Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




17 Jun

Comment

Originally posted by STORMBRINGER527

So, you're basically saying that when the update drops, i'll already have some of these Shillings?

Yep.

Comment

Originally posted by CodeBadass

This is awesome! Can't wait to hear Kruber horrendous attempt at a french accent.

To tempter expectations, old VO wont be altered, but there will be some... interesting new dialogue lines :)

Comment

Originally posted by Teyo13

I appreciate that, and your time responding, but its not a great feeling booting into the keep to see 'rewards available' and getting nothing tangible.

I think my main issue is that there's nothing in game that acknowledges that its intentional and the reason for it. So you either just assume its bugged or you have to find out from the Internet. A one time pop up on the start menu or something, with a brief explanation would be ideal. Obviously not sure how viable that is but I really dislike having to go outside of a game for information about the game.

Aside from that I absolutely love this game.

Absolutely with you on that. We had a "news ticker" up for a time, but they annoy people if they stay up for too long. We'd loved to have had a notice in-game more permanently but it would require patching, and the patch in the pipeline solves this issue.

Comment

Originally posted by Teyo13

Yeah but in the meantime your daily quests give you nothing (because they're meant to now give shillings, which we don't have) weekly quests should give you the cosmetic reward crate but they don't show up half the time in the book and just says like 100000000hours until refresh

They do give shillings, you just don't have the shillings in the UI yet, nor can spend them.

Comment

Originally posted by Cosmosknecht

If I had to make a guess, I think Kruber isn't really a "proper" grail knight to justify him not being as overpowered as one in-game. He could be like a grail pilgrim, only instead of stalking some unfortunate grail knight everywhere for scraps of their glory and discarded equipment like some fanatical bottom-feeder, Kruber was somewhere in Bretonnia when he came across the jackpot: a lone, freshly-killed grail knight surrounded by dead foes and with all their gear relatively intact.

Feeling it a tremendous waste to let all the poor bastard's shiny kit go to waste, Kruber decides to take up the dead knight's arms and armour, intending to sell them for a good amount of crowns when he returns to Empire lands. Something along the way, a woman's voice in his head convinced him to wear the pilfered gear to battle, however, and as time passed, Kruber's new kit begins to influence his body and mind, making him stronger, bigger, faster, and more becoming of a chivalric knight of t...

Read more

Well, not to spoil things but, Hah gotcha. :D We'll speak more to this story soon


15 Jun

Comment

Originally posted by StunningEroticTales

I feel like huge blocks of shitpost text might eventually annoy some people, though? Thank you, I'm glad it was a good read!

A good Wall of sh*tpost Text is what this sub thrives on honestly. I come for the feedback and stay for the memes, the art, the stories. This one was great.

RIP Ron.


14 Jun

Comment

Originally posted by gorgos96

Theyre abandoning VT2 and moving on to something else and in the mean time milking VT2 till they drain it to fund the third game or another IP. It was obvious that we wouldnt be getting any major updates after the winds of magic failure and the harsh community reaponse. Warhmmer community, both 40k and fantasy, are sadly very hard to please and get hyper agressive when theyre not content with what they get.

Dawn of war devs legit dropped the ip and ran away after non stop death threats, cyber bullying and lynching by the community, who didnt like dawn of war 3 and didnt give a chance to devs to fix it. Same kinda happened with VT2. Were lucky if they work on VT3 and not milk VT2 and abandon the IP for good tbh.

We're still very much on board the V2 boat here with big things planned, one announced and some unannounced.

Comment

Will pass it on


13 Jun

Comment

Originally posted by DoctorJagerSieg

I actually can't disclose my sources.

Hedge wants to know your location


12 Jun

Comment

Originally posted by WX-78

It does, I think they dropped it from VT2 to just shave down the title's length as it was a bit silly.

This is it yep, the name was getting preeetty long. We're still sadly* in the End Times.

*as in 'this ends badly' rather than a critique of AoS. I remain staunchly impartial on that. You'll never know.

Comment

The idea with these is they don't impact gameplay, but add a flavour variable to the maps you run. dusk or rain shouldn't obscure your vision but just set a new tone for a map, or part of.

Comment

Originally posted by Snow_Regalia

Hey Hedge! Off topic for this thread, but do you have any idea if we'll see a double XP weekend again anytime soon? I've gotten some new friends into the game thanks to the COVID situation and that would really help players like them who are picking up the game for the first time during the lockdown.

I'll speak with the powers, maybe we can schedule one for Season 3 :)

Comment

Originally posted by Your_boi_arthas_here

Because the whole reason they introduced payed cosmetics was so they could create content like this for free right? Also locking content like this behind money in any game is bad, but in a game that is as stagnant and stale as vermintide is honestly just a poor move.

What we're trying to avoid is shipping paid content that splits players (see WOM). Choosing to use the Grail Knight doesn't restrict you from any lobbies or others from your lobby (unless they happen to be playing the Knight as well, as it works with Vanilla careers as well). These kinds of DLC will hopefully allow us to continue providing free content that would otherwise split the player base if paid for.

Comment

This is vermintide 1 right? looks like (from a very high level) the game is trying to launch on a very incompatible GPU (onboard most likely)

edit: Yep, your machine doesn't look like it has the guts to run Vermintide I'm afraid. The Intel(R) HD Graphics only supports DX10, whilst DX11 is a requirement. The CPU would also struggle with the game - the Intel(R) Pentium(R) CPU B960 @ 2.20GHz just doesn't have the legs, sadly.

Minimum Requirements:

  • OS: Windows 7 64-bit, Windows 8/8.1 64-bit, Windows 10 64-bit*
  • Processor: Intel Core2 Quad Q9500 @ 2.83GHz or AMD Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 30 GB available space
  • Additional Notes: *WARNING: 32-bit OS is NOT officially supported at this time

11 Jun

Comment

Originally posted by plukplakplik

That's too bad. I will then try to contact the devs, if they could provide me the file. Thank you for your answer :)


10 Jun

Comment

Nice catch. I can fix this for the next patch.

What do you think of making it 5 wide so all chests of the same type can fit on a row?

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Nice montage, beautifully put together. Great job!

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Congratulations! Obligatory: Cousin Okri would be proud.


06 Jun

Comment

Originally posted by Zeropathic

Yeah, for some reason (programmer probably forgot) rapier's push attack doesn't have a programmed window where you can swap weapons, like pretty much every other attack does.

So either you have to wait 1.3 seconds (got the numbers from the game's code) for the whole action to finish, or you have to interrupt the action with something else, like a block or an attack (can be done after 0.35 seconds) or a pistol shot (0.4 seconds).

 

Alternately, we can hope that they add something like this to light_attack_bopp's allowed_chain_actions in the rapier's code, which would let you quickswap properly after the attack:

{
    sub_action = "default",
    start_time = 0.4,
    action = "action_wield",
    input = "action_wield"
}

(Psst, /u/fatshark_hedge, your beard is luscious and your jawline chiseled. Could you pass this on to someone in programming, please?)

It is done


03 Jun

Comment
  1. Not particularly, but worth exploring the various weapons, you might find a combo you like!
  2. First off you'll unlock trinket slots and Keep Inn features like the Forge. It also gives you bits of loot that you may like, or can use to craft new ones in the aforementioned Forge. Once you've unlocked that stuff, it just becomes a marker of the hours you've played.
  3. Nope.
  4. Mostly just increases the variety of maps. The map packs do come with new weapons to find as well. If you have friends who own the DLC though, you can play the maps for free if they host them and still have (if my dusty memory serves!) a chance at the DLC weapon(s) on the dice game at the end a successful DLC map run.