Valorant

Valorant Dev Tracker




26 Feb

Comment

Originally posted by Dominocz123

I really liked your dash into the wall! Faked her out really hard.

Wrinkliest brain I've seen on a Jett.


25 Feb

Comment

Originally posted by Frig-Off-Randy

So when looking at win rates for specific characters do you just throw mirror matches out of the data set completely? That is to say, when looking at sages win rate you only consider matches where one team has a Sage, not both.

Correct. Because any game that has Sage on both sides will just give us a winrate of 50% when one Sage loses and the other Sage wins. We do still look at round-level winrates on attack and defense to see how an agent’s power is manifesting across a match, and you can use mirror match data in those sort of analyses and compare situations in mirror matches or non-mirror matches, but for match winrate we don’t use mirror matched games.


24 Feb

Comment

Originally posted by villainized

i agree, that's mind-blowing.

I just wanted to tell you that I love your flair.
...I AM THE HUNTER

Comment

Originally posted by ironphish

Hey there, product owner at Valorbuff here, thanks for pointing that out, we actually forgot to update our About page!

We do have API access and have for quite a while now, we just missed updating that! Our stats are based on several million matches across all ranks in Valorant. We're constantly processing new matches too, so the stats you're seeing should reflect reality.

Thanks for using the site! Happy to answer any questions you have.

Does your team control for pickrate? I'm primarily asking because it looks like you have Killjoy as the highest winrate agent, but we stopped using direct winrate internally awhile back because we have mirror matches in our game, which means that the higher an agents' pickrate, the more their winrate converges to 50% (because they play against each other more often, slowly converging them to 50%).

This is probably why you have Killjoy as the strongest agent for so long, because she has a decent winrate but more niche playrate than other agents, making her flat-out winrate (including mirror matches) higher. We've used non-mirror match winrate for awhile now and our data ecosystem looks quite different in terms of power because of this! Sage is incredibly strong rn, but her pickrate is so high that her winrate in these visualizations is being compressed down to 50%.

Comment

Originally posted by CivilConversation174

She needs a slight heal increase 100 hp is only 25 per teammate. Maybe 160, that would be 40 hp per teammate compared to sage getting 180-240?

That's not how her heal works, actually - 25 "points" of her heal heals everyone in the radius for 25. So 25 points of her heal is theoretically worth 100 points of healing, if you heal 4 teammates at once for 25. Skye could theoretically heal 400 with one charge of her heal if all her teammates managed to take 100 damage to their health over the course of the round without dying.

Comment

Originally posted by Eviscerace

After seeing this stat , i'm actually happy about the rr penalty change. Finally won't have the same people dodging when they see icebox.

this comment for real made my day :<

Comment

Originally posted by thekmanpwnudwn

For reference, our data says that more than 50% of dodges are caused by less than 2% of players, and the vast majority of players very rarely queue dodge, if at all.

That's actually an insane stat

INSIGHTS TEAM FTW

Q

Can you explain the reason for the planned Rank Rating penalty for queue dodge? Sometimes I have real good reasons to dodge and I don't think I should lose RR.

A

We understand a Ranked Rating deduction—no matter how small—can feel like a painful penalty, so we want to be extremely clear with how this system works and why. First thing’s first: these changes target players who repeatedly queue dodge, and will have minimal impact on players who only queue dodge occasionally. We hope having a small (3-point) rank rating deduction ...

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Comment

Originally posted by breadandbutterlol

I think the reason is: at the same skill level, it's more difficult for someone to succeed competitively as a female player.

When a female player starts playing the game, every day they receive more harassment than other players exclusively because of their voice, even at radiant level.

When a female player thinks about competing seriously, they're less likely to make that decision: There's less representation for serious females competitors (before C9 White in Valorant).

There's more risk looking for teams: What if I'm harassed? Can I feel safe in a team environment, when it's very likely that I'm playing with four boys? Do I need to live in team house physically? Will I feel welcomed? Will the team/org not pick me up because they don't want to deal with these issues? Will my skills be not acknowledged because I'm a female talent?

Of course, the female players with skills will shine no matter what. But every story of success comes from long time ...

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Spot on.

Going pro is an very different prospect for people who aren't men. It's important to create an avenue that is free from at least some of the social and political forces marginalized groups face.

Comment

Originally posted by razortwinky

Just a question - are there any initiatives to deal with sexism in-game? I came across this post yesterday and even despite all the support the OP received from this subreddit, she still stated she was going to quit the game due to harrassment.

It just made me sad to see someone unable to enjoy a game because of their gender. Speaking from experience, women at the top level have an easier time combating harrassment than newcomers, so while a new league is great for the scene overall, there is still the underlying issue at hand. Women new to the game are being driven away by the toxicity of other male players. Would love to see a zero-tolerance approach to this, honestly. I have a female friend who has been recording all of the harrassment she receives in-game to create a compilation of what it's like to be a woman in this environment. It's depressing that these clips e...

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I don't work in this area so I'm not qualified to speak to specifics, but we are absolutely aware of the problem and have a team (social & player dynamics) looking into solutions here. Lots of smart folks are thinking about stuff like this and we want to curb this toxicity, absolutely.


23 Feb

Comment

hearing a child's voice say "I think you should only get banned for comms" had me rolling

grats on the ace!

edit — it was 'comp.' i hear it now

Comment

Hey, props for the video and the gameplay, but most of all for sticking around in the thread and answering everyone's questions. I came to verify RSMB but came away learning about sensitivity randomizers. 10/10 comments.

I also heartily approve of your choice of operator skin.

Comment

Originally posted by Bacon8or777

I'm not trying to be offensive or ignorant, I am legitimately curious. Why do women need their own league in an esport?

In real sports it makes total sense for men's and women's league due to the physical differences and athletic ability. But in an esport that isn't a factor. So what's the reasoning behind this?

Is it purely because woman face so much hate and injustice, even in the professional level? If that's the case, is our community really that shallow?

Edit: cool, thanks everyone for the insight. It seems like this new league will so nothing but good things for the pro scene for everyone.

Hey! I don't work on this program, but reached out to a Rioter who does to pass along some of the philosophies here.

A lot of comments have already clarified this, but just to chime in - the goal of this program is not to divide genders in competitive play, but rather to support the communities of women who exist in VALORANT and highlight incredible players of those communities. The end game is not to separate genders or to create a separate league - we just want to provide more opportunities for everyone to learn, grow, compete at a high level, and be celebrated by the VALORANT community at large.