wotc_Cromulous

wotc_Cromulous



21 Jul

Comment

Originally posted by LordBombadil1

Does that mean no more workshops at all or just in the time of jumpstart?

No more for at least a while. We have a lot of content and features that need our focus right now, but in the future, hey, who knows?

That said, even if the Workshop series is on ice, we still learned a lot about offbeat experiences and what players enjoy. That knowledge isn't going anywhere. You'll probably see some stuff that might have been in a Workshop show up in FNMs, Festivals, or other events.


08 Jul

Comment

Originally posted by kdoxy

The trackers like the one I use show how the cat deck did better over 1000+ games. https://mtgarena.pro/decks/locdeckspreconworkshop-cats-1339708

Edit: Gawker_sucks has a good break down on how to actually read this info below. And its the Dogs deck that is actually a bit better.

Dogs are actually running (very slightly) ahead across all players.


01 Jul

Comment

Originally posted by quillypen

Have you folks learned anything useful from it? Like the kinds of games that tend to make both players happy?

Absolutely. We also especially pay attention to cases where winners come away more "sad" than usual or losers are especially "happy." (Just recently, the Mastermind workshop fell into both categories, which is an interesting case.)

Comment

Originally posted by PvP_Noob

I think fun is highly dependent on whether you won or not, not the quality of the game.

When you get the survey, your opponent always does, too. We divide the responses by the game result, because as you guessed, winners tend to be happy more frequently.


11 Jun


16 May

Comment

Originally posted by bradleyjx

If you just want to get through it as quick as you can, here's some random tips after going around 20-10 in this so far:

  • Mana is one of the the two main restrictions in Magic, cards being the other. When mana is unrestricted, cards become king. Card draw, selection, and velocity rule each game. On several occasions, I have sacrificed an advantageous board stage to [[God-Eternal Bontu]] to draw additional cards.
  • Targeted removal should be prioritized as a way to prevent card drawing. a Murder effect is most-effective when it stops a card draw in some form, for example playing [[Hearthless Act]] in response to a player casting [[Warbriar Blessing]].
  • You tend to not need to worry about the power on the board, and can chump block pretty-freely. There are a decent number of board wipes, and at worst-case, usually a removal spell on their biggest thing will balance out the board enough to give time.
  • Almost all of the value-generating enchantments...
Read more

You will just lose to players having more-explosive draws on turn 1.

"It is possible to commit no mistakes and still lose. That is not a weakness. That is life."

Of course, that experience can still be frustrating. At least for this event, we tried to also make it as fast and fantastic to watch as possible. :-)

Comment

Originally posted by Primus81

seems like they should have done something else for the mana cost so you could get 5 mana of any color, not one of each. Then all the mutates would work. Bit of a let down when it is the 'festival of monsters'

Unfortunately for this specific case, the stock Omniscience emblem that we use does have limits. We considered some solutions, but they were either unsatisfying, too expensive at the time, or had undesired side effects. As it stands, the Apex cards in the event are daunting enough monsters to make the grade on their own, and finding another mutate card to activate them can be a cool success moment - but I certainly appreciate that it's a bit unintutive.

And just to note, while I was willing to live with this for a controlled specialty event, I do consider it a must-solve for looking at a full-on Ikoria Omniscience draft.


11 May

Comment

Originally posted by Surferbaseball10

Just wondering, what is the reason behind why these events are only available for three days? I know I won't have the time during those three days to play them. Why aren't they available for a week at a time? Also, why do I have to sign up by a certain time? Why isn't sign up available for as long as the event is available? Thanks.

It's a trade-off. Like any limited-time event in any venue, a shorter timeframe can draw people in because it feels more special. Also, more people are playing at once instead of being spread out - queue health is always something we have in mind for specialty events.

As for closing entries, we just want to make sure that anyone entering has enough time to play the games they need. Even if you could enter 5 minutes before the event ended, you wouldn't be able to actually get the prizes.


09 May

Comment

Originally posted by Ykesha

Treasure events always seem to just end up being "play cheap aggro and run people down" since it was originally the Kripp event back in beta. Seems like there are about a few dozen more cards that should have been banned for it to end up being about anything other than playing established bo1 aggro decks.

Hmm, that read a little more definitive than I wanted. It's not about forcing everyone to play big stuff - it's just making it feel like a possible choice, since it's thematic for the set. Anyway, we try to save the super-long ban lists for events like Shakeup.

Comment

Originally posted by PrivateJokerX929

I notice all the banned cards have inherent synergies with sacrifices, tokens, artifacts, and extra mana, which all get massive value out of the treasure tokens, or counter them. All except for Agent of Treachery, which doesn't seem to be banned for any reason at all, other than "it's f**king bullshit".

I wonder if this is a sign of an incoming ban for Agent in Standard? We can only hope.

Our thought process was pretty straightforward:

  • Treasure helps you ramp into giant, crazy stuff.
  • Agent scales with how giant and crazy your opponent's stuff is.
  • Treasure helps you ramp into Agent - even if you're not playing ramp or playing blue!

This event is supposed to be about doing wild stuff, and having Agent looming over things is a way to make people not want to be so wild. Nothing more than that.


04 May

Comment

Originally posted by jorbleshi_kadeshi

it still got 7 wins!

So were these decks from an internal draft from the team? Selected from 7-0 runs on Arena? Some Limited event tourney?

All decks in the Heroes workshops are decks from actual players that went for 7 wins on the live server. (I don't think we differentiate between 7-0/7-1/7-2, though.)

Comment

Originally posted by Clicklesly

Ah yes, good old Winota Cycling with Light of Hope, staples of that deck :P

Guess they had to nerf it for the event somehow ^^

This was really a victim of how quickly language develops. We weren't on guard to differentiate between a solid deck with some cycling synergy layered on top for extra kick vs. the extremely specific set of cards that players now refer to as "The Cycling Deck." Given how that label is now used, I would have chosen a different name for this deck in hindsight.

Anyway, even if the deck is somewhat unconventional, it still got 7 wins!


30 Apr

Comment

Originally posted by ArmoredKappa

Just ban Paradise Druid, then people can play spot removal for Pridemates and Empyrean Eagles...

Which is the problem, a 1/1 for 1? Or the Hexproof creature, pumped up to be a 10/10 or whatever, that is literally impossible to interact with?

Hawk is non-interactive in its own ways. A large Paradise Druid can be answered in ways a large Hawk can't - say, with a Foulmire Knight to block or a bunch of tokens to attack around it and race.

To be clear, all three of the decks I named were at levels that could justify some kind of action. We would prefer to hit a single enabler that crossed many problematic archetypes than do individual cards for each. This was an opportunity to do some good in a lot of places with (relatively) minimal upheaval.

Comment

Originally posted by stysiaq

Why there's nothing from the Cycling deck getting banned? Cycle deck will easily dominate this event after being showcased by SaffronOlive.

We don't love doing preemptive bans, and this was locked in well before Ikoria even came out, let alone any specific piece of content. If this deck is as prevalent as the general expectation, there will be some action for next time.

Comment

Last time we ran an Artisan event, Hawk had a very high win rate and play rate. We were pretty surprised to see it, so we dug in a bit more, and it turns out it was a meaningful component of multiple top-performing decks: lifegain, enchantments, and flyers. The numbers were extreme enough that we thought it warranted action.


29 Apr

Comment

Originally posted by BaronVonFunke

Fat Dog for Midterms!

There's a brand-new dance based on an old phrase!


28 Apr

Comment

Originally posted by Ketsa

2400 matches is statistically significant. so it's 80-20

I doubt you see a major difference. 1-2% maybe.... at most ?

There is a meaningful selection effect in players who use third-party trackers. The actual numbers are around 73/27.

Comment

Originally posted by pchc_lx

We have the raw numbers internally. They aren't quite that extreme, but they are significant. The point of my post was that we are aware this event missed the mark.


27 Apr

Comment

I am, thanks for asking.

And yep, players are struggling more with the Vadrok deck. It is naturally harder to be the one trying to find the perfect spot for each spell, but as currently constructed, it looks like it's too difficult to piece that together. The overall card quality in Vadrok's deck was sort of forced down in order to provide enough grist for both mutating and cheap spells, and we didn't dock enough points from Chevil to keep things in line.

For those out there fighting the good fight with Vadrok:

  • Kill Chevil. At instant speed, right before playing your creatures. Use the free mulligan.
  • Create tokens. The Chevil deck does have some removal, but not enough to keep up. Even just two tokens can be enough to secure you a mutate target.
  • Amass tokens are serious-business mutations.

10 Apr

Comment

Originally posted by [deleted]

[deleted]