Damnit
Damnit
I’m kind of impressed at the commitment to trolling us here.
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Would it be possible to implement it in a way that just affects matchmaking within a team so it’s less disruptive to the blocked player’s overall experience. When I think of blocking someone, 95% of the time, it’s that I want to block someone on my own team because I don’t want to play WITH them. Whether or not they end up on the enemy team is rarely an issue. If I play with someone that is abusive/toxic, I typically don’t want them on my team because it just kinda ruins the vibe, regardless of whether they are good or not. If you implement a system in which blocking just keeps a person off your team, then it shouldn’t isolate that person much at all (unless they are just a horrible person that got blocked by literally everyone).
We could definitely think about some variation of “avoid a teammate,” yeah :) you raise a good point
Thank you for taking time out to reply, i really appreciate your input! Theres been quite a few people that have been echoing what youre saying as well, that higher elos are gonna get the brunt of it, with matchmaking being almost nonexistent, and i understand that fully and agree.
However, has there been any consideration for having different systems in terms of blocking/blacklisting for rated and unrated? For eg, in unrated you could have proper blacklists up to say, 10 people whom you dont get queued with, as the unrated pool is so much bigger than the top 1-5%, and then implementing a different system for rated, say, a soft ignore/thumbs down system, which wouldn't block the person but significantly reduce your chances of getting into a lobby with them (but those chances still not being at zero).
This is just a thought, and a similar system that a few other online games utilise, but that thought may have already been had :)
Brilliant observation! So the upvote/downvote idea is on our radar and we are going to probably add some variation of it in the near future (we want to make sure it adds clear player value, and there’s so many systems out there that don’t achieve the outcome they’re hoping for, so we are deep in design for this right now), but the blacklist limit is something I’m going to take note of and bring back to the team, so thanks! If anything, maybe some sort of list that will ignore for a period of time, then the list refreshes when it expires. Possibilities are endless 👀
Hey there. I definitely understand the frustration when getting stacked up with... disruptive players :')
We're currently investigating ways in which we can effectively allow players to play with folks that are a little more up their play style, but let me provide you with some insight on why a block list is actually a trickier feature to implement than what it may seem like. There's been other competitive games that have tried to implement this feature, but at high elo, folks used the block list as a way of avoiding playing against certain individuals that they would not have a good time going up against. Often times, this block would be thrown left and right against good players, causing them to be on a mass ignore list, tanking the queues that they'd join. It's a great way for folks to isolate certain individuals from queues, even though the intent of it is to "block/ignore" the disruptive players who are tossing profanities and other inappropriate things into voice/chat. W...
Hey there. We also agree with this. As we've evolved, our ranked entry requirement went from play 10 games to win 10 games, but with the addition of account level, this gives us a perfect opportunity to modify the entry requirement once more. It's in the works, don't worry :) !pin