Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




30 Jun

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Originally posted by Grizzled_Grunt

Thanks for the acknowledgement and the reassurance of work being done, Hedge.

Hope the mood around the office is generally positive re: community reception of the Grail Knight.

Generally positiv! We're very understanding of the complaints people have about the way the career is packaged up. We tried something new and it's freaked some folk out (DLC for a DLC etc) but we can learn from that. I still stand by the choice but the presentation could be clearer or the implementation improved.

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The Grail Knight will come to consoles at a later date

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Can I ask you where you live? We've seen a weird bug where the system can't determine your country of origin (it's used for matchmaking) causing a crash. We will fix this in an upcoming patch but for now maybe try to select a different country in the system settings


29 Jun

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Originally posted by Speedstertyme

In one of the recent patches Fatshark reduced the odds of Beastmen showing up. Besides that:

1) They will always be on Dark Omens

2) Beastmen will never be on Into the Nest or Skittergate

3) They won't show up if the host does not have WOM

They also will not show face in city or urban environments.

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We get soo many emails for these guys. And those guys get soooo many emails for us. It's wild.

Wild.


28 Jun

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Nice, pairing the bird frame+hat is quite strong & Cataclysm-ready.

Congratulations on achieving beak VT2 performance!

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Error code 1127 means that our backend servers or a third-party service might be having a temporary issue that is disrupting the service.

Our backend needs to connect to Steam as part of the sign-in process to authenticate you and give you access to your progression. Unfortunately, both our and Steam's servers are under some heavier-than-usual load due to the Steam summer sale.

Try a bit later. If you still get the error, please message me.

Thank you for your patience & looking forward to seeing you in Helmgart!

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I love this! Sooo cool!

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Originally posted by 6865636172

The way it's worded "10% cooldown regen" leads me to believe it is not a 10% cooldown reduction like you can get on your gear but instead makes your bar tick 10% faster.

That's right! It works the same way as concentration potions.

Cooldown regen is the rate at which your career skill recharges.

For example with +10% cooldown regen you'll get your ult x1.1 times as fast.

To translate this into cooldown reduction you can use the following formula:

reduction = regen / (1 + regen)

So 10% cooldown regen translates into 0.1 / 1.1 ≈ 9.1% cooldown reduction.

I hope this helps clear things up!


27 Jun

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Thanks for the report, will look into this.


25 Jun

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Originally posted by FS_NeZ

That's intended. If the host doesn't own the Grail Knight DLC, you can't join as Grail Knight and you will join as Merc instead.

EDIT: Why the f**k do I get downvoted for telling the truth?! What is wrong with you people?

EDIT2: It is "acknowledged" in the bug forum. Whatever that means. We'll see.

Absolutely not intentional and fixed in 3.0.0.2

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Eeesh, passed this to level designers, thanks.


24 Jun

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This was never intentional and will be fixed in an upcoming hotfix.
We really want everyone to be able to enjoy the career!

Thank you for your patience!

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Lovely! Lovely lovely.

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Originally posted by TheJP_

how on earth does that of all mods break it

The mod hooks into the load_level function but didn't take into account the possibility of new parameters being added, in this case environment_id. Goes to show that the interactions between mods and the base game can be quite complex!

I believe the author of the mod (NonzeroGeoduck7) is working on it and on the Fatshark end of things we're keeping track of it so we can put it on fast track and re-sanction the update ASAP. Shoutout to our wonderful modding community and thanks everyone for your patience while we look into this!

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Originally posted by aaronth07

It's a bug.

Ehhhshhh. Ish, no, so during our Stream it was mentioned he wouldn't use these, but designer input at least for now leaves these weapons on the table, so to speak. He's already quite limited from using Poles or Halberds so, for now, imperial stuff is staying.


23 Jun

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Originally posted by spatnakc

Did we? Did I say that or was it someone else?

shuffles nervously