Regarding performance, what are some of the higher priority items being worked on?
We don't see any performance related changes in patch notes anymore, and there doesn't seem to have been any tangible improvements since release. (e.g. in-combat fps drops)
We're working on some performance work that takes a long time right now, so we don't have any updates to provide until that's done. We used to have a lot of updates in the patch notes because we were cleaning out "low hanging fruit" types of improvements that weren't too hard to make. Now we're at the point that a lot of the perf work we need to do will require refactoring existing systems, which carries with it a lot of engineering time and testing time.
However, we did recently spend a ton of time digging into the hitch on death that turned out to be related to the act rank triangles on death recap, and we also put in a good chunk of time to build out Nvidia Reflex support so that players can take advantage of the low latency mode that it provides.
Every team on VAL is responsible for performance. We do have a team that's more dedicated to it than others, but we also spend a decent amount of our time on live performance maintenance. It takes a lot of work to ...
Read more