I stand corrected. Thank you for the insight :)
Question for you, though: is it typical for game studios to actually sit on maps/characters/lore for [x] amount months after release? Or is more customary for devs to focus on having a certain amount of content for launch and then worry about stuff further down the line?
There can be some amount of that, for sure, but fully ready stuff for months after release isn’t super common. What tends to be more common is content that’s fairly gameplay locked, but needs a lot more work for other disciplines to clear before shipping (like art, QA, engineering, localization, etc)
It obviously differs a lot for games as a service compared to boxed product games, too!