Originally posted by PM_ME_UR_TIDDIES69
Hey! Have you made any progress on this situation? I would really like to be up to date on these things than finding things out on patch day or not at all.
To me, the inconsistency feels like this. One game I can hold an angle and kill anyone who peeks it. Jump into next match, same map, same angle and sometimes it's like their player model is moving very jittery and fast and it's impossible to hit that shot. I have also noticed on London(40ms ping) some games it feels like shots land nearly instantly and sometimes there's a slight delay. Not as big a delay like with the alt+tab bug, but noticeable nonetheless.
Hey, thanks for the extra info. We've found a couple issues that would cause the symptoms you're describing - effectively adding a small, random amount of client and/or server latency into some matches that can impact how delayed enemy movement appears. We're in the process of fixing those and wrapping up investigations in a few other areas.
If you have any video captures of the jittery movement that you're seeing, feel free to DM them to me and I can review. Also - once the fixes go live, let me know whether they resolve the issues you're seeing. We're planning to ship a couple extra debug graphs alongside the fixes that show details on client/server buffering, which should hopefully highlight any remaining issues if you're still having trouble.
As for timeline, we won't know which patch we're targeting until we wrap up the full investigation and go through internal testing. The current plan is to put out a blog post with details / timeline once we have more...
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