I'm also seeing Tryndamere, the co-creator of riot games lmao
I'm also seeing Tryndamere, the co-creator of riot games lmao
Who?
[deleted]
Nah you don’t. Rioters choose if they want to have the Riot tag at the front of their name
Do u plan on keeping servers where they are? Or centralizing them like u did with league. Considering taking a job at one of those cities and super low ping would motivate my decision.
MOBAs generally have a higher (though not super high) latency tolerance than shooters. We wouldn't be able to meet our goal of 35ms for most players with only a single centralized location. If anything, we'll likely need to expand (either more Riot Direct PoPs or more servers locations) to really provide the experience we think our players deserve. But for now, we're looking at the data and fixing up routing issues as we discover them.
Do you know if given a clock speed, do we get greatly improved fps with more cores/threads? I remember in some games, it is actually beneficial to disable HyperThreading even if the CPU is locked to the same clock speed.
It's going to vary a lot CPU to CPU. That being said I think you'll stop seeing gains from additional cores after 4. There are 4 big threaded things in VALORANT.
1 : Main Thread : Gameplay,Character,AbilityLogic,UI,etc. Usually 100% usage
2 : Render Thread: CPU side rendering things like occlusion, draw call submission. Usually 50-100% usage
3 : Audio Thread : Audio processing engine, ~25% usage
4 : Worker threads : Animation, Particles, Misc things. ~3% usage for each. There can be a lot of work threads depending on game events.
So you're really looking at really benefiting from 3 cores or maybe 4. You can reduce the latency on some things but I would expect to see diminishing returns after 4+ cores. After that, you're better cranking up clock speeds. Of course, this assumes you have no other programs running on your computer. Depending on what you're running in the background you might benefit for more cores for that.
The individual skins in the set should rotate back into your rotating store!
We’re back (and by we, we mean us, Anna & Joe) with more lessons learned from the VALORANT Closed Beta and some new thinking.
We’ll lead with the changes and then follow up with our thought process. Starting now, all VALORANT Twitch streams can drop closed beta access (as long as they are playing VALORANT).
While we’re still running closed beta drops 24/7, please note that this change doesn’t increase the number of drops, just that you can watch any VALORANT stream to be eligible.
As a reminder: drops happen at all times (even when you’re offline!), but only for players in Europe, Canada, United States, Turkey, Russia and CIS countries. This is based off of your Riot account’s home-based region, which you can check by logging into ...
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- Region: NA
- Type of Bug: Store Bug
- Description: Paypal payment option doesn't work
- Video / Screenshot: Not gonna do this b/c passwords.
- Steps to reproduce: Try to buy points with Paypal. Enter email. Enter password. Spins for a while, goes back to the email and password screen (without saying anything about whether you entered info correctly). Enter info again. Asks you to do a captcha. Cannot click the verify button or the refresh captcha button, and you're stuck unless you hit escape to close the payment popup. Worth noting: this happens no matter what password I put in. I know my paypal password because I just signed in to paypal's website to make sure I wasn't just wrong. In the overlay, this bug happens when I put in the correct password. It also happens, in the EXACT SAME WAY, when I put in the wrong password. There is no difference. Clearly the game i...
Thanks for reporting this -- We're working with PayPal right now to figure out why the reCAPTCHA is having problems for some users in game. Sorry for the inconvenience!
• Region: EU
• Type of Bug: Store
• Description: Using paypal bugs and doesn't load the ctacha thingy and then when you redo it, it loads it but then you can't "submit" thus being unable to buy Valorant points with paypal.
• Reproduction rate: 10/10 (happened 10 out of 10 times)
• Steps to reproduce: Try to buy Valorant points with paypal method.
• Expected result: Being able to use paypal.
• Observed result: Having to use credit card directly.
Thanks for reporting this -- We are investigating this with PayPal to see why the reCAPTCHA is having issues for some users. Sorry for any inconvenience there!
Been seeing a lot of people mentioning the feedback not being very easy to see when taking damage.
Here is an example of me going from 100hp to 12hp with only a small red indicator to tell me otherwise.
It would be great if we could see some additional audio & visual ques to make it more obvious that you have taken damage.
Great example. I've been reading all of the threads on this issue and am looking at some potential upgrades. Also sent it along to the sound folks.
are you planning on a northeast server eventually?
In the video I talk a bit about that: we'll extend the network where it makes sense to, given where our players are etc. The thing we need to balance though is that more game server locations fragments the playerbase a bit. All that said, assuming you mean the north-east of the USA, pings are looking pretty reasonable up that way (you should be getting matched onto the Ashburn servers).
To concretely answer your question: no current plans for NE USA servers, but not ruling it out if the situation warrants.
Is it possible to have an option so it behaves as follows: have it not load automatically on start but then if you want to play valorant you have to restart your computer?
For people who would play valorant maybe once a week or similar I think this could be fairly useful, but im not sure how viable it would be.
We don't have an official option like this yet but you can uninstall Vanguard from Add/Remove programs (look for "Riot Vanguard") and it'll work basically how you're suggesting
As we can't guarantee that it's perfect, maybe one approach on taking on such is a bug bounty program for Vanguard?
Vanguard is in scope for our bug bounty program. You can see the details here: https://hackerone.com/riot or you can email reports to [email protected]
Something to say about why it is not remove when you delete the game?
You can uninstall the driver at any time from Add/Remove programs (it's listed as "Riot Vanguard"). Technically Riot Vanguard is a separate product to Valorant and can be used by multiple games.
Hi, could you confirm whether this driver is removed from a user's device when the game itself is uninstalled. Thanks in advance.
You can uninstall the driver at any time from Add/Remove programs (it's listed as "Riot Vanguard")
Is there a list of places where there are Riot Direct servers?
Riot Direct is the network, it connects players to the VALORANT game servers. We currently have game servers in Frankfurt, Stockholm, Paris, and Istanbul (Istanbul comes online this week) in Europe. In North America we have game servers in San Jose, Portland, Chicago and Ashburn (Virginia).
These may just be POPs and not game server locations.
Yep, that map is the Riot Direct backbones and PoPs (Points of Presence)
Lemme check I noticed it initially with 2 thickness hairs, but that might have been with an odd dot. I noted it down when I had 1 thickness hairs so it could be an odd/even thing, I'll edit in a minute.
Edit: You were correct, it was an even/odd thing. Which sucks if it remains this way because I find the 1 thickness a but too small and the 3 thickness a bit too thick (still nothing I cant adjust too, just initial impressions). Thanks for the follow up.
If you stick you evens or odds it all lines up nicely. Mixing looks rough because they have to be anchored slightly different since displays have an even number of pixels on each dimension.
Valorant.exe is using this much.
If its Valorant.exe then it is a different issue. The issue in this thread was with RiotClientServices.exe. You can reach out to player support, they may have some ideas.