Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




09 Sep

Comment

Originally posted by SpecialService0

Thank you! I greatly appreciate you looking into it!

So I spoke with some folk, and we don't actually have the specific theme in a single file. As noted, it's just two themes stitched together during the edit of the trailer itself.

https://www.youtube.com/watch?v=EYHgdWFj3Nk

https://www.youtube.com/watch?v=nKzT_jJ02jw

Comment

Originally posted by Boo311

I don't think it will salvage items marked as favourite.

But I think many people don't know about that feature at all

(hint: select that item in the inventory and press "f" on PC, a green heart will show the fav status)

Can confirm it doesn't, but we're looking into this to reduce the surprise factor.


07 Sep

Comment

Originally posted by SpecialService0

I agree that it seems to be the Chaos Edition theme, They most likely took the violin track off there and slapped somthing else on it. I think they got Elven Ruins from the choir-ish parts in that track?

Shame there isn't a "official" Grail Knight Track added to the soundtrack, I really Love that new theme.

I'll see if I can get that sorted!


06 Sep

Comment

Originally posted by spatnakc

I think their content pace is fine, the recent balance beta breathed some fresh air in to the game, it's the complete silence and lack of transparency on upcoming content that is the biggest issue.

In fact, I think it's worse now than it's been in like a year. Do we even have a community manager anymore?

I'm still around <3 A bit lurky at the moment, but I don't stop reading and relaying.


04 Sep

Comment

Originally posted by TheCuteLittleGhost

a google search will show it has been a pervasive bug.

Since the game released, people have claimed that dual special spawns are bugged, and asked Fatshark to fix it. Every single time I have seen Fatshark respond to this, they have said it is not a bug.

Also anecdotally, I played plenty of Legend games before WoM came out, and have played a ton of cata games since. I do not recall dual spawns being so common as to be obviously a bug.

FYI, the total special cap for legend is four, not three, and on cata its five. War Camp also doesn't stop skaven specials.

I'll back you up: it's not a bug, it's a feature! :) Adding on to what TheCuteLittleGhost already said:

  • Specials have a chance to spawn at the same time. The probability increases with difficulty so at higher difficulties you'll get intensity spikes in the form of special waves. The parameter that controls this is called chance_of_coordinated_attack in the code and the defaults are 25% for Champion and 50% for Legend and above.
  • Not all 8 specials are able to spawn at any given time. Levels are broken down into chunks which have different factions & spawning settings. Only 5 different specials can spawn in a skaven chunk, so there's a a higher chance of seeing a dupe.
  • We humans are pretty good at identifying and remembering patterns, even when looking at pure randomness. Double spawns can seem more frequent than they really are if we're actively looking out for them.

Also AFAIK event-spawned specials do ignore ...

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02 Sep

Comment

Originally posted by LimitlessLTD

Is DarkTide out yet? PLEASE JUST TAKE MY MONEY!

Working on that too ;)

Comment

Originally posted by WoodenSpearZ

Really? I can't imagine the interface being different between ports, but then again I haven't played console so I wouldn't know. It should be on the same window as the QP button

Since all the matchmaking is handled by MS servers we can't really have a lobby browser on Xbox. There is a way to kind of implement one but we can't really keep it up to date so it would not really be representative of the actual lobbies unfortunately. There should be plenty of lobbies up-and-running though so there shouldn't be a problem finding a match


01 Sep

Comment

Originally posted by ninjafiendx

Like all of act 1 or all of the campaign?

I think you need to complete each of the base game levels on a certain difficulty to unlock the next one. I don't have the code in front of me so I'm not 100% sure (sorry for the late reply, I've been on vacation)


29 Aug

Comment

Yes, we're currently working on the next pass including BBB changes, Grail Knight, weave mixup and a bunch more


27 Aug

Comment

We're currently working on it. We'll have more information soon


24 Aug

Comment

Originally posted by Slinksugar

I just launched the game after not playing for a week. Ran into the same issue. Screen appears frozen on PS4 with patch 1.16. Can’t select either online or offline. Just stuck on screen. Multiple attempts to launch the app after force closing didn’t work. Attempted to fix by rebooting the PS4 which worked. Game now working after reboot

I wonder if your save game got corrupted via the cloud or something. The only thing we do before actually starting the game i allocating save data storage, check for privileges and load your save and all those areas should be handled by the error handling systems we have in place. Can't see anything in the error reporting either. I'm happy that it works for you now though :)

Comment

Iirc I think you need to complete all levels on a certain difficulty to unlock the next. I might be wrong on this. It's been a while...


20 Aug

Comment

Well sort of, the progression is stored on our servers but your local settings (resolution, fov, audio etc) is stored locally and are synced via steam cloud


18 Aug

Comment

Originally posted by OrjanSult

Added psuedo random distribution to critical strikes and procs.

Can anyone clarify what this means?

I'm currently writing a dev blog post on this. Stay tuned! :)

Comment

Originally posted by SkacikPL

Pretty much.

I like using the 20% damage debuff on blocked for the shields but it's circumstancial as hell and none of those 20% damage buffs stack so for e.g WHC with his debuff that's applied on pinged enemies is infinitely easier to pull off and makes that specific trait obsolete for that game session.

Given all of the reworks and that all multipliers are now additive rather then multiplicative, they should just allow those debuffs to stack just to make some builds more reliable other than have them cancel each other out in case there's more than one player who can apply those, it essentially makes those players go from decent utility to wasted trait/talent.

Only damage reduction was changed to stack multiplicatively. Most stat buffs still stack additively.


14 Aug

Comment

Originally posted by xlPaNiK

Will there be a fix for the lag on PS4? Its not connection based i've tested it in 180+ ping lobbies as well as in 50+ ping lobbies. There is always some kind of lag for the Clients which makes the game unfun to play. You get hit through your block, enemies miss their attacks and still hit you. This is mostly noticeable on higher difficulties Legend/Cata. This "weird lag" has been in the game since Winds of Magic release, the connection to other players was completely fine in the 1.6 Version of the game. And one more question, what about the map halescourge its been broken for so long i cant even remember when it ran with decent FPS. I really hope the console team can do something about, i appreciate your work and replys on reddit and sorry for bugging you once again :P

We haven't really changed anything regarding the networking but CPU lag could cause issues like that especially on higher difficulties where there are a lot more enemies around. We have done some optimization passes on the levels but I'm not sure if they've gotten to halescourge yet. I'll ask QA to come up with some numbers


13 Aug

Comment

Originally posted by Keare-Linnua

Ah! You have no idea how that comment made my day, Hedge, it means a lot you remember my scribbles :) Thank you.

How could I forget. You always capture the heroes so wonderfully. Often melancholic, (which I suppose is fitting the situation they're in!) but nevertheless beautiful <3