trichoglossusbee

trichoglossusbee



21 Jun

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Originally posted by Haight_Is_Love

PS5 and PS4 here

Okay! We think this is related to other PS issues right now that we are investigating as priority! Bare with us in the meantime, and I'll be back to keep you updated! (Copy pasted from above!)

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Originally posted by tarkovnika

I'm on playstation 4 :))

Okay! We think this is related to other PS issues right now that we are investigating as priority! Bare with us in the meantime, and I'll be back to keep you updated!

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This could be just because we're super early in the changeover at the moment - but just in case, what platform :) ?

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Originally posted by Ecquatic

PS5 to still playing on PS5

Oki! At the moment we believe this issue is localised to PlayStation accounts. We're super early in the changeover process at the moment (which is why we haven't put any official comms out), but we're all looking into this as priority! Don't worry and bare with us in the meantime.

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Hi there! We're looking into this at the moment!

Could you let me know what your original platform was, and your new one? Did you go from PC to PS?


20 Jun

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Originally posted by Imhotep0

I really hope this applies to slime climb/scraper as well

Yeah the rule applies to any squads-based level or playlist, but I pulled out Xtreme because that's where we saw issue super duper exacerbated

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Originally posted by powellax18

I haven't seen a mention of when the game will be downloadable/playable from the Xbox store anywhere. Should I just be expecting 12:00 am in my region (EST) or is there a specific time it will be available across all regions?

Thanks and very excited to play!!

We generally don't give a hard time for these updates because it requires some downtime and stability monitoring, but we'll start communicating things from tomorrow morning BST! Because this is a huge release we aren't sure how long the window will be between downtime on current platforms + ready to go on all platforms.

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Originally posted by ReallyHotMess

So, I take it body blocking, collisions and general physics improvements won't be mentioned until tomorrow, right?

R-r-r-right?

We make changes to this every season! Especially when we introduce new objects/obstacles :)

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Originally posted by Joelallen3

Shouldn’t snowy scrap be Snowball Survival? Snowy scrap doesn’t have slime…

My bad!!! Thanks and changed haha

Hai!

Holy guacamole it is BUSY in the Fall Guys HQ today, WOWZERS.

Full notes including new content + new functionality will be out tomorrow, but here are the biggest issues we've patched up for tomorrow's release!!

This list is not exhaustive!

  • Major optimisations to various areas of memory usage, reducing instances of crashes on PlayStation
  • Improvements to PlayStation FPS on object-heavy levels such as Fruit Chute, Slime Climb, Lost Temple and more
  • Improvements to tails being grabbed from a distance by players experiencing high latency
  • If multiple Squads get 0 points (particularly in modes such as Xtreme Squads) they will be eliminated instead of tying and moving to the next Round
  • Fixed an exploit on tile levels such as Thin Ice, where players could spam jump and avoid breaking tiles (Thin Ice is back!)
  • Fixed a Tail Tag exploit where players could stand on a podium and evade capture
  • Fixed i...
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17 Jun

Here is this week's survey: https://mediatonic.questionpro.eu/vibecheck1706

This survey is focused on gameplay from the past week! The past few Vibe Checks have been pretty consistent and we're hoping to see the overall scores of gameplay increase in our launch next week with the introduction of the new Rounds, new playlists, and a lot of new fun things.

Our full Patch Notes will be out before the release! We'll post these here, on Twitter, and on Discord as well as on our official platforms so that they are easy access. They will cover the highlights of new content and the bugfixes that have been most reported.

I've been absent from this subreddit in comparison to the past launches for a few months but I will be active from launch and be here to answer queries and questions and catch issues. As you can imagine, it's going to be incredibly busy, but I will do my best to stay timely!

Our Public-Facing I...

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20 May

Hey Beans!

First off, thanks to the RECORD number of beans who filled out the last Vibe Check! The biggest issues are still consistent - crashing on PlayStation, physics and desync, and main show balance and variety. I don't expect to see that this has changed as there has not been movement on these in the past week, but they are by far our most recurring areas of feedback. We are putting in work to all of these areas right now, and consistent feedback has still been useful in the meantime.

Submit the vibe check here ➡️ https://mediatonic.questionpro.eu/vibecheck2005

We've added a separate section for th...

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13 May

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Originally posted by Wheeler-The-Dealer

Thank you for posting this. Also, thank you for taking feedback on the removal of team games from the main show.

That's okay! Anecdotally it's been super divisive so far, excited to have something that quantifies the feedback easier after the vibe check results are in :)

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Originally posted by Anglo_Man

/u/trichoglossusbee

Would you care to explain why the past two Vibe Checks during the most unplayable era Fall Guys has yet experienced somehow didn't make it to reddit?

Perhaps you guys don't want criticism or you "just forgot"

I had technical issues my side with it that are now resolved!

It has nothing to do with the critical side, in fact, that is why we have these in place! Reddit accounts - right now - for around 8% - 9% of our total submissions, with only 1% of those viewing the posts filling it out. I highly encourage people to fill it out please! :)

Hey beans!

Sorry that the past two vibe checks didn't make it to reddit, but the latest one is ready here: https://mediatonic.questionpro.eu/vibecheck1305

We have some specific questions on the new Main Show changes that should be great to dig into, as well as Platform-specific segmentations!

Have a great weekend!

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22 Apr

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Yeah! So we really do want to test 40-player lobbies, but there was something wrong with the lobbies filling up - so we're gonna remedy this and try again soon.