penguinVALORANT

penguinVALORANT



06 Apr

Comment

Originally posted by SSYorimz

I think its more of a quality of life change more than a buff, they probably know hes one of the most picked controllers and probably did it because sometimes picking up spike and insta cancelling ult didnt work.

Pretty much. When making this change it was a discussion around:

"should we remove Omen's ability to pick up the spike with ultimate???" and I didn't really feel like that change was necessary as Omen's ult is pretty fair and niche anyways. It felt like a bug how you had to cancel the ability to do the thing you were intending to use the ability for in the first place.


31 Mar

Comment

It's a bug, we're working on it! Apologies.

Comment

Phoenix's "heal off of his own fire" is also technically a passive!

Comment

This is a clove bug that we're working on fixing for next patch.


28 Mar


08 Mar

Comment

Alerted the proper QA authorities, thanks for the report!


04 Oct

Comment

Originally posted by rykerh228

Pretty sure “flash changes” positioned with the Yoru changes are not regarding only Yoru

Yeah, you're right - these apply to all flashes in the game.


23 Sep

Comment

Originally posted by Aluwaron

Doesn't kayo have one of if not the lowest winrate in ranked? Is this more of an adjustment rather than a nerf

Yes, he does. This is more intended as a pattern adjustment and then we'll follow up if we need to buff him up a bit for ranked.

Comment

Originally posted by philobster

yoru is the shortest flash tied with phoenix at 1.5s and kayo, breach and skye are at 2s

KAYO is 2s on the current live patch as well.

Technically Yoru does have the longest flash in the game at 3s, but that's on his clone getting popped and not his Blindside.


30 Jul

Comment

Originally posted by Pojobob

Maybe unpopular opinion but I think this is way too much in one go and I wouldn't be surprised if this is a big overnerf.

/u/pojobob,

I will write you a formal apology letter if this is a big overnerf

mods, i give u permission to ban me if i bamboozle

Comment

Originally posted by Royal_Finish3r_1976

They increased the DPS with a Neon ult if you are consistently aiming at your opponents head, and they also decreased the slows Chamber's Tour de Force and Trademark. It seems as though they're focusing on keeping Valorant a fast paced game.

Edit: I wasn't sure if TTK was the right term so I changed it to DPS

Chamber's slow nerfs were targeted mostly as a consistency thing - 10 second slows are exceptionally painful, especially when they can proc multiple times throughout a round from Tour de Force. I don't personally expect that much statistical movement as a result of that specific change, but it's still a change worth doing given no other slow in VALORANT is that long, so it's likely excessively frustrating for power that doesn't necessarily need to be there.

Comment

Originally posted by JALbert

The size of the field around the anchor you need to be in to activate the ability.

This is correct, it is this & not the overall map distance he can travel.


29 Jul

Comment

Originally posted by Bannedforpepeavatar

Pretty sure Masters wasn't being played on the new patch, so I dont think they would have had the phoenix changes

This is correct. LCQ is the first patch of VCT that will have Phoenix changes


21 Jul

Comment

Originally posted by wickywickyfresh

YES. Riot should hire someone that can do this kind of work on agent metrics.

We actually do have data analysts who are very good at this kind of work and are extremely helpful. :)


17 Jul

Comment

Originally posted by EffectFrequent793

when are balance changes going to ever happen then? it's always the excuse of "well the next big tournament is right around the corner" and it isn't like the tournament circuit is going to come to a halt. why not ship changes that are done and have the tournament client on a previous patch?

oh no to be clear balance changes are very much still coming soonTM, I just didn't want people to think I'm coming after characters' kneecaps or anything - "destroying chamber's career" makes it sound like a mafia hit lol


16 Jul

Comment

Originally posted by mymnix

penguin about to destroy chamber's career

I won't balance with a hammer right before Champs (or hopefully at all). I'll be shipping more balance changes in general over the next coming months but these are a lot of the obvious changes that likely should have shipped alongside the trap change in 4.09.

Comment

Originally posted by Remarkable_Carrot102

Knowing riot we'll probably go at least 3 patches with no changes to him because they still think the original nerf actually did anything to him.

nah


12 Jul

Comment

Originally posted by mysteryoeuf

I didn't realize just how bad phoenix's flash was before. For reference, initiator flashes have 2s duration and yoru's is 1.5s. phoenix's was 1.1s, the shortest by far, and it had longer windup than yoru's or breach's.

now, initiator flashes are still all 2s duration and duelist flashes are both 1.5s. Phoenix flash windup is now in line with breach and slightly faster than yoru.

idk if this is enough. it's basically just bringing parity to his flash instead of having it be horribly underpowered, but it still feels like the only argument for his viability is farming his ult and using it every 3 rounds, especially with the minor buff it received

it's basically just bringing parity to his flash instead of having it be horribly underpowered

Not quite. Phoenix's flash is the only instant-reequip flash in the game, which means when he swings after a flash, his gun is ready dramatically sooner than most other flash agents. It's a lot easier to swing off a Phoenix flash by yourself compared to Skye/Breach. KAYO's right click when thrown perfectly is still stronger though.

It's fair feedback to say this might not be enough (especially at the pro level, where KAYO is highly prized or the utility from the other flash agents is considered more valuable).


26 Jun

Comment

Originally posted by rslee1247

The dodge-ability is still the same. The only that thing that changed is he can throw the flash quicker than before. In other words, you can press left or right click faster than before when pulling out your flash. The speed at which it flies around a corner from the enemy's POV is unchanged.

How the details work:

The windup is down to .5 from .7, but the trajectory of the flash should be the same. This means that the flash both travels more quickly and pops faster.

It's definitely significantly harder to turn now.


25 Jun

Comment

The only circumstance where I believe the ult bugs out that way in a real game is if your ultimate times out during the round transition. The range has a bunch of funky behaviors. Please let me know if that's not the case

:)