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12 Feb


11 Feb

Comment

Originally posted by SnooDonuts8845

thought it was gonna be a rick roll to be totally honest

Dangit..missed opportunity there :p


10 Feb

Comment

There are a lot of reasons, and opinions, on how your aim would improve going lower. I agree, you would probably benefit a ton from it, it will feel SUPER AKWARD at first. There are two ways, lower it slowly or all at once. Considering you are like in space in terms of high edpi, I would just slam yourself down to low.

Remember your EDPI is your DPI X In game sensitivity. So you can keep higher DPI, and lower in game sense or vice versa. For example I play at 1600 DPI and .145 in game sens.

THAT BEING SAID, I have a bigger concern for your wrists. Lower DPI is much easier on your wrists, as it forces you to use your arm and shoulder more. As someone who is slowly turning into a boomer, I have dealt with wrist problems my whole gaming career. After my run in eSports I had to baby my wrists. I've noticed huge improvements in my wrist pain and I wish I would have played lower sens the whole time when I started playing games. Don't be like me, set your self up to years ...

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Comment

Originally posted by aryapraagya

I'm currently having the worst time of my life in ranked. I was G3 and got placed B2. I was lvl 380 before rank reset, and currently lvl 429, still have only made it to S1, although I was S2 for a month.

I have such a deep agent pool, I like playing sentinels and controllers the most and shine the most in clutch situations, but because of instalockers and really bad teammaets, I've been forced to instalock myself, and I have to stop comming because I instalock. Because the UI doesn't show ranks during agent select, teammates would earlier, at least see a gold and wait for them to pick first, or at least be considerate, but now everyone thinks they're the most skilled player in the lobby and the moment 3 dudes instalock duelists, my chances of winning the match drop to single digits in percentage.

The truth is that smurfing isn't that big a deal, because at least its usually a single smurfer who c...

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I'm sorry, that's a rough experience and I understand how this can be extremely frustrating. (btw I read both of your posts so I may give feedback talking about things you said in both of them)

I'm never going to say our ranked is perfect, in fact you point out the very struggle of ranked systems. There are people that are going to get to the rank the system evaluates them at, then if they feel like that rank is not justified they will look for reasons or stats to validate their idea that "this rank for me is wrong". Changing how we display rank, showing MMR, etc. will not change this experience or this feedback, in fact if you are truly playing against bronze and iron players your MMR is probably below your current rank. This isn't giving an excuse for your case, we should talk about YOUR experience, I just wanted to point out this issue is common in every game in every rank system.

So I really want to address all the issues you raise. The first issue that's easy t...

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This article is a part of a series of deep dives on topics in the Competitive/Social & Player Dynamics space of VALORANT. Learn more about the series here.

Hi again! Sara and Brian, members of the Social and Player Dynamics team on VALORANT, back with another update to chat about some incoming work on our pipeline. This is a tough one, so let’s jump right into it. Today, we’re going to talk about comms abuse in VALORANT and our strategy on tackling it.

INTRODUCTION - THE WAY INTO THE PROBLEM

Comms toxicity covers ...

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