Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




13 Aug

Post

patch204

Heroes!

Welcome to patch 2.0.4 for Vermintide 2.

With the release of the Winds of Magic expansion later today and the start of Season One, we wanted to put in place some design changes in response to your some of your feedback.

We appreciate that moving talents you were familiar with and shifting them behind 5 more levels wasn’t particularly engaging. As such we have moved the Tier 6 Talent row back down to level 30 in response to your feedback. Whilst this might not help those who have levelled heroes already, it should help those still levelling through as well as those without max level careers.

We’ve also made adjustments to the Amulet in that now progress is shared across the entire account, no more need to grind that on a career basis. Any excess essence spent should be refunded ...

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Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Heroes!
Welcome to patch 2.0.4 for Vermintide 2.

With the release of the Winds of Magic expansion later today and the start of Season One, we wanted to put in place some design changes in response to your some of your feedback.

We appreciate that moving talents you were familiar with and shifting them behind 5 more levels wasn't particularly engaging. As such we have moved the Tier 6 Talent row back down to level 30 in response to your feedback. Whilst this might not help those who have levelled heroes already, it should help those still levelling through as well as those without max level careers.

We've also made adjustments to the Amulet in that now progress is shared across the entire account, no more need to grind that on a career basis. Any excess essence spent should be refunded to you when you next log in.

Last week we adjusted the stagger system to bring back some of that weighty feeling when flinging enemies around with your ... Read more


Heroes!
Welcome to patch 2.0.4 for Vermintide 2.

With the release of the Winds of Magic expansion later today and the start of Season One, we wanted to put in place some design changes in response to your some of your feedback.

We appreciate that moving talents you were familiar with and shifting them behind 5 more levels wasn't particularly engaging. As such we have moved the Tier 6 Talent row back down to level 30 in response to your feedback. Whilst this might not help those who have levelled heroes already, it should help those still levelling through as well as those without max level careers.

We've also made adjustments to the Amulet in that now progress is shared across the entire account, no more need to grind that on a career basis. Any excess essence spent should be refunded to you when you next log... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/552500/announcements/detail/1599260807134764793]here[/url].

09 Aug

Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Heroes!

Welcome to Patch 2.0.3 for Vermintide 2.

We wanted to get some changes in which we hope bring a bit more of that classic weapon feel to the difficulty settings you're accustomed to prior to patch 2.0. Putting some weight behind your strikes is an important part of the combat systems in Vermintide 2, and we can appreciate that a few of the adjustments in the 2.0 patch were removing a big part of that.

We are keeping all your thoughts and feedback close to heart, and we genuinely appreciate you all taking your time to bring those thoughts to us.

Balance Adjustments
  • TempHP on Cleave: Increased healing per enemy hit to 0.75 from 0.5. First enemy hit now heals you for 50% of the initial value, instead of not at all.
  • Changed stagger resistance multipliers per difficulty from:
    • Recruit: 1.0
    • Veteran: 1.7
    • Champion: 2.75
    • ...
Read more



Heroes!

Welcome to Patch 2.0.3 for Vermintide 2.

We wanted to get some changes in which we hope bring a bit more of that classic weapon feel to the difficulty settings you're accustomed to prior to patch 2.0. Putting some weight behind your strikes is an important part of the combat systems in Vermintide 2, and we can appreciate that a few of the adjustments in the 2.0 patch were removing a big part of that.

We are keeping all your thoughts and feedback close to heart, and we genuinely appreciate you all taking your time to bring those thoughts to us.

Balance Adjustments
  • TempHP on Cleave: Increased healing per enemy hit to 0.75 from 0.5. First enemy hit now heals you for 50% of the initial value, instead of not at all.
  • Changed stagger resistance multipli...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/552500/announcements/detail/1599260807117149844]here[/url].

08 Aug

Post

Heroes!

Welcome to Patch 2.0.3 for Vermintide 2.

We wanted to get some changes in which we hope bring a bit more of that classic weapon feel to the difficulty settings you’re accustomed to prior to patch 2.0. Putting some weight behind your strikes is an important part of the combat systems in Vermintide 2, and we can appreciate that a few of the adjustments in the 2.0 patch were removing a big part of that.

We are keeping all your thoughts and feedback close to heart, and we genuinely appreciate you all taking your time to bring those thoughts to us.

Balance Adjustments

Changed stagger resistance multipliers per difficulty from:

  • Recruit: 1.0
  • Veteran: 1.7
  • Champion: 2.75
  • Legend: 2.75

to

  • Recruit: 0.85
  • ...
Read more

06 Aug

https://www.youtube.com/watch?v=fH44gLzRLpc
"Bit of a troubling one for you. Seems we've had a bloody great meteor make a mess. Sort it out, would you?"

Heroes!

Welcome to Patch 2.0! Please find below the patch notes for this update, which are pretty long and beastly.

An FAQ will be available soon. But one question we want to answer now is:

Q: Why is the download so large?
A: With the release of 2.0 (the patch that...
Read more
Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
https://www.youtube.com/watch?v=fH44gLzRLpc
"Bit of a troubling one for you. Seems we've had a bloody great meteor make a mess. Sort it out, would you?"
Heroes!

Welcome to Patch 2.0! Please find below the patch notes for this update, which are pretty long and beastly.

An FAQ will be available soon. But one question we want to answer now is:

Q: Why is the download so large?
A: With the release of 2.0 (the patch that accompa...
Read more

09 Jul

Post

Update14.jpg1080×607 204 KB

Heroes!

Welcome to Update #14 - bringing you a host of fixes and a few adjustments. This patch will is also the groundwork for an event coming later this week, stay tuned on July 11th for that!

This update might take a couple of hours from now to find it’s way through the pipes to your console.

This patch focuses on:

  • Lots of fixes to many of the levels.
  • The unintentional changes to Brace of Pistols and varying Shotguns have now been corrected.
  • Improved information to players when they’re in a lobby that has closed due to the host of the game leaving/quitting.
  • General improvements to s...
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20 May

Post

XB1_update_13.jpg3840×2160 3.49 MB

Heroes,

welcome to Update 13 on Xbox one. The update brings some fixes and tweaks, alongside a new set of Weekly Events.

Patch Notes

  • Introduced a new set of Weekly Events.
  • Fixed an issue where you didn’t get any paintings if you run the game in offline mode
  • Fixed a crash that would occur if you went back to the start menu and logged in too fast.
  • Fixed a crash that would occur if you altered some gameplay settings in the option menu while at the start menu.
  • Fixed an issue where the game would crash for clients if an enemy would despawn at the same frame as the enemy was unloaded.
  • ...
Read more
Post

update_107_PS4.jpg3840×2160 3.5 MB

Heroes,

Welcome to Update 1.07 on PlayStation 4. The update brings some fixes and tweaks, alongside a new set of Weekly Events.

Features

  • Removed lobby browser from the start game menu when in offline mode
  • Fixed an issue where you didn't get any paintings if you run the game in offline mode.
  • Fixed an issue where certain users in certain countries would crash if they filtered the lobbies in the lobby browser on region.
  • Fixed a crash that would occur if you altered some gameplay settings in the option menu while at the start menu.
  • Fixed an issue where the game would crash for clients if an ...
Read more

11 Apr

Post

11 April 2019

1.6.1.2 has gone live, which has no immediate impact on the game but does include:

  • Items granted through promotions, or contests, will now be presented in a popup as you start the game.

10 April 2019

We’re putting out 1.6.1.1 today. A small but important patch which fixes a crash and a issue with lobbies.

  • Fixed a crash that could occur when closing the game.
  • Fixes an issue with some lobbies not showing up in the lobby browser.

10 Apr

Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Heroes.
1.6.1.2 has gone live, which has no immediate impact on the game but does include:
  • Items granted through promotions, or contests, will now be presented in a popup as you start the game.
--------------------------

Heroes.
We're putting out 1.6.1.1 today. A small but important patch which fixes a crash and a issue with lobbies.
  • Fixed a crash that could occur when closing the game.
  • Fixes an issue with some lobbies not showing up in the lobby browser.
Heroes.
1.6.1.2 has gone live, which has no immediate impact on the game but does include:
  • Items granted through promotions, or contests, will now be presented in a popup as you start the game.

---------------------

Heroes.
We're putting out 1.6.1.1 today. A small but important patch which fixes a crash and a issue with lobbies.
  • Fixed a crash that could occur when closing the game.
  • Fixes an issue with some lobbies not showing up in the lobby browser.

01 Apr

Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Heroes!
It's another week, and today we're updating Vermintide 2 with a new set of Weekly Events as well as a few fixes and tweaks.
  • Added 4 new Weekly Events (new Event goes live at 14:00 CEST)
  • Fixed a situation that can arise when a client leaves a hosted session and for a brief window is still seen as part of the hosted session, whilst also being host of their own session, causing some unusual side effects.
  • Fixed an issue where the flames from Bardin's Drakefire weapon sometimes never disappeared.
  • Blood splatter VFX can now be turned of completely if so desired.


Heroes!
It's another week, and today we're updating Vermintide 2 with a new set of Weekly Events as well as a few fixes and tweaks.
  • Added 4 new Weekly Events (new Event goes live at 14:00 CEST)
  • Fixed a situation that can arise when a client leaves a hosted session and for a brief window is still seen as part of the hosted session, whilst also being host of their own session, causing some unusual side effects.
  • Fixed an issue where the flames from Bardin's Drakefire weapon sometimes never disappeared.
  • Blood splatter VFX can now be turned of completely if so desired.

20 Dec

It is time for 1.4.1 – update #44 – bringing you a couple of winter season event quests & rewards to keep for ever more. These event quests will run until Wednesday, Jan 9 – there’s plenty of time to get these new animated Portrait Frames, so go and get in line.

On PC the Double XP Weekend will run between December 21 – December 25, and the Mondstille Event will run until January 9. The event and Double XP Weekend will arrive to Xbox One and PlayStation 4 in a couple of weeks.

 

The Mondstille Quests

It is a time of darkness and despair.
When flakes of snow tumble through the air.
The wolves’ howls will give you no rest.
As you show off your sweet rewards from these Mondstille quests

The Mondstille Quests will bring two new animated portrait frames, and new Okri’s challenges for you to earn and keep! Of course, with a festive spirit.

...

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