Is the one with the large tank spikes from the trilleaur on the table as well?
I can't confirm or deny anything that hasn't come from official source :)
Is the one with the large tank spikes from the trilleaur on the table as well?
I can't confirm or deny anything that hasn't come from official source :)
omg I've been noticed
On another note, the new maps look great, Mercury is really fun to play on and the new trailer just got me hyped, keep up the awesome work. Thank you and everyone at DICE for everything you've done, I can see this game having a bright future ahead!
Thanks for the kind word.
I personally enjoy Marita a LOT.
Al Sundan reminds me of Suez.
Suez
Some people also compare it on Sanai Desert. I can totally understand why, there's a lot of sand. There are also more greens.
Is that the Sea and Sand map from the datamining?
There are indeed a lot of sands and a bit of sea. :)
Thanks man, honestly they could get some other SP maps aswell.
The map from Egalite would make a pretty good 5v5 map with some tweaks, it's one of the most beautiful map I've ever seen! Same for the base from the first Nordlys mission, and the entire map from the last mission too!
I wrote in other threads quite some time ago that not all maps could fit, especially not for Conquest. Behind Enemy Line was built with "open world-ish" in mind for SP so it was in a fairly good spot for the conversion even though it required quite some art work (that you would really see). The last mission of the Nordly War Story could work I think. The others would require a TON of art work because they are pretty linear missions. I would have loved to use one of the Tirailleurs War Story but these maps are super "thin".
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Everything is a team work my friend. Stuff are pretty open on the Live team and there was a spot for me to be able to do that and I kept saying I would love to do it. It happened. Easy as that. Crazy right? I could just have never proposed it and it would have never happened. The time I spent at DICE in my career doesn't change anything in that equation.
Amazing meme right there.
Was it Berlin? Could it be Paris? The OG Metro was Paris and would make sense. Could be French Resistance Fighters as a subfaction of the british
Look at the posts and stuffs on the walls in the teaser. :)
We've always said they needed to turn that SP map into a MP one... and they actually did it
Like I wrote above. When I moved to the live team that's the thing I kept pushing because I spend a lot of time here and that's one thing I saw A LOT. Had to make it happen you know! Hope you guys will like it.
f**k.YES. Now I'm hyped, especially after seeing the last 10 seconds. 4 maps in one chapter too, good stuff. One from the SP though, but f**k it I'll take it since a lot of people have been asking for it anyways.
When I moved to the live team that's the thing I kept pushing. I wanted that to happen since we got asked for it a lot so, here we go :)
I have to ask that to every level designer I meet : could you define your work in just three words? (not especially for BF).
Thank you!
Create, Test, Iterate.
Braddock you sneaky bastard what have you been keeping from us??
Nothing! Nothing really. *evil grin*
Slow clap. This is amazing.
Congrats :)
To be honest, I got the feeling he was cheating in bf1, but then I read he has history as pro. He took impossible shots and never missed even when I was moving, from far away.
He's just too good for his own sake. It always turns one sided when he join the internal playtest.
Ravishing
Absolutely savage.
This is a bit off topic, as a level designer how would you balance art/gameplay design. Like for instance, I create a map that favors more gameplay design at around 60% and then art design at around 40%. Would you do the same? Why or why not?
The best way I worked in my career was "hand in hand" with a Level Artist. Percentage is not important here. Both LD and LA have quite different work to do on a map and it's all about communication and iteration. Tons and tons of iterations. To build a map, both have to work together yet, the LD is the first to work on the map, creating the general layout. Then at some point, when the gameplay is pretty much set in stone, it's the LA's time to shine and make everything looks amazing.
I'm personally not sure any aspect of halvoy would work in conquest.
I'm not exactly sure either but yes, it's fun to talk about it.
EDIT: I wrote yet instead of yes.
Well, it feels cool! I’m just kidding.
The reason there are only 4 objectives is because Halvøy isn’t really bout for conquest. Frostbite was the best spot in the attic part of the map where I could find to have some balance. I wanted to do one with the quarry but I couldn’t seem to find an good way, it would be to disruptive to gameplay.
The terrain of frostbite and the few objectives kind of gives the map a gritty feel, imagine it being the last day of a grand op, you’re hungry and cold, and you need need to take and hold these objectives in a final push against the enemy.
These are some reasons why I made frostbite the way it is. But like I said in the title, Feedback is open!
So what about the other layouts? What were your thoughts about them? Even amount of flags could lead to stagnation. Red Tide also has 6 flags. Why not 5 for example?