Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




19 Apr

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We’ll be sure to make noise about the choice once it’s 100% confirmed. We have some final details to fix before we can. Charities want to be sure our message and the charity item are suitable matches to themselves. Requires signatures from people.


18 Apr

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Hi @Sleepchicken - I’ve responded to your query via the Support Portal. We’ll continue our chat there.

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Ah well, my code planted the seed in smarter minds, who totally re-wrote and executed what took me over a year to make in about 2 hours.

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That’s the spirit!..

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Nope. It fixed itself.

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Investigation under way.


17 Apr

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I meant no offence, I thought I would have fun with the developer post in the forums and lighten it up a bit :slight_smile: But it’s true, we’re not counting wins. The kills are recorded along side the obtaining of loot.

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dev-update_april17_cover-img Kill Count : 24,131,173

Heroes!

Welcome to a relatively short Developer Update. We’ve been busy putting the Community Event live this week, where you’ve been tasked to slay 500,000,000 pactsworn over roughly 14 days. It’s a fairly big ask and so far you’re a little bit behind the curve! Step it up or else we’re just going to throw away a pretty cool portrait frame.

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Kill Count : 24,169,013

We put a great deal of science into coming up with the perfect number. Then with minutes to spare, we extended the event by four days and just picked a new, higher numb...

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16 Apr

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heroesunite-cover-img heroesunite-cover-img800×450 578 KB

Heroes,

During the past weeks the Sharks have been working from home, and in an ...

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We are aware of and looking in to this issue. Thank you for your report.


15 Apr

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Heroes,

Welcome to patch 2.4 on PC that brings you some fixes and tweaks to Old Haunts and Enchanter’s Lair as well as some bug fixes.

2.4 Patch Notes

Levels

  • Enchanter’s Lair:

    • Added water collision on blood surface.
    • Removed interactable units and flow on the paintings found throughout the level.
    • Player camera should no longer break if a player rescuable in the boss room before encounter cutscene.
    • Barrel marker should no longer get stuck when hotjoining in to a match in progress.
    • “All heroes must be present” prompt now appears for clients when host is not at the door.
    • Nurgloth - Final Phase eruptions no longer deal any damage to bots.
    • Fixed a few spots where players can get stuck.
  • Old Haunts:

    • Fixed a spot where players can get stuck.
    • Fixed an illogical respawn.
    • Fixed a spot where bots can get stuck.
    • ...
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14 Apr

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Yeah. We don’t spend a great deal of time with bot AI, our main focus is coop over anything else. That said we do pass ideas for improvements on.

Any dev can make a bot that shreds enemies, no worries. It’s harder getting them in to the ideal ‘less than ideal but not harrowingly bad’ state honestly. And with the volume of scenarios that can arise, which can be terrain/map/spawn composition/other dependant, makes it even harder to ensure a less than ideal but not harrowingly bad’ state for bots.

Just FYI ...

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Apologies for the delay @Chillice, this should now be resolved for you. Please let me know if you have any problems.


13 Apr

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Thanks for the report well check it out.

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You can always bypass the launcher completely (instructions here, at the bottom of the page): https://support.fatshark.se/hc/en-us/articles/360021423613--PC-Problems-with-the-launcher-

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Does the whole PC become unresponsive - resulting in you needing to restart the PC?