UnrealEngine version 4.25 is what Valorant currently uses, right?
Would that not be a potential cause of a lot of these bugs?
I feel that most of the issues we struggle with are due to "hitching", more than anything else.
I'll admit I have no clue about the game engine.
But would any of the "fixes" in UE 4.26 / UE 4.27, could potentially help at all?
The ones listed below seem really interesting interesting to me, since they mention networking improvements and fixes for hitches.
Would none of these affect Valorant positively, if the game were upgraded to UE 4.26?
Unreal Engine 4.26
- Networking Improvements
- Improvements
- "We made performance improvements to the networking Blueprints to avoid bottlenecks and disconnections. The network settings have been tuned for high load so you can have more participants with smoother object manipulation and movements"
...