Valorant

Valorant Dev Tracker




14 Nov

Comment

Originally posted by Yash_swaraj

I think putting players into low priority games for some matches also works. Like Dota, but not as harsh because you will still be playing the normal gamemode. I think most players won't even be angry about it.

Yea that's true, I like the idea that you can work your way out of it for sure. You want to let people learn from their mistakes, there are exceptions obviously. This is more of the social teams space, but being that it effects competitive we want to work together to find solutions!


13 Nov


12 Nov


11 Nov

Comment

Originally posted by Theomancer

The letter "E" is actually a "Period" on Dvorak keyboard layout.

This patch has made our letter "E" key (bound to "Period") no longer cast the ability properly.

I’ll pass this along, thanks for the heads up!

Comment

Originally posted by HeikoWestermann4

But thats for all ranks probably? What are the highest winrates for like diamond+?

Reyna's winrate inversely scales with MMR (more effective in low ranks than high ranks), whereas Sage's winrate scales with MMR. In diamond, immortal, and Radiant, Sage is actually the highest winrate agent by a decent margin.

In the lowest MMRs like Iron, she's still quite good though - she never goes below #3 in any bracket, and jumps past Reyna to the #1 spot in high MMRs. People just tend to think she's weak because of the nerfs, she was just even more powerful before.

Comment

Originally posted by Andoitious

Do you guys have any incoming Viper buffs?

Not for a bit, we're holding back on big changes during First Strike. We still think she needs a bit of help but it'll probably be a few patches before we get Viper anything substantial.


10 Nov

Comment

Originally posted by Khr0nus

They look amazing, good job on these.

Thanks, I'll tell the team! They did all the work!

Comment

Originally posted by c3303k

yea. Good thing i never bought the singularity. f**k riot releasing damn skins every 2 weeks. XD

Ok, Guardian skins in solid colors every week from now on. :D

Comment

Originally posted by Scrinwarrior

Thanks for the reply. I really appreciate you taking the time to respond.

I know my original comment was a bit of downer, so I do wanna say now that I did like quite a lot of the changes you guys made, specifically making Breach a solid Operator counter and the changes to the Op directly. They really did make a huge difference in game, and if getting flashed an extra time is the cost of not getting Op’d every single game without end, then that is a cost I am happy to pay. I won’t comment on the Sentinel changes, though, since I haven’t gotten as much of a chance to see how they shake out and what the outcome is.

I’m super glad to hear that you guys plan to take a look into the controllers in the relative near future. I’ll definitely keep an eye out for those changes, when they do make it to us.

You guys have done a really good job on this game so far, small issues notwithstanding, so keep up the good work, and thanks again for the reply.

Thank you, I appreciate it! And just to be super clear - it's totally fine to criticize us or express frustration, especially when you're doing it in a respectful way like you have. It's alright to enjoy the changes we've made and still be disappointed at the lack of Viper changes, and it's good for us to keep feedback like this in mind to make sure we don't get complacent and continue to be ambitious with the quality of patches we can ship here.

Thanks for being so open with us and sharing this, and please continue to do so!

Comment

Originally posted by imheretostate

I see! guns great though!

No Guardian, sorry. :D

Comment

Originally posted by IllumiMahdi

Can we have a list of all agents' winrates? If it isn't possible, that's all good too!

We're working on an insights blog post that'll give some insight into agent winrates (and specifically Sage) soon!

Comment

Originally posted by The_Bolenator

Have you guys thought about having certain patches for tournaments be on their own servers? That way you could roll out these buffs for the community and it wouldn’t effect tournament play

Yup, we're building that functionality right now. That's definitely our intent long-term!

Comment

Originally posted by Buttchin-n-Bones

Sorry, I should've clarified: new reload animations.

I was basically waiting for Singularity since release because it's the only Phantom skin with a different reload animation. Even still, that's a bit of a stretch cause the movement of removing the magazine isn't different, but the cocking animation changed at least.

Ah! Well the orb mechanism powers up and down on reload, so it's a different kind of reload animation/effect!

Comment

Originally posted by sideflanker

ah. Hand animation is the distinction I was looking for.

I think that was a good choice. Although naturally not everyone will agree.

Since you worked with the animation team, does the front of the Bucky fade to a transparent panel like it does with the Sheriff? It unfortunately goes off-screen, so I can't tell if that detail made it in.

It does! You can kind of see it and you can definitely hear it!