trichoglossusbee

trichoglossusbee



04 Mar

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Sorry I posted the vibe check and bugfixes but I think it got caught in the spam filter :( reposting it now

Oh hey you beans!

Today's Vibe Check is ready to go - and we've also tackled some of the bigger bugs introduced after our latest update. These were tricky. We still have improvements to make on PS, but it should be considerably better from today!

[PlayStation] IMPROVEMENTS to instances of crashing on PS. We are still actively monitoring this. Players should see considerably reduced instances of crashing on console.

[Gameplay] Players will no longer float upwards into the sky at the start of a round[Gameplay] Players will no longer stutter on moving conveyor belts

[Gameplay] Conveyor belts will no longer launch players forward continuously after a round ends on levels such as Lost Temple

[Gameplay] Players will be correctly eliminated after falling into the slime on levels such as Jump Showdown and Hex-a-gone

High priority issues such as Jumps Failing are still being investigated for an update in the near future.

Last wee...

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24 Feb

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Have you found this to be worse since the update?


23 Feb

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Originally posted by Nirvana2081

Just wanted to thank mediatonic for closing my support ticket while doing exactly nothing to resolve the issue. Just keep sweeping everything under the rugs guys nothing to see here.

I'm sorry to hear that! What was your issue, and I can check? Our support team are usually really great and responsive.


22 Feb

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Originally posted by amlah6

I'm seeing beans look choppy on PS5.

We are investigating this at the moment. If you could let support know: support.fallguys.com/hc/en-us/requests/new

Any footage, even a bad phone recording, would be really helpful, alongside your Support Code. We want to figure out what is causing this specifically.

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Originally posted by Wilsons14499

I swear you said you were fixing rounds ending before the timer finishes? Just been in a game there where the bug still happened…

That should be fixed - DM coming your way

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I have seen a user on here report that anything above 60FPS is crashing their game. I am letting the team know this, but do let me know if you're seeing the same in the meantime.

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Originally posted by Unicornsplosion1

Everything's running super choppy at 60 FPS. Bumped it up to 144. Game crashed. Game stopped working.

So that's new...

Not good to hear, I'll check in on this.

Update on 23rd of Feb

We are working to deploy a fix for the bug that sees players ascending into the sky at the start of rounds. We're also urgently looking into PS performance issues such as FPS drops and crashes.

Crossplay

You and your friends can form parties while playing Fall Guys regardless of whether they are on PC or PlayStation. Though you were previously able to form cross-platform lobbies in Custom Shows, this now means you can party-up and enjoy any of our applicable playlists in Fall Guys—from Squads, to Duos, to Main Show and beyond. You should find this relatively intuitive to do in-game (a prompt will come up when you launch telling you how to access your Social Panel), our Support team have written up some FAQs here: ...

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Originally posted by daemontail

Hi Bee! I just had a quick question- if you guys were working on all these bugs, why wasn't any of this put on the trello in advance? Me (and a LOT of other people) would have been very relieved to see all this stuff on the trello and would have atleast let us know that you guys are listening and the devs are working on the issues honestly

We'll work harder from this update to keep the trello clearly updated on a weekly basis to reflect the most active issues. I totally understand and agree, so we'll be maintaining that much more closely from today.

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Originally posted by ThinkFree

u/trichoglossusbee Have the devs fixed the Thin Ice exploit that some players are actively abusing? I hear some cheaters have been able to achieve 40+ jumps on a single Ice tile.

We're still investigating this one.


21 Feb

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Originally posted by IronMark666

So, 56 minutes after posting this I won a crown on Thin Ice. I knew you guys would fix that error for me. Cheers Bee.

No worries, we expedited it due to your comment. Please note that repro rate on the fix may vary.

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Originally posted by Pleasant_Brother_132

I thought we would be getting a new level too, since ppl have been testing it. So its really not in this update?

Our full patch notes will be out tomorrow, but if hypothetically there was a new mode being tested, it hypothetically is still in this update. Hypothetically.

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Originally posted by guacamolehaha123

They weren’t written off tho because they have the opportunity to time out the final. If they aren’t capable of timing out they probably weren’t gonna win regardless

I don't think timing out the final by jumping and timing it out by standing on the top pillar are equal. If it was easy to time out by jumping, then there would be no need to exploit it. It's high skill to time it out as it is.

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Originally posted by Mental_Caregiver

Any word on crossplay parties? Thanks for the update bee!

Let's put it this way: if it was coming tomorrow, I'd be super excited about it. :).

:))))))).

:)))))))))))))))))))))))))))))))))))))))))))))).

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Originally posted by angelo378-1

I see, thanks. What would you recommend for those of us who are still being affected by it?

Have you spoken to Support recently? They may be able to guide you on that, as they are pretty prepared when it comes to this error considering it's a big priority. I'd suggest reaching out to them (even if you once have before) to see where it gets you and if there's a solution that can help.

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Originally posted by guacamolehaha123

Why would u remove the middle of jump showdown glitch? A lot of people loved trying to do it and it took a massive amount of skill to pull off. It’s like when you guys removed the invisible wall above the fence on big fans. You guys just remove shit that you didn’t intend on making but sometimes those are the coolest parts of your game

We found an increase in people using it after seeing online tutorials and that the skill-cap in general meant that a large percentage of players were totally written-off from the final once that exploit was used. It was not designed to function that way, so we patched it.