Valorant

Valorant Dev Tracker




10 Sep

Comment

Originally posted by uberchain

Thank you for all the work you put into weaving the story as well as the setting of this game!

My very pressing questions I've always been wondering is when will we be able to kill the Scuttlers on Breeze to farm more money? Also, how do Kingdom communicate with each other if their employees are forced to not fraternize? Surely some of them are talking to each other

Why would you want to kill the Scuttlers :(

Hello!

This is the VALORANT Map team and Lore team to answer what we can on Fracture for the next hour. Need a primer on what we do? Here’s a past video on how design, art, and lore put Breeze together - https://www.youtube.com/watch?v=C-NpctAyRtQ

Let’s focus on Fracture design, art, and lore today. We won’t turn down your questions about other maps (within reason), but we’re going to keep the surprises a surprise.

The teams will answer your questions from now until about 2pm Pacific Time. We’ll update this post to let you know when we have to yeet.

Dramatis Personae...

Read more External link →
Comment

Originally posted by DarudeSandstormName

Is there another forum where the people who pay attention to pro play congregate?

These threads get no comments here, unlike in the LoL subreddit where we get hundreds to thousands of comments whenever there is an international tournament going on.

Also, the viewership is pretty good for an esport in its infancy, we're just in the beginnings of group stage and hovering above 400k viewers.

/r/ValorantCompetitive is normally pretty active.

Comment

Originally posted by tbone603727

Y’all crushed it again Preeti, the details are wild

Thanks, tbone. Always a pleasure to hear from you. :)


09 Sep

Comment

Glad you like it! I enjoyed doing this yesterday with my melee when my teammate got the finisher.

Comment

Originally posted by dacooljamaican

You misspelled Oni

You misspelled Ruination

Comment

(⊙_⊙')

Comment

Originally posted by AjBlue7

What is the excuse for not balancing Skye then? She was perfectly fine before and then you changed flashes across the board but for some reason unique to skye you gave her two free flashes per round and the ability to shoot her gun immediately after using her flash. She is terrorizing ranked, it is anti-fun playing with or against her.

We talk about Skye a lot but she’s actually not a balance problem - 49% winrate and her winrate gets worse the higher MMR you get.

That being said we know she’s strong in pro play (from our conversations with pros) and can be frustrating to play against (from our surveys we send every patch), and we also play the game a lot ourselves at a reasonably high level and feel some of the frustration too, hence why she’s a topic of discussion. I can’t promise anything or go into details but we’re very aware of it, she’s just got a few more moving parts than some of our more cut and dry balance topics.

Comment

Originally posted by tbone603727

Any hints on the team’s current thoughts about kayo or weapon balance?

Kayo’s weak in matchmaking. Likely needs buffs - we’re investigating.

Weapon balance is looking pretty good for the most part, but we think there are some opportunities for us to make things feel better. No big outlier balance issues, though, primarily design philosophy stuff.


08 Sep

Comment

Originally posted by moose731

I’m starting to think they’re just never gonna buff yoru

We have changes we want to make, we just need resources from other teams to make them happen. When balance changes are just numbers tweaks, we can take it on ourselves - when we have to involve other disciplines (animation, VFX, etc. etc.) it takes time to incorporate it into their already-busy schedule.

It's a bummer for us, too, but we absolutely have changes. We just can't commit to a date that they'll actually ship quite yet.

Comment

Should be available now