We get soo many emails for these guys. And those guys get soooo many emails for us. It's wild.
Wild.
We get soo many emails for these guys. And those guys get soooo many emails for us. It's wild.
Wild.
Nice, pairing the bird frame+hat is quite strong & Cataclysm-ready.
Congratulations on achieving beak VT2 performance!
Error code 1127 means that our backend servers or a third-party service might be having a temporary issue that is disrupting the service.
Our backend needs to connect to Steam as part of the sign-in process to authenticate you and give you access to your progression. Unfortunately, both our and Steam's servers are under some heavier-than-usual load due to the Steam summer sale.
Try a bit later. If you still get the error, please message me.
Thank you for your patience & looking forward to seeing you in Helmgart!
I love this! Sooo cool!
The way it's worded "10% cooldown regen" leads me to believe it is not a 10% cooldown reduction like you can get on your gear but instead makes your bar tick 10% faster.
That's right! It works the same way as concentration potions.
Cooldown regen is the rate at which your career skill recharges.
For example with +10% cooldown regen you'll get your ult x1.1 times as fast.
To translate this into cooldown reduction you can use the following formula:
reduction = regen / (1 + regen)
So 10% cooldown regen translates into 0.1 / 1.1 ≈ 9.1%
cooldown reduction.
I hope this helps clear things up!
Thanks for the report, will look into this.
That's intended. If the host doesn't own the Grail Knight DLC, you can't join as Grail Knight and you will join as Merc instead.
EDIT: Why the f**k do I get downvoted for telling the truth?! What is wrong with you people?
EDIT2: It is "acknowledged" in the bug forum. Whatever that means. We'll see.
Absolutely not intentional and fixed in 3.0.0.2
Eeesh, passed this to level designers, thanks.
This was never intentional and will be fixed in an upcoming hotfix.
We really want everyone to be able to enjoy the career!
Thank you for your patience!
Lovely! Lovely lovely.
how on earth does that of all mods break it
The mod hooks into the load_level
function but didn't take into account the possibility of new parameters being added, in this case environment_id
. Goes to show that the interactions between mods and the base game can be quite complex!
I believe the author of the mod (NonzeroGeoduck7) is working on it and on the Fatshark end of things we're keeping track of it so we can put it on fast track and re-sanction the update ASAP. Shoutout to our wonderful modding community and thanks everyone for your patience while we look into this!
It's a bug.
Ehhhshhh. Ish, no, so during our Stream it was mentioned he wouldn't use these, but designer input at least for now leaves these weapons on the table, so to speak. He's already quite limited from using Poles or Halberds so, for now, imperial stuff is staying.
Did we? Did I say that or was it someone else?
shuffles nervously
Are there any more names for it floating around within the studio?
We have an endless supply of Forts and Burblespues.
Fort Basingstoke
Eyyy my home town.
Shout out to the Basingstoke Massive
Awesome. /u/Fatshark_Hedge, any word on a double xp weekend for the season 3 launch?
We'll likely get it going tomorrow once we get some fixes out and things more stable. <3
Same, checked all the heroes and can't see any new cosmetics.
They should be there now (/u/palaplayer), the store updates independently of the game.
Can you give an update on when this will be released? I am more interested in the crash fixes rather than a counter for the quests.
We're uploading the build to steam now. A quick smoke test lster, we should be able to put it live. Maybe 2 hours, give or take.
Last question, did you guys add those 35 cosmetics to shop? I cant find them but I dont know all the old ones so Im not sure.
I believe so! They didn't come immediately but I'm informed the store has now been updated.