nordentipwel

nordentipwel



12 Jun

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Originally posted by qlimaxmito

Here is my best Shotgun clip: https://youtu.be/c8g8XxfwTas?t=150 ( ͡° ͜ʖ ͡°)

HA HA HA HA HA FUKIN' REKT THOM!


11 Jun

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Originally posted by WebDBA11

Wow - second post on same guy... I want to know how he did it also... lol

My bet are maybe C4 launching or the tank rolling on another tank to go up.

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Originally posted by Mac_McMillan

I've played the Prologue thrice and I haven't seen anything like this before.

I've played it 1000 times (for obvious reason) and I've never seen that either. I don't seem OP has done anything special either... Thanks for pointing that out. This seems to be one hell of a unique bug /u/DKCD


10 Jun

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Originally posted by SirFappington007

You got a link to see what he said I'm curious

I wrote it in there
https://www.reddit.com/r/BattlefieldV/comments/byecgm/al_sundan_full_map_overview/

" There was one.
I removed it.
It was getting leveled in 3.7 seconds and was just a flat piece of land with 100 holes and 2 rocks. Nobody wanted to go there again. Especially not infantry. "

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Originally posted by omarkab02

u/nordentipwel Is there a way you can forbid putting traps off the runway?

I seriously don't think so. And it would be kind of inconsistent to not be able to. Especially that it really makes a lot of sense to be able to do it.


09 Jun

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Doing well man. Hope you're having a blast at EA PLAY

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Originally posted by IlPresidente995

Can't wait to play it!

u/nordentipwel how does it feel making a map where thousands and thousands of players will spend their hours? :D

also, i have a curiosity: how maps testing works?

How does it feel? Well, it's not like I've done the map from scratch. I had to work around with what I had from SP. So, I just hope people who loves big map will like it.
For the testing part, we just have the map running on internal server and we join in and kill each other.

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Originally posted by I_CEE_Y0UN00B

But not harmada style large.

I think the map is 40m smaller than hamada but the village part adds a lot of verticality to it.

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Originally posted by WitheringOrchard

How about we make it interesting by not even making it a flag at all, but a place with an outpost we a few vehicles incase you are stranded

It's not a bad idea.

I also had that at some point but I didn't wanted to bring attention to that specific part of the map except for flanking purpose with vehicle.
But hey, maybe I could add it "back" in the future.

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Originally posted by a7madfat7y

Don’t we all wish that lol .. thanks for your answer.

The best time I have when playing BFV is when I can stay on a flag and defend it with a squad. I remember a good match that led us to victory when my squad and me defended E on Narvik for ~15 minutes. Was absolute chaos and fun.

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It became my favorite infantry map to date. Good job DICE LA folks for this map.

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Originally posted by The_Bearded_Wiz

Definitely. Looks like the center point of the map, lots of cover etc. Can imagine getting shelled to f**k though, especially if a tanks got a vantage point over it all!

The houses are super close to each other in the upper part. You can also build a lot of tank trap around the village to prevent any vehicle coming in. I wanted infantry to be able to block off vehicle from the village so it would be infantry focused.

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Originally posted by The_Bearded_Wiz

Looks interesting for sure. The fighting for C and D is gonna be intense!

If you're not big on vehicle warfare, that's where you want to be for sure, especially C for it's verticality.

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Originally posted by a7madfat7y

Didn’t they say they don’t want even number of flags on maps because it prolongs the rounds when teams have equal captures? The map looks good though.. can’t wait.

I had 7, decided to go with 6 because no other location felt right. In a conquest match, having equal number of flags doesn't lead to a stalemate by how the game is played anyway. Nobody, after capping 3 flags decides to stay on them and defend.
I would love to see that though! haha

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Originally posted by TacoMasters

Haven't played it yet, but I feel as if DICE can add another flag between A and F if they add like a small outpost or something. Nevermind, I really like the layout.

Judging from what I've seen so far, this map is going to satisfy players who want a LARGE map.

There was one.
I removed it.
It was getting leveled in 3.7 seconds and was just a flat piece of land with 100 holes and 2 rocks. Nobody wanted to go there again. Especially not infantry.

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Originally posted by Tuaam_Is_Back

I would personally like it to be a base to prevent mine laying but that's totally fine anyways.

It would be interesting if that airfield was the only source of planes - which would mean a tighter control over it being necessary.

It was my original idea but I didn't liked the fact that only one team would have planes at a time. This is still a pretty important flag though, because you get more planes when you have it.

I also wanted "quite a lot" of planes in the sky so the start planes plus the airfield seems to be giving a good amount.


08 Jun

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Man, Danny is now WAY better at English.
WOW.

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Originally posted by [deleted]

[deleted]

Thanks.

It was a team effort. I'm happy it was well received. Lots of people spend good chunk of time building it.

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Originally posted by Echiketto

Mercury is made by Dice LA and nordentipwel was involved in the prolog. ^

Yep! All credits goes to the amazing folks at DICE LA for Mercury!