penguinVALORANT

penguinVALORANT



19 Jun

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Perhaps a stupid question so apologies, but when people say to watch radiant streamers/pros to learn, what exactly am I looking for?

Generally watching streamers you'll pick up on how good players communicate or work the map. Honestly, even in high rated ranked play people generally still play pretty loose and rotate really quickly and just go straight to the action.

Are there any educational streamers that explain everything they are doing and why? Back in my league days, I learned the most from streamers that would explain everything (like Bwipo or Alois) but I haven't found a valorant equivalent.

There are some but generally video content is better for this for valorant. It is very hard to explain everything you're doing live in an FPS game where you need to be focused on your crosshair.

How do I know what decisions to make?

If you play actively and think abo...

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08 Jun

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Originally posted by Jazzicots

If you don't mind sharing, what makes the rework more complex than expected?

Basically the technical backend of Gekko's dizzy doesn't use the traditional flashbang overlays which are easily filtered out by the observer setting and require a specific art setup that would require reauthoring both the flash application functionality and the art assets themselves, which would already be a super tight/painful timeline for the champs patch. We always want to keep the champs patch light on ability functionality changes anyways to avoid bug risks and painful cross-timezone overtime if something were to break and we only find out about it overnight.

I'm not an engineer so I can't get more detailed than that without potentially spreading misinformation.


07 Jun

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Yup we've added this to our backlog to get fixed at some point. It is a larger scope rework to do than you'd expect unfortunately.


06 Apr

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Originally posted by SSYorimz

I think its more of a quality of life change more than a buff, they probably know hes one of the most picked controllers and probably did it because sometimes picking up spike and insta cancelling ult didnt work.

Pretty much. When making this change it was a discussion around:

"should we remove Omen's ability to pick up the spike with ultimate???" and I didn't really feel like that change was necessary as Omen's ult is pretty fair and niche anyways. It felt like a bug how you had to cancel the ability to do the thing you were intending to use the ability for in the first place.


31 Mar

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It's a bug, we're working on it! Apologies.

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Phoenix's "heal off of his own fire" is also technically a passive!

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This is a clove bug that we're working on fixing for next patch.


28 Mar


08 Mar

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Alerted the proper QA authorities, thanks for the report!


04 Oct

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Originally posted by rykerh228

Pretty sure “flash changes” positioned with the Yoru changes are not regarding only Yoru

Yeah, you're right - these apply to all flashes in the game.


23 Sep

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Originally posted by Aluwaron

Doesn't kayo have one of if not the lowest winrate in ranked? Is this more of an adjustment rather than a nerf

Yes, he does. This is more intended as a pattern adjustment and then we'll follow up if we need to buff him up a bit for ranked.

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Originally posted by philobster

yoru is the shortest flash tied with phoenix at 1.5s and kayo, breach and skye are at 2s

KAYO is 2s on the current live patch as well.

Technically Yoru does have the longest flash in the game at 3s, but that's on his clone getting popped and not his Blindside.


30 Jul

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Originally posted by Pojobob

Maybe unpopular opinion but I think this is way too much in one go and I wouldn't be surprised if this is a big overnerf.

/u/pojobob,

I will write you a formal apology letter if this is a big overnerf

mods, i give u permission to ban me if i bamboozle

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Originally posted by Royal_Finish3r_1976

They increased the DPS with a Neon ult if you are consistently aiming at your opponents head, and they also decreased the slows Chamber's Tour de Force and Trademark. It seems as though they're focusing on keeping Valorant a fast paced game.

Edit: I wasn't sure if TTK was the right term so I changed it to DPS

Chamber's slow nerfs were targeted mostly as a consistency thing - 10 second slows are exceptionally painful, especially when they can proc multiple times throughout a round from Tour de Force. I don't personally expect that much statistical movement as a result of that specific change, but it's still a change worth doing given no other slow in VALORANT is that long, so it's likely excessively frustrating for power that doesn't necessarily need to be there.

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Originally posted by JALbert

The size of the field around the anchor you need to be in to activate the ability.

This is correct, it is this & not the overall map distance he can travel.


29 Jul

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Originally posted by Bannedforpepeavatar

Pretty sure Masters wasn't being played on the new patch, so I dont think they would have had the phoenix changes

This is correct. LCQ is the first patch of VCT that will have Phoenix changes


21 Jul

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Originally posted by wickywickyfresh

YES. Riot should hire someone that can do this kind of work on agent metrics.

We actually do have data analysts who are very good at this kind of work and are extremely helpful. :)


17 Jul

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Originally posted by EffectFrequent793

when are balance changes going to ever happen then? it's always the excuse of "well the next big tournament is right around the corner" and it isn't like the tournament circuit is going to come to a halt. why not ship changes that are done and have the tournament client on a previous patch?

oh no to be clear balance changes are very much still coming soonTM, I just didn't want people to think I'm coming after characters' kneecaps or anything - "destroying chamber's career" makes it sound like a mafia hit lol


16 Jul

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Originally posted by mymnix

penguin about to destroy chamber's career

I won't balance with a hammer right before Champs (or hopefully at all). I'll be shipping more balance changes in general over the next coming months but these are a lot of the obvious changes that likely should have shipped alongside the trap change in 4.09.

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Originally posted by Remarkable_Carrot102

Knowing riot we'll probably go at least 3 patches with no changes to him because they still think the original nerf actually did anything to him.

nah