Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




26 Jul

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Here’s my darling Leonidas, he’s 5 years old and the light of my life.

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Let’s see your pets!


25 Jul

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    EmpIzza on Forums - Thread - Direct

Just to clarify, it used to work but does not anymore?

Do you know if you are behind a CGNAT? See https://superuser.com/questions/713422/how-would-i-test-to-see-if-im-behind-carrier-grade-or-regular-nat

There used to be some issues with CGNAT, I don’t know if they are resolved (I.e the host should not be behind CGNAT).

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Could you upload the clip please? I believe this can be done via OneDrive - instructions can be seen on the Xbox Support website here.


24 Jul

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Are you playing on PC? If so, could you please copy and paste any crash reports produced in here?

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Yea, is Geneviève Dieudonné coming in the next expansion then?

:joy:

Thanks for this post, clearing up a lot of things. As for more information,

  • Will there be another beta leading up to release?
  • If not, what are the chances of getting a balance patch directly after release?

Now, I hear about seasonal weaves, and I’m kinda worried that these are going to pull staff away from the base game to work on them. As someone who is not interested in weaves at all, can you let us know what ex...

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Check your email. Might be under promotions or another tab. If you played in the beta, you should get a portrait for helping test.

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It always makes me laugh how much we Brits complain about the heat, then we go vacation in places around the Mediterranean. :joy: Although, I guess drinking a cold beer pool side in the heat is probably not the same as working in it.

That’s like Jamaica… I hated it the...

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Hello Vermintide Community

Wanted to broadcast a few of the many things going on inside the studio, in the lead up to the release of the Winds of Magic!

There have been many passionate discussions about what people love, hate, and why they play Vermintide. There have also been many questions sent our way and so we wanted to take some time to address as much as we could. Thank you again to those who took the time to send us your thoughts in whatever forum you found most suitable, it has been great to read through and discuss back here at the office. To that end, we also wanted to take some time to try and address the feedback, and provide some insight into what we are thinking and shed some light into what we have been working on these past few months.

We were able to push out a few iterations of the Winds of Magic during this extended Beta period. We wanted to run this beta early enough to make adjustments to the game, not push out a beta as a marketing beat on ...

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@TocFanKe4 we have extended the event to the 26th :slight_smile:


23 Jul

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The heat over there must be crippling! I’m in the UK at current and it’s 27c where I am, and naturally us British aren’t coping very well. :smiley:

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I’ve moved it to an open board

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22 Jul

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    Exanimia on Forums - Thread - Direct

Hi, I can shed some light on this.

The channels for beta communication were as follows, as far as I know:

OFFICIAL:

  1. Fatshark forum
  2. Fatshark public discord
  3. Fatshark focus group discord
  4. In-game survey

UNOFFICIAL:*

  1. Squirrel Squad (open beta discussion only)
  2. Blood Moon Inn (open and closed beta discussion, where proof of beta invite/Steam had to be shown to Discord moderation team—this was proposed by the BMI staff)
  3. Reddit (open beta discussion only)

*I think there was also something in Red Moon Inn that had dev blessings as well, but am not sure since I’m not in that one. I’m not sure about other Verm servers.

The devs hang out in these third party servers, but are usually pretty quiet overall and seem to prefer to sit and absorb feedback (sans reddit, where they pop in from time to time)

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If I’m not mistaken, the original 2 heros were from Vermintide 1 that got carried over.

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huh? I call out fatshark just as much as anyone else. I spent the first week of beta complaining about the stagger and dodge changes, even going so far as saying I will not be playing if it goes live as it was. I’ve openly stated multiple times that the weaves do not interest me and I’m not excited for them.

I’ve spent the last 9 months trying to get the night maps added. As well as the games optimization fixed, to which many other people were/are having issues. Dropping to 20 FPS on hordes and so on. I definitely wasn’t suck...

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I wouldn’t call that an article, more of a blog post that reeks of self advertising. You can taste the salt through the screen, even though he tries his hardest to appear neutral while taking things out of context. Notice how he constantly has to say that there’s technically nothing wrong with “insert thing he’s complaining about”. Or point out that he doesn’t have any issues with X, while still trying to highlight it as an issue? I love how he goes on to argue with SneakyPanda in the comments. :joy:

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Welcome back, Revy. It’s been a while. :slight_smile: I hope you’re well.

I just want to chip in a little, but I won’t go in to it too much.

I don’t know of any developer who doesn’t have a crew of players they work with at a closer level than the wider community. It’s pretty normal to have focus groups during the production of any product - be it a game or a new flavour of soup (or anything in between).

I’m not saying we got the comms balance during the WoM Beta right, far form it, but as many noted, it was the most communicative beta we have had to date, and we will continue to work to improve further on the communication pathways in future tests.


21 Jul

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We have no information to share on console WoM at this time.

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Could you elaborate on your issue please? Platform, etc.?


19 Jul

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Is this a consistent issue for you @STAAR, or an unlucky one-off?