does omen have any connection to fracture and the disaster that occurred there?
I'm not aware of any connection. I don't think he would be either.
does omen have any connection to fracture and the disaster that occurred there?
I'm not aware of any connection. I don't think he would be either.
Are you able to reveal what caused the land to become dual-biome? Was it already like this before the lab was built by the two Kingdoms or did this form sometime between its creation and the fracture?
Are you able to reveal what caused the land to become dual-biome? Was it already like this before the lab was built or did this form sometime between its creation and the fracture?
This was as a result of the 'event' that took place that has also drawn our VALORANT agent to the site.
What was the main idea behind fracture, the map definitely feels unique and the angles/positions feel like no other map. Do good agents or weapon preferences from other maps have anything to do with the design of new maps?
Main idea was "attackers pinching from both sides." All the angles, areas, paths, everything are built to just support that.
For agents and weapons, we want every map to present new puzzles for different agents and compositions. We don't build for any specific agent or comp really, but we do want different ones to shine on different maps.
I've noticed you play a lot with mid layout (no mid, mid is bombsite, mid is spawn). Not only that but in fracture there's no typical mid, as it doesn't connect CT and T. This is just like Bind but I feel like this one is way more open in terms of opportunities, do you see this as an improvement on the no mid idea or just a consequence of exploring a concept?
Has lore impacted map design in some way?
d layout (no mid, mid is bombsite, mid is spawn). Not only that but in fracture there's no typical mid, as it doesn't connect CT and T. This is just like Bind but I feel like this one is way more op
For question number 2, lore does not impact map design. The design is all about gameplay, and we complement the design with art/lore.
The Radian collider is both beautiful and fascinating. I'm expecting that something interesting might happen around this area of the map later this Act but I could be wrong.
Any further info on the Radian collider's purpose -- and KINGDOM Alpha and KINGDOM Omega's hopes for it?
Amazing work on the map!!!
hey Zakky! So all we can say here is keep watching out for those patch updates, and look for clues that help piece together the story of 'what happened here'.
Is the Everett-Linde research lab named after someone specific?
maybe...
Hey! I've been loving Fracture so far, it's pretty cool! Also guys, can you tell us when does the Fracture "accident" happens? Is it after or before Duality?
It is after. It is on our current universe timeline (the events of the Duality trailer were a kind of flashback when we released the cinematic, harking back to the day after the release of Ascent)
Why is the radianite orange on the A side of the map?
hmm interesting. Why do you think that is? What aspects of that side seem different from the other? :p
How was it to make this map? How did you got the idea to let the defense side start in the middle?
This one was tricky. We probably iterated on this map more than any others because it was so different from anything else we've built. Was a lot of work, but we're super excited to see what you all come up with on it!
As for positions, we knew we wanted attackers starting on both sides, so defenders in the middle just made sense :)
This has been in the back of my head since my first match on Fracture... was the Half Life universe taken as inspiration for the map? The location, both halves being either overgrown or desert themed, a reactor gone kaboom... so many similarities!
Hi! From a visual perspective, we wanted to create a distinctive visual distinction on both sides and we wanted to have a clear contrast doing so. Tying into the lore, the overgrown foliage and the desert landscape tone made sense to what we were going for. Half Life universe was not an inspiration. :)
I just came on here to compliment you guys, Y’all have been speeding up the maps releasement schedule! which I love and so does everybody else
Thank you!!
We've definitely heard loud and clear that players want more maps so we worked hard to get a few out quicker than we had initially planned to.
This pace isn't easy to keep up and we also want to push the quality bar with every map so we may not necessarily keep releasing at this speed.
Are both sides of the map on Earth 1? If yes, how come the desert side seems to be from the other Earth? Was the separation between the two a portal or something similar?
Both sides of the map are on Earth 1, but the difference in each side is a result of the nature of the experiment and the various elements being used to conduct such experiment.
Is there any agent who's familiar with this place? I feel like Killjoy would have worked there. This map is really good 👍
This is the first time that all our current VALORANT Agents have visited this site. Due to its secrecy, even high level folks within Kingdom were unaware of its presence and the work going on.
In most cases, there is an 'epoch' event at the site, that creates a huge disruption and release of Radianite. OR, VALORANT is called there in response to an attack by opposing agents.
Will there ever be map reworks?
We've made updates to most of our live maps at this point and will continue to support them as needed in the future.
This has been in the back of my head since my first match on Fracture... was the Half Life universe taken as inspiration for the map? The location, both halves being either overgrown or desert themed, a reactor gone kaboom... so many similarities!
I can speak from a lore POV. Huge fan of HL but actually no was not on our mind. The execution of those visual elements from a LORE POV was specific to fit the story both of the map and its place in our timeline of revealing more about the existential conflict between 2 Earths.
Who is paul?
Kingdom employee of the month.
What was the inspiration behind the layout? It's easy to saw you wanted to make something new and push boundaries, but having attackers be able to start on either side of the map and fights being able to break out almost immediately is immensely different from any other map we've seen so far. What made you realize something like this was possible while keeping it balanced?
t made you realize something like this was possible while keeping it b
The inspiration came from a really simple question, "what if attackers could start on both sides of the map?" How will defenders hold? What does that mean for neutral territory?
In terms of possibility and balance, it took us a lot of playtesting to really understand what the layout was going to do to basic strategy. Turns out, defenders don't like just waiting to get collapsed on heh. We leaned into that a bit and built each map quadrant to support defender aggression to counteract the power of attackers pinching from both sides.
will there be more lore in the future maps
absolutely. In fact if people like stuff we are experimenting with, then we wanna do more and keep building on it! Lots of ideas we have :)
Of all the agents who has the biggest connection to Fracture?
Who do you think does? Seems like we are only just discovering the truth of what happened at this new map/disaster site.
Why
why not?