Valorant

Valorant Dev Tracker




23 Dec

Hey all!

With 2021 wrapping ( ;_; where did the year go?) I wanted to send out one more update and give some insight into next year. But first, thank you to everyone who has played VALORANT over this past year. It’s been a wild ride, the fan art, cosplay, memes, hype af plays—all have been more than we could have ever imagined.

I mean we hoped for it, but to actually have it happen blew us away. Hopping into a match and getting to frag out with y’all has been a blast, it’s a once in a lifetime opportunity and we’re looking forward to making more dope stuff next year.

AGENTS YEAR IN REVIEW

Consider this: Within one hour of launching an Agent, they get more total hours of play than all the months of internal playtesting combined.

Yoru tore his way into games, but for some of you, he fell flat on his promise (...

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16 Dec

EDITOR’S NOTE: This article is a part of a series of deep dives on topics in Gameplay Systems, specifically the Competitive/Social & Player Dynamics space of VALORANT. Learn more about the series in our intro.

Hi everyone, we’re ...

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15 Dec

Hi!

We’re devs who together work on Gameplay Systems in VALORANT—specifically the Social and Player Dynamics team (friends system, text and voice chat, and monitoring player behavior), as well as the Competitive team (competitive systems, MMR,and matchmaking)—here to lay out plans for a series of articles meant to go in-depth on some popular topics.

Something that you’ve voiced to us is that you want more transparency around the Competitive and Social & Player Dynamics (SPD for short) space. Sure, patch notes provide some updates of the things we changed in VALORANT, but we think it’s important to show the impact of our work so far and what’s ahead for this space.

Starting this week, we’ll begin to share a series of deep-dive articles, each of which will cover a very specific topic within our teams. Some articles will share more about the work that’s already happened (and the impact we’ve measured as a result) and some will focus more on planned or ongoing work...

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14 Dec

Comment

Originally posted by rhogerheide

Is there a public roadmap of observing features currently being considered/developed? Observing and back end stuff is my favorite to keep tabs on

No, there's nothing public facing other than what gets posted in those ask riot blogs - I will say I'm excited for the stuff we're working on in 2022, but saying anything more than that is probably an overreach for my position.


13 Dec

Comment

Originally posted by Bussymachus

Observing was sketchy in some games and there's really no need for more than 3 casting duos (you know which ones).

As long as the pro players keep getting better at the game and the game gets more and more deep, observing with current tools only gets harder and harder. We'll continue to chip away at features to make the lives of our wonderfully talented observers & broadcast talent easier.

Comment

Can you link it? Maybe we can make it into a card in the future.