Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




21 Aug

Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
We just hotfixed an issue where users playing with clients in the French locale could crash when browsing Kruber's talents
Heroes!
Welcome to Patch 2.0.7. This patch brings a bunch of stability fixes as well as a batch of ability, talent and other fixes as well. Thanks for reporting issues to us - we're not done yet of course and will continue to work on and correct the issues you report to us.

  • Fixed various miscellaneous crashes.
  • Fixed an issue where throwing axes could be used in place of barrel objectives.
  • Fixed an issue where area of effect attacks (including Career Skills) could start missing targets after a while when hitting many targets in one attack.
  • Fixed an issue where killing the Minotaur did not count towards the daily and weekly quest to slay monsters.
  • Fort Bruisingfinale - Fixed an issue that caused the end event to...
Read more


We just hotfixed an issue where users playing with clients in the French locale could crash when browsing Kruber's talents

Heroes!
Welcome to Patch 2.0.7. This patch brings a bunch of stability fixes as well as a batch of ability, talent and other fixes as well. Thanks for reporting issues to us - we're not done yet of course and will continue to work on and correct the issues you report to us.

  • Fixed various miscellaneous crashes.
  • Fixed an issue where throwing axes could be used in place of barrel objectives.
  • Fixed an issue where area of effect attacks (including Career Skills) could start missing targets after a while when hitting many targets in one attack.
  • Fixed an issue where killing the Minotaur did no...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/552500/announcements/detail/1595884371679700665]here[/url].

15 Aug

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/552500/announcements/detail/1599261440924310406]here[/url].
Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
We have just hotfixed the issue in yesterdays patch related to fire dot damage not scaling with hero power appropriately. Sienna mains rejoice.

Heroes!
Welcome to Patch 2.0.6 for Vermintide 2. With this patch we’re fixing a crash on the Dark Omens level, as well as some help for users with Radeon 6000 series cards (see Technical Support below).

We have a few quick fixes and balance adjustments as well as an update to Weaves allowing partial reward for failure.

Technical Support Users who are using Radeon HD 6000 series Graphics Cards, we’ve identified the issue that leaves parts of, and in some cases, the entire UI unrendered. A workaround has been opened up which should solve this for you in the mean time.

Please navigate to your “user_settings.config” file:
  • Hold the WIN key and press “R”
  • enter %appdata% and pr...
Read more
We have just hotfixed the issue in yesterdays patch related to fire dot damage not scaling with hero power appropriately. Sienna mains rejoice.



Heroes!
Welcome to Patch 2.0.6 for Vermintide 2. With this patch we’re fixing a crash on the Dark Omens level, as well as some help for users with Radeon 6000 series cards (see Technical Support below).

We have a few quick fixes and balance adjustments as well as an update to Weaves allowing partial reward for failure.

Technical Support Users who are using Radeon HD 6000 series Graphics Cards, we’ve identified the issue that leaves parts of, and in some cases, the entire UI unrendered. A workaround has been opened up which should solve this for you in the mean time.

Please navigat...
Read more
Post

We have just hotfixed the issue in yesterdays patch related to fire dot damage not scaling with hero power appropriately.

Sienna mains rejoice.

Heroes!

Welcome to Patch 2.0.6 for Vermintide 2. With this patch we’re fixing a crash on the Dark Omens level, as well as some help for users with Radeon 6000 series cards (see Technical Support below).

We have a few quick fixes and balance adjustments as well as an update to Weaves allowing partial reward for failure.

Technical Support
Users who are using ATI Radeon HD 6000 series Graphics Cards, we’ve identified the issue that leaves parts of, and in some cases, the entire UI unrendered. A workaround has been opened up which should solve this for you in the mean time.

  • Please navigate to your “user_settings.config” file:
  • Hold the WIN key and press “R”
  • enter %appdata%...
Read more

14 Aug

Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Heroes!
Welcome to Patch 2.0.5.

Whilst we continue to fix and test fixes on bugs you've been reporting, we wanted to make some quick balance adjustments which should further address feedback on the flow of combat since 2.0.

With the systems in place now we have a lot more flexibility in scaling difficulty in a way that doesn't just inflate numbers, but provides us with a selection of dials we can tune in order to create hard yet engaging combat situations. There is of course a process of adjusting to keep that familiar meatiness of Vermintide 2 of old. This patch turns a couple of those dials and should bring further familiarity to your weapon swings.

Originally posted by "--- A note from Game Designer ---": For WoM beta we added a lower stagger threshold and upped stagger resistance, overall but specifically on Marauders and Gors, since everything was throwing stuff around and cause balan...
Read more

Heroes!
Welcome to Patch 2.0.5.

Whilst we continue to fix and test fixes on bugs you've been reporting, we wanted to make some quick balance adjustments which should further address feedback on the flow of combat since 2.0.

With the systems in place now we have a lot more flexibility in scaling difficulty in a way that doesn't just inflate numbers, but provides us with a selection of dials we can tune in order to create hard yet engaging combat situations. There is of course a process of adjusting to keep that familiar meatiness of Vermintide 2 of old. This patch turns a couple of those dials and should bring further familiarity to your weapon swings.

Originally posted by "--- A note from Game Designer ---": For WoM beta we added a lower stagger threshold and ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/552500/announcements/detail/1599261440920672421]here[/url].

13 Aug

Post

There’s vast amount of completely broken things that aren’t mentioned. BW Kaboom doing nothing, Handguns not ignoring shields, Talents not working or bugged. I had hoped the patch notes would have been MASSIVE bug fixes across many things.

For this patch we really wanted to get those design changes in soon. We’re still (metaphorically) crunching through bugs as they get reported and hope to have a more fix focused patch for you soon.

Post

patch204

Heroes!

Welcome to patch 2.0.4 for Vermintide 2.

With the release of the Winds of Magic expansion later today and the start of Season One, we wanted to put in place some design changes in response to your some of your feedback.

We appreciate that moving talents you were familiar with and shifting them behind 5 more levels wasn’t particularly engaging. As such we have moved the Tier 6 Talent row back down to level 30 in response to your feedback. Whilst this might not help those who have levelled heroes already, it should help those still levelling through as well as those without max level careers.

We’ve also made adjustments to the Amulet in that now progress is shared across the entire account, no more need to grind that on a career basis. Any excess essence spent should be refunded ...

Read more
Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Heroes!
Welcome to patch 2.0.4 for Vermintide 2.

With the release of the Winds of Magic expansion later today and the start of Season One, we wanted to put in place some design changes in response to your some of your feedback.

We appreciate that moving talents you were familiar with and shifting them behind 5 more levels wasn't particularly engaging. As such we have moved the Tier 6 Talent row back down to level 30 in response to your feedback. Whilst this might not help those who have levelled heroes already, it should help those still levelling through as well as those without max level careers.

We've also made adjustments to the Amulet in that now progress is shared across the entire account, no more need to grind that on a career basis. Any excess essence spent should be refunded to you when you next log in.

Last week we adjusted the stagger system to bring back some of that weighty feeling when flinging enemies around with your ... Read more


Heroes!
Welcome to patch 2.0.4 for Vermintide 2.

With the release of the Winds of Magic expansion later today and the start of Season One, we wanted to put in place some design changes in response to your some of your feedback.

We appreciate that moving talents you were familiar with and shifting them behind 5 more levels wasn't particularly engaging. As such we have moved the Tier 6 Talent row back down to level 30 in response to your feedback. Whilst this might not help those who have levelled heroes already, it should help those still levelling through as well as those without max level careers.

We've also made adjustments to the Amulet in that now progress is shared across the entire account, no more need to grind that on a career basis. Any excess essence spent should be refunded to you when you next log... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/552500/announcements/detail/1599260807134764793]here[/url].

09 Aug

Post
    [Fatshark] Hedge on Steam Forums - Thread - Direct
Heroes!

Welcome to Patch 2.0.3 for Vermintide 2.

We wanted to get some changes in which we hope bring a bit more of that classic weapon feel to the difficulty settings you're accustomed to prior to patch 2.0. Putting some weight behind your strikes is an important part of the combat systems in Vermintide 2, and we can appreciate that a few of the adjustments in the 2.0 patch were removing a big part of that.

We are keeping all your thoughts and feedback close to heart, and we genuinely appreciate you all taking your time to bring those thoughts to us.

Balance Adjustments
  • TempHP on Cleave: Increased healing per enemy hit to 0.75 from 0.5. First enemy hit now heals you for 50% of the initial value, instead of not at all.
  • Changed stagger resistance multipliers per difficulty from:
    • Recruit: 1.0
    • Veteran: 1.7
    • Champion: 2.75
    • ...
Read more



Heroes!

Welcome to Patch 2.0.3 for Vermintide 2.

We wanted to get some changes in which we hope bring a bit more of that classic weapon feel to the difficulty settings you're accustomed to prior to patch 2.0. Putting some weight behind your strikes is an important part of the combat systems in Vermintide 2, and we can appreciate that a few of the adjustments in the 2.0 patch were removing a big part of that.

We are keeping all your thoughts and feedback close to heart, and we genuinely appreciate you all taking your time to bring those thoughts to us.

Balance Adjustments
  • TempHP on Cleave: Increased healing per enemy hit to 0.75 from 0.5. First enemy hit now heals you for 50% of the initial value, instead of not at all.
  • Changed stagger resistance multipli...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/games/552500/announcements/detail/1599260807117149844]here[/url].

08 Aug

Post

Heroes!

Welcome to Patch 2.0.3 for Vermintide 2.

We wanted to get some changes in which we hope bring a bit more of that classic weapon feel to the difficulty settings you’re accustomed to prior to patch 2.0. Putting some weight behind your strikes is an important part of the combat systems in Vermintide 2, and we can appreciate that a few of the adjustments in the 2.0 patch were removing a big part of that.

We are keeping all your thoughts and feedback close to heart, and we genuinely appreciate you all taking your time to bring those thoughts to us.

Balance Adjustments

Changed stagger resistance multipliers per difficulty from:

  • Recruit: 1.0
  • Veteran: 1.7
  • Champion: 2.75
  • Legend: 2.75

to

  • Recruit: 0.85
  • ...
Read more

06 Aug

https://www.youtube.com/watch?v=fH44gLzRLpc
"Bit of a troubling one for you. Seems we've had a bloody great meteor make a mess. Sort it out, would you?"

Heroes!

Welcome to Patch 2.0! Please find below the patch notes for this update, which are pretty long and beastly.

An FAQ will be available soon. But one question we want to answer now is:

Q: Why is the download so large?
A: With the release of 2.0 (the patch that...
Read more