Valheim

Valheim Dev Tracker




02 Nov


30 Oct

Comment
    Munin on Steam Forums - Thread - Direct
You are totally free to discuss about game modifications - Just keep in mind that they're not officially supported.

28 Oct

Post
One more bug fixing patch to some PlayFab related issues. And the Jack-o-turnip is buildable now too, to brighten up those dark autumn nights…

Patch Notes:
Fixes & Improvements:

* Fixed a Linux-specific bug that deleted characters/worlds when moving them back and forth between Local and Cloud
* Prevent joining servers from the main menu if incompatible server version right away (instead of loading and then kicking you back out)
* More PlayFab tweaks
* Enabled Jack-o-turnip seasonal decoration item


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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Oct

Comment
    Munin on Steam Forums - Thread - Direct
The patch will go live on stable hopefully on Monday at the latest, ideally sooner.

25 Oct

Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Oct


17 Oct

Comment
    Munin on Steam Forums - Thread - Direct
Simplified Chinese is one of the supported languages, you should find it in the language options.

11 Oct

Comment
    Munin on Steam Forums - Thread - Direct
With "work [...] started" I'm referring to the whole dev team focussing and working on Mistlands. Not just one person, in this case mostly Richard, experimenting with ground textures (October 2021) or terrain generation (November 2021). In February 2022, they were more or less done with nailing down the concept of the Mistlands, this got announced too (along with a little concept art). In early March 2022, work fully started on the new biome, Mistlands.

I hope this gives some more insight!
Comment
    Munin on Steam Forums - Thread - Direct
Originally posted by vinyblaster: Where is the quote for this 6 to 9 months estimate? Cause Mistlands has been in the work for longer than that.
Work on Mistlands started in March 2022. The 9 months per biome are a rough estimate.
Post
Another round of bug fixing for the crossplay function. There are some further known issues still, but we're working on having them solved as soon as possible!

* This patch features multiple changes from the PlayFab backend. The majority of these changes include stabilising connection issues, as well as fixing send/receive limitations in multiplayer.


If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Oct


06 Oct

Comment
    Munin on Steam Forums - Thread - Direct
What Yakumo said. Seasonal items are seasonal items.

05 Oct