Valheim

Valheim Dev Tracker




20 Jun

Post
    Irongate Smiffe on Steam Forums - Thread - Direct
Hi!

Sorry sorry sorry for messing things up.
What happens is the dedicated server tries to load your world default from worlds_local folder, instead of the old worlds folder. Which ends up not finding your old world of course. So it creates a new world.db and world.fwl file and stores those in worlds_local.

This is just files you can remove from worlds_local after verifying your old world.db and world.fwl file is still in your worlds folder.

What you can do to make the dedicated server work again is either to manually move world.db and world.fwl from worlds to worlds_local folder. then start your dedicated server again.

OR

Go to worlds folder and see so your world.db and world.fwl file is still there.
Then to worlds_local, delete the newly created world.
Then join the public-beta-test and this should fix itself.

Both client and server needs to be in public-beta-test for this to work since the client versions needs to...
Comment

Originally posted by --Ben-Shapiro--

Add a note to warn people about losing their world save! This is awful! We lost hundreds of hours of world progress updating our server. The world files just disappeared. Not even a warning to backup before we updated, everything is just gone.

Edit: Before you tell me to check my worlds_local folder in .config, it doesn't exist. I don't have that folder, just a 'prefs' file in the .config>unity>irongate>valheim folder path. No local world backups to move, nothing at all. We lost everything to this update.

your old worlds should still exist in worlds/ directory, the issue is that dedicated servers fail to load from that directory and instead creats a new world in worlds_local/ we are trying to get a fix out as soon as possible. Unfortunately if the issue already happened, its easiest to just manually copy your world from worlds/ to worlds_local/ and it should be fine. as far as we know, really sorry about this :(

Post
This patch features a couple of new things, but most importantly it fixes some issues regarding Steam Cloud saves. You as a player should not need to do anything, and the saves should be moved automatically. However, for this patch we do advise people to make backups of your saves, just in case.

The bug with Steam Cloud saves would cause players to lose progress if they were playing on multiple accounts on the same PC. To solve this, we have done some changes to how the game saves:

From now on cloud saves are saved under the Steam userdata folder. Local save files for dedicated servers and multi account machines will be stored in a new “_local” folder next to the old save file location, and the old save file location will still be there but nothing new will be saved there. You will be able to see which characters and worlds are located on the Cloud and which ones are locally stored or not yet moved out of the old folders. When starting a local save with Cloud s... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Jun


14 Jun


09 Jun


07 Jun


03 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Lumah on Steam Forums - Thread - Direct
What changed? Do I need to do anything? You do not need to do anything, but it’s always a good idea to make manual backups! (see below) The main difference is that the location of your save files has changed (see below). To solve a critical issue which resulted in some players' progress being lost, we had to change some of the behaviour under the hood regarding the saving system. This should make the cloud syncing more safe when playing on multiple devices, and when several people play on the same PC with different accounts.
If you have disabled Steam Cloud saves in the past, it may be a good idea to enable it now to make sure you have a copy on the cloud, see below.

Why did you make this change? To solve a critical issue that has caused some players to lose days or weeks of progress on their worlds because of Steam Cloud syncing issues between accounts. We are terribly sorry for all the players that have encountered this and hope that this patch will ... Read more
Post
This update is for the Public Test branch of Valheim, and may therefore be unstable. Before we launch this update to the Default version of the game, we want to make sure to have a chance to discover bugs and adjust the balancing, to give you the best game experience possible.
Access the Public Test branch by right clicking Valheim in your Steam library, and then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to choose from.
Please leave any feedback you may have in the appropriate channel in our Discord, or in the ...
Read more

01 Jun

Comment
    Munin on Steam Forums - Thread - Direct
We can blur inappropriate screenshots and artworks, so no worries there. And regarding comments, you don't have to change what you said (imo), but simply keep in mind that minors use Steam as well.

31 May

Post
    /u/ on Steam Forums - Thread - Direct
Community Driven Localization Valheim features community driven localization. If you want to help out with localizing the game, or if you find a translation mistake, you can reach out to us on [email protected] - Thank you!

Community Created Tools Mods Currently, Valheim doesn't have official mod support. However, there's already an active modding community creating a ton of content:
Thunderstore
... Read more
Post
    IronMontilyet on Steam Forums - Thread - Direct
⚔️ Welcome to Valheim! 🐝 We see you found your way to the forums. Please follow appropriate forum etiquette and the rules below and we will all have a good time!


Rules
  • Please post in English. Non-English posts will be deleted.
  • Be constructive, respectful and polite. Discriminatory speech and hate speech (e.g. racism, sexism, homophobia, slurs) will not be tolerated.
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30 May