Thanks great repro. I've seen this myself, tasked up as critical priority fix for BW5.
Thanks great repro. I've seen this myself, tasked up as critical priority fix for BW5.
These are called "unzipping" events internally, sudden strong winds that can "unzip" your roofs.
DLSS is currently causing a major memory leak. There might be others, but that's the main culprit. We have informed NVidia (as its in their DLL). It's in the public DLL, so it doesn't just affect Icarus. However because we extensively use it, the impact is severe.
For now either reload regularly, or turn DLSS off, are the only workarounds. We hope to have that fixed ASAP.
Likely a RAM issue, although 30-40 trees shouldn't really cause an issue by itself. You can use the provided buttons to eject your character from that prospect and land them on a new one.
The trees do decay, and I have been suggesting we look at not loading in cut down trees. We did the same with corpses.
The arctic is my favorite biome, but I can imagine it will not be everyones.
The primary function of the arctic is as a survival challenge. It's much harder to survive, and it bisects the map - becoming very important later when you land in one area but have to head to another. You might decide to cut across the arctic, or go around even though its longer. Or you might know about a secret cave that connects several biomes.
I believe a good survival game is about choice based on risk, and consequence of those choices. The arctic is risky, but this can prove fruitful.
I would say that the game is released in portions, with us trying to balance and adjust each portion as we go. This can mean that the current "portion" doesn't have as clearer "point" when considered as a whole.
In the same way that the "point" of a car chassis might not be apparent until the car is entirely assembled. Initially, it just looks like a weird hunk of metal.
Many peop...
Read moreWe are trying to balance the game. Balance problems, issues, and bugs, have much greater consequence Solo than they do in Coop. Hence, why Solo players can feel "attacked" by that. But really solo play helps best highlight the problems with the game.
I myself play solo most often, and I experience the frustration. The beta is about figuring those things out, and fixing them, before the game is set in stone.
Overall though, I see the game will be "fun to play alone", but certainly won't be *easy* to play alone. Solo play is intended to be the ultimate challenge.
Is every area going to be a small valley between mountains?
This will end up feeling like playing a survival game on Final Fantasy hallway map sections. Illusion of a huge world.
For me a key to a good survival game is agency. But it’s not just about agency. It’s about having agency of decisions that matter. So being able to go “everywhere” doesn’t matter as much if that doesn’t have meaning and impact. The approach we took to map design, I developed after talking a lot with Chet Faliszek formerly from Valve who took me through the processes they used in L4D maps. It’s about giving agency with decisions of consequence. So the idea is to use impassible terrain to provide decisions and journerys… reducing the agency of moving everywhere in favor of giving much more consequence to the decision of travelling in general. I think that’s a huge win. I think too many survival games suffer for an obsession of “go literally everywhere” when that can have tremendous impact on game balance, pacing, and decision consequence.
Not to mention, it’s very inauthentic to “go anywhere”. I consider myself an accomplished mountaineer. Any mountain that isn’t par...
Read moreDo we know if the map function will normally for beta weekend 3? Dean’s post about performance/stability improvements convinced me to re-download again in hopes of visible improvements.
Removing the map, for now at least, is deliberate for two reasons. It reduced the problems we faced when making a lot of map changes and fixes in a small time, as we had to bake out the map and that is a non-trivial task. Second, it gives us metrics on how players move around terrain when they can’t know what’s there. That’s very useful information for some of our potential plans later on. I do appreciate it’s annoying for now though. But the beta is about learning what we can to make the game best it can be at launch and beyond
I have experienced this bug too - its a serious one. We will be fixing for BW3. Very sorry that happened.
This has been changed in the latest update, now you will drop items on death
This happens when two people are being given the instruction by the central server to “host” at the same time. The hotfix we have just applied will help, as the issue was getting worse due to heavy server load. What can help is the host waiting till they are playing in game until getting their friends to join. Working on improving this greatly in future updates
We have repro for this bug. Will fix for BW3. Sorry!
So does anyone know, I only got to metal tools at the end of last weekend. Does it still cost no materials, only stamina to repair tools?
Currently only stamina. This will change for *some* tools for BW3 (next beta weekend)
As I said in the other thread:
I issued your ban.
I was going to write a longer reply here, but the fact you don't reference the reason for your ban correctly says everything.
Steam gives you a written reason why you were banned. The reason you have written is entirely fabricated and different from what was written there.
That really says everything that is needed.