Valorant

Valorant Dev Tracker




02 Nov

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Originally posted by TheTechDweller

Does this mean that grinding a lot of matches every day will limit your MMR gain similar to CS:GO's true skill system? Is there a point where so many matches in a short time lead to stagnation despite improvement?

No, it leads to more fair matches. The system just isn't confident in where you belong. You are never hardstuck, because ranked is a ladder. If you were to win, and show you don't belong, your MMR will go up and the system will be more unsure of where you belong. The problem when talking about ranked stagnation is that at some point you will hit your skill level. Unfortunately, when that happens you won't see ranked movement unless you actually improve, that's the feeling of being hard stuck etc.

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Originally posted by qwerty9996

Are 4 stacks being removed from just high ranks or all ranks?

All ranks!

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Originally posted by silenthills13

So what you mean is basically that a 5-stack will have to win - what - 65%+ of their games to rank up at all? Because this is what I would assume to be "ineffective".

Also, as a D2, does that mean that I can play against 5-stacks as a solo player? And is it possible now, before the patch? I thought it didn't happen usually.

Unlucky, really.

It's very rare for 5 stacks to not be put against 5 stacks in our current system(but it does happen). Now the system won't be able to do 4+1 because we aren't allowing for stacking, so it should reduce it even more to how much you run into a 5 stack as a solo player.

In diamond3+ if players 5 stack they will only play other 5 stacks as well.

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Originally posted by tomphz

How about a Tournament mode where you can have a, “Looking for Players” option. Basically make it a pick up game for randoms. Restrict lobbies based on ranks. This would be fun as heck and would be separate from competitive.

We are working on a tournament mode!

https://twitter.com/RiotEvrMoar/status/1407029802297479168

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Fun Fact: The VFX artist who worked on these effects and the Finisher was also the VFX intern who worked on Reaver: https://www.reddit.com/r/VALORANT/comments/jpakh6/im_the_intern_who_made_the_reaver_finisher_and/

He finished school this year and joined our team full time!

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Originally posted by Gutterworks101

It would have been too much work for me!

Most honest answer on reddit ever.

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Originally posted by DragonsThatFly

When making the preview videos for skins in the shop how do you chose the agents holding the weapon, the agents being shot, and the map being used? Weird question, just something I've always been curious of.

Sometimes we advise on this, but usually Marketing knows the best way to represent it in terms of map, agent, etc. based on the other info we give them about the skin.

I asked them to show the Finisher first this time (then the other stuff) since we used to ask them to do the Finisher late. This way you can see the Finisher quickly now!

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Originally posted by tomphz

Thanks for the info. I just hope that a solo player gets more rating compared to the rating that a 3-stack will get in Immortal/Radiant.

There should be extra benefits/incentives for being the solo player with a 3-stack. There needs to be incentive for playing solo in this game is what I’m saying.

Before, going solo was looked down upon and you were encouraged to queue with others.

The removal of 4 stacks should greatly increase the solo experience. I don't want to push players to solo unless they want to, just like we don't want players to feel like 5 stacking is the best way to climb. We will keep monitoring and adjusting and we definitely want the solo experience to feel good, and I completely understand the feeling that you should be grouped up to climb more efficiently. At the end of the day, even if you are Duo, the match maker will still try to pair you both against equally skilled players.

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Originally posted by skinsaremylife

can i trio queue with my friends if we all are immortal ?

Nope, only Solo/Duo or 5stack.

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I replied to this on twitter: https://twitter.com/RiotEvrMoar/status/1455593490260238342

But basically, 5 stacks only play other 5 stacks in Diamond3+, you also cannot 3 stack. With the increased queue times, and the reduced rank ratings gains/losses, this will be a very ineffective way to climb. We will be monitoring this change and if we are wrong we are always willing to pivot. I won't double down on something that is bad for ranked.

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Originally posted by HewchyAV

Except that one time where they totally trashed the perfectly fine rank distribution into the monster we know it to be now.

I'll never understand why they thought they needed to make changes when they had already achieved the bell curve you should expect so early on

It's kind of complicated why the distribution changed, we actually didn't change it and it fell into the state it was in at the beginning of this episode.

We have two MMR's that make up your whole singular MMR. Encounter and Win/Loss. Encounter is weighted more heavy in low ranks, and up to Episode 3 we didn't have any encounter for Immortal+. We saw a benefit in improving match making quality, and team fairness, by turning on encounter for Immortal+. To do this we had to adjust how much encounter was weighted for all ranks, because of this change it made everyones MMR shift down. This shift threw off our ranked targets and then made the community sit lower in rank than intended.

To answer the post, we've already made the rank target changes and have been adjusting slowly so it's not a huge jump and feels awkward. Distribution is in a good place now. That being said, every MMR system has issues with inflation/deflation, so you need to regularly watch this space and ...

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We aren't removing the change, if you are in a 5 stack you will only play against other 5 stacks if you are diamond3+. There will also be extremely harsh penalties if you are in a group and you will gain/lose way less RR for a win/loss.

There will most likely be a queue time increase for these players as well(one that we will be monitoring). So technically you are gaining less rank, and waiting longer to play matches, going against other five stacks. It's not the most efficient way to climb, it's there for players who want to play with friends and group.

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We have something called Variance in our MMR system. This is how confident the system is in your rank, or where you belong. Things like taking a break, going on a harsh streak, or just being a new account increases variance. You probably have higher variance so the system is testing you at various MMR's. Play some matches and it will recalibrate to your current skill! If you play with a party it can take a few more matches than if you were solo/duo, but that's okay!

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Good job!

The one stat I see the most, especially in shooters, from my time working in the game industry is: Playing the game more is the fastest way to increase MMR/Ranks! When we graph out playtime to MMR there is a clear indicator that if you play more your MMR goes up!