penguinVALORANT

penguinVALORANT



16 Nov

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Originally posted by j3abutnutterjabber

It is something like this. https://youtu.be/3sDXlKu1_dM

If anyone experiences this bug very regularly, please turn on your packet loss graphs - suspicion is that it's network-conditions related but either way having clips confirming or denying that would be helpful if I forwarded them to the Characters team


10 Oct

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Hey, thanks for the post. We have a few of these things on our backlog for fixes but I will take a look once I'm back at work tomorrow.


21 Sep

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Originally posted by 1individuals

I think altering the way it looks is better. I prefer to have the line visible there ESPECIALLY as a spectator, because I might not be looking at the map for whatever reason before viper places the wall. Ifyou remove it on death there is a situation where sometimes I'd wonder, "where did the viper play this round/shoot her wall from?" or "that was an interesting wall placement.", and if she's dead I wouldn't be able to get that information for myself.

Yeah it's possible that fully removing it would have downsides and it would be better to take a different tactic - but I would rely on our visual designers/UX people for the actual tactic as I'm not trained or experienced in that field.

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📝✍

Thanks for the feedback RE: the viper wall. I agree the minimap can get a little cluttered and I'll ask around and see how feasible it would be to remove Viper's Toxic Screen from the minimap after she dies (likely for Observers only but I can inquire on the other cases)


27 Aug

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Originally posted by mrtmra

Bruh, my 5 stack and I play against Nickwu and his Riot dev team all the damn time, they shit on us and never give us anything, not even a hi :(

I usually have all chat off. My fragile mental cannot handle getting asked for a gun buddy after I get 1tapped by demons repeatedly

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Originally posted by Rroot4761

what's the values on aproto's crosshair?

Inner lines 1163 everything else off if I remember correctly. White with no outlines.


18 Aug

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Originally posted by valorant_fanboy_69

Meanwhile Nerd Street can’t even get player cams.

This isn't Nerd Street's fault, there are some issues with custom game ordering that mess everything up. Will be fixed soon™


30 Jul

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Originally posted by Regi-Made

Edit: Not a bug, an intentional protection that won't exist for any LAN games

Is riot ever gonna fix the 90 minute match bug?

It's happened so many times now (though this is probably the most high profile match it's been showcased) and it's existed since beta.

Imagine going through 40 rounds of OT madness, then you have to take a 10+ minute tech pause because of some random bug riot has known about for over a year.

It'll be fixed for VCT playoffs - it's an issue that's a result of some matches still being played on Live servers. Tournament Realm games will not suffer from this issue.


27 Jul

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Originally posted by ppx11

yep. it's harder to see i think and also since KAY/O's knife and esp his ult have such a big range, it's easy to miss who is affected if you don't see their POV.

My team has agreed that feedback on KAY/O suppression isn't quite where we want it long term. No promises on dates but we agree that it's not understandable enough at a glance for viewers.


20 Jul

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Originally posted by chup_val

I think they’re referring to when models pop out of the other side of a wall. If you’ve ever seen a Sova cape clip through a wall they’re hiding behind or something like that, that is what I assume they mean.

Sova Cape clipping through objects is an accurate description of this bug. It was also noticeable with Omen's hands showing through thin walls on bind Hookah when he was throwing smokes, for example.


19 Jul

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Originally posted by Sam54678

Started having a bug with the frenzy where I lets say have 2 bullets in my gun and then i reload, the reload doesn’t ‘follow through’ and goes back to the prior 2 bullets quite annoying, lost me a few fights now

This sounds like packet loss - should turn on the network graphs and see if there's correlation.

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Originally posted by SirDoctorMurphy

Random question, but is ping diff a thing in league of legends? Or does ping not have much of an impact in mobas?

Ping has a real impact in mobas, but since LCS is in LA and they plan on LAN the teams prioritize travel time to the LCS arena rather than good ping in solo queue.