary is meant to cover the overarching themes and relevant subtopics so may not encompass discussions that are better suited for their own CDP. The proposal for this topic is still being worked on and we are aiming to have it available later this week. CDP – Topic #1 Summary Background For the inaugural CDP topic, players were asked for their thoughts on the accessibility of Neverwinter in regards to the different types of players (hardcore, casual, veteran, beginner) and the difficulty and ease of content. Note: This CDP discussion did not include accessibility for disabilities or impairments as that is intended for its own separate topic. The topic thread spanned 13 pages with a total of 388 replies and 9,087 views. Discussion Summary The following major themes emerged from the comments: Mu... Read more

06 Jan

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Thread is now officially closed. Thank you all! EDIT: Thread will re-open for a short time for additional comments when proposal is posted on Wednesday.

02 Jan

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Greetings everyone! I have begun the summary of this topic; I will be re-reading and doing a write-up for every comment in order to be as comprehensive as possible. That will allow us to better see the common elements or groupings of ideas for a general summary. This thread will remain open until Monday to allow for any additional last minute feedback or top 3 takeaways commentary.

14 Dec

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Hey folks! There’s been a couple comments regarding accessibility in regards to disability or impairment-friendliness. That is definitely an important issue and we already planned on making it a separate CDP topic In the future so feedback can focus solely on that :)

05 Dec

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Greetings Adventurers, Community has always been integral component to Dungeons & Dragons and MMOs. Collaboration among players is essential to the health of any game but so is communication between development team and the community. Over the past 6 years we have explored and improved various communication strategies, from regular livestreams to AMAs to Developer Blogs. The forums have always been an extension, a resource, for this communication but we always felt they could be better utilized. The forums are one of the primary sources of sentiment for most of the development team. We are also aware that feedback can frequently come from the loudest and most aggressive voices, not always the most constructive or focused. This means that sentiment or our understanding and pulse on the community can become muddied, weakening the ability to enter into meaningful discourse. In order to optimize the forums as a resource, we are happy to introduce the Collaborative Development Program, ... Read more