So many fixes and changes, very nice <3
So many fixes and changes, very nice <3
Both scenarios are possible until proven otherwise
I will publish patch notes in around 10 minutes.
Unchained | |||
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Tier 1 | Soul Quench | Reckless Rampage | Burn-Bloom |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Frenzied Flame | Searing Grasp | Chain Reaction |
Increases attack speed by 15% while at or above high Overcharge. | Push attacks ignite enemies with a light damage over time effect. | Burning enemies have a small chance to explode on death. | |
Tier 3 | Bulwark | Mainstay | ...
Pyromancer | |||
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Tier 1 | Spark Smith | Spirit-Binding | Fiery Fortitude |
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Ride the Fire Wind | Martial Study | Spirit-Casting |
Increases power level by 1% every second up to a maximum of 20 stacks. Upon reaching max the effect diminishes, then starts over. | Increases attack speed by 5%. | Increases critical strike chance by 10% while above 80% health. | |
Tier 3 | Smiter | Main... |
Battle Wizard | |||
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Tier 1 | Confound | Spark Thief | Flame-Fettled |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Volcanic Force | Immersive Immolation | Lingering Flames |
Fully charging spells increases it’s power by 50%. | Hitting 4 or more enemies with one attack grants 20% increased attack speed for 5 seconds. | Sienna’s burning effects now last until the effected enemy dies. Burning effects does not stack. | |
Tier 3 | ... |
Zealot | |||
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Tier 1 | Sigmar’s Herald | Repent! Repent! | Font of Zeal |
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Castigate | Smite | Unbending Purpose |
Increases attack speed by 10% while below 50% health. Double effect while below 20% health. | Every 5 hits grants a guaranteed critical strike. Critical strikes can no longer occur randomly. | Increases power by 5%. | |
Tier 3 | Smiter | Mainstay | Enhanced Power... |
Bounty Hunter | |||
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Tier 1 | Blood for Money | Tithetaker | Paymaster |
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Open Wounds | Necessary Means | Weight of Fire |
Critical hits cause enemies to take 20% increased damage for a short duration. Does not stack with similar effects. | Gain 25% increased Power when out of ammunition. | Ranged weapon clip size increases ranged power level by 1% for each ammunition. | |
Tier 3 | Smiter | ... |
Witch Hunter Captain | |||
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Tier 1 | Hunter’s Ardour | Walking Judgement | Disciplinarian |
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Riposte | Deathknell | Flense |
Blocking just as an enemy attack is about to hit causes your next melee attack to be a guaranteed critical hit. | Increases headshot damage bonus by 50%. | Enemies hit by melee attacks bleed for extra damage. | |
Tier 3 | Mainstay | Assas... |
Shade | |||
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Tier 1 | Bleak Vigour | Khaine’s Thirst | Blood Kin |
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Cruelty | Exploit Weakness | Exquisite Huntress |
Increases critical strike damage bonus by 50%. | Increases damage by 20% to poisoned or bleeding enemies. | Headshots increases headshot damage bonus by 10% for 5 seconds. Stacks up to 10 times. | |
Tier 3 | Smiter | Assassin | Enhanced Power |
... |
Handmaiden | |||
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Tier 1 | Spirit Echo | Martial Blessing | Eternal Blossom |
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Focused Spirit | Oak Stance | Asrai Grace |
After not taking damage for 15 seconds, increases Kerillians power by 10%. Reset upon taking damage. | Increases critical strike chance by 5%. | Reduces the cooldown of Dash by 15% for each nearby ally. | |
Tier 3 | Smiter | Mainstay | Enhanced Power | ...
Waystalker | |||
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Tier 1 | Weavebond | Dryad’s Thirst | Ariel’s Boon |
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Blood Shot | Serrated Shots | Drakira’s Alacrity |
After killing an enemy with a melee attack Kerillian fires an additional arrow with her next ranged attack made within 2 seconds. Does not consume ammunition. | Enemies hit by non-poisonous ranged attacks bleed for extra damage. | Ranged headshots increases attack speed... |
Slayer | |||
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Tier 1 | Doomseeker | Slayer’s Fury | Infectious Fortitude |
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | A Thousand Cuts | Skull-Splitter | Hack and Slash |
Wielding one-handed weapons in both slots increases attack speed by 10%. Dual weapons counts as one-handed. | Wielding two-handed weapons in both slots increases power by 15%. | Increases critical hit chance by 5%. | |
Tier 3 | Smiter | Mainstay | En... |
Ironbreaker | |||
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Tier 1 | Rock-Breaker | Grudge-Borne | Hearthguard |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Drakki Wrath | Blood of Grimnir | Crushing Counter-Blow |
Increases Drakefire attack power by 30%. Increases overheat generated by 30%. | Each nearby ally increases power by 5%. | Blocking an attack increases the power of Bardins next attack by 5%. Stacks up to 5 times. | |
Tier 3 | Bulwark | Smiter | ...
Ranger Veteran | |||
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Tier 1 | Roots Running Deep | Ranger Reaper | Hardy Heart |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Last Resort | Master of Improvisation | Foe-Feller |
Bardin gains a 25% Power increase when out of ammunition. | Reloading a weapon reduces the cooldown of Disengage by 2 seconds. | Increases attack speed by 5%. | |
Tier 3 | Bulwark | Mainstay | Enhanced Powe... |
Foot Knight | |||
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Tier 1 | Back Off, Ugly! | Bloody Unstoppable! | Templar’s Rally |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Staggering Force | Have at Thee! | Crowd Clearer |
Increases stagger power by 35%. | Staggering an elite enemy increases power by 15% for 10 seconds. | Pushing an enemy increases attack speed by 15% for 3 seconds. | |
Tier 3 | Bulwark | Mainstay | Enhance... |
Huntsman | |||
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Tier 1 | Taste of Victory | Huntsman’s Tally | Taal’s Bounty |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Maim | Make 'Em Bleed | One in the Eye |
Ranged attacks deal 30% more damage to injured enemies… | Critical hits cause enemies to take 20% increased damage for a short duration. Does not stack with similar effects. | Increased headshot bonus damage by 50%. | |
Tier 3 | Bulwark | Smiter | Enh... |
Mercenary | |||
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Tier 1 | Drillmaster | Mercenary’s Pride | Captain’s Command |
Damaging multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | The More the Merrier! | Limb-Splitter | Helborg’s Tutelage |
Increases Power by 5% for every nearby enemy and stacks up to 5 times. | Increases cleave power by 50%. | Every 5 hit grants a guaranteed critical strike. Critical strikes can no longer occur randomly. | |
Tier 3 | Mainstay | Smiter | E... |
Heroes!
Below is a breakdown of the new talent trees introduced in Patch 2.0.
I firmly apologise that the tables look a little uninspired and their sizing is all whack, but I’ve little control over how the forums display these tables.
If you’re having a hard time parsing them, well - pop in game and check them out directly in the in-game interface.
Confirmed.